using Godot; using System; public partial class start_game_menu : Control { private const string _path = "/root/StartGameMenu/"; private Button _localMulti, _single, _LANMulti, _join, _host, _cancel, _quit, _yes, _no; private Label _error; private string Error { set { _error.Set("text", value); } } // Called when the node enters the scene tree for the first time. public override void _Ready() { _single = GetNode