using Godot; public partial class base_building : Node3D { [Export] public Node3D BlocksNode { get; set; } = null; private building_block[] _blocks = null; [Export] public string DisplayName { get; set; } = "base_building"; [Export] public int KashCost { get; set; } = -1; public bool IsPlaceable { get { return false; } } public override void _Ready() { if (BlocksNode != null) { } } public override void _Process(double delta) { } }