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@@ -2,8 +2,8 @@ using Godot;
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public partial class arms_building : base_building
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{
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[Export]
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public int Megaton { get; set; } = 1;
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[Export]
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public int ApprovalDrop { get; set; } = 1;
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[Export]
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public int Megaton { get; set; } = 1;
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[Export]
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public int Approval { get; set; } = 1;
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}
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@@ -1,14 +1,14 @@
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[gd_scene load_steps=4 format=3 uid="uid://bh6e2nxqswoqg"]
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[ext_resource type="Script" path="res://buildings/arms_building.cs" id="1_wbsyl"]
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[ext_resource type="PackedScene" uid="uid://py8i4xd737su" path="res://assets/meshes/nuke.tscn" id="2_upv26"]
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[ext_resource type="PackedScene" path="res://assets/meshes/nuke.tscn" id="2_upv26"]
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[ext_resource type="PackedScene" uid="uid://m3lrwoup4i4r" path="res://buildings/grass_block.tscn" id="3_xrkoj"]
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[node name="radiotower" type="Node3D" node_paths=PackedStringArray("BlocksNode")]
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transform = Transform3D(-1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 0, 0, 0)
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script = ExtResource("1_wbsyl")
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Megaton = 10
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ApprovalDrop = 5
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Approval = -5
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BlocksNode = NodePath("blocks")
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DisplayName = "Radio Tower"
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KashCost = 30
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@@ -2,6 +2,6 @@ using Godot;
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public partial class kash_building : base_building
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{
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[Export]
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public int KashGenPerSec { get; set; } = 1;
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[Export]
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public int KashGenPerSec { get; set; } = 1;
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}
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=4 format=3 uid="uid://2pw0p13lcklv"]
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[ext_resource type="Script" path="res://buildings/kash_building.cs" id="1_bcr1q"]
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[ext_resource type="PackedScene" uid="uid://bbxjweewwjrd4" path="res://assets/meshes/factory.tscn" id="2_st133"]
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[ext_resource type="PackedScene" path="res://assets/meshes/factory.tscn" id="2_st133"]
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[ext_resource type="PackedScene" uid="uid://m3lrwoup4i4r" path="res://buildings/grass_block.tscn" id="3_4p2cy"]
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[node name="factory" type="Node3D" node_paths=PackedStringArray("BlocksNode")]
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@@ -2,6 +2,6 @@ using Godot;
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public partial class propaganda_building : base_building
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{
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[Export]
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public int ApprovalGain { get; set; } = 1;
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[Export]
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public int Approval { get; set; } = 1;
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}
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@@ -1,13 +1,12 @@
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[gd_scene load_steps=4 format=3 uid="uid://b8f1n3hp1fdlm"]
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[ext_resource type="Script" path="res://buildings/propaganda_building.cs" id="1_oo36g"]
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[ext_resource type="PackedScene" uid="uid://cy2sb2tms48ir" path="res://assets/meshes/radiotower.tscn" id="2_4131e"]
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[ext_resource type="PackedScene" path="res://assets/meshes/radiotower.tscn" id="2_4131e"]
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[ext_resource type="PackedScene" uid="uid://m3lrwoup4i4r" path="res://buildings/grass_block.tscn" id="3_pn4dl"]
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[node name="radiotower" type="Node3D" node_paths=PackedStringArray("BlocksNode")]
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[node name="radiotower2" type="Node3D" node_paths=PackedStringArray("BlocksNode")]
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transform = Transform3D(-1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 0, 0, 0)
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script = ExtResource("1_oo36g")
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ApprovalGain = 10
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BlocksNode = NodePath("blocks")
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DisplayName = "Radio Tower"
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KashCost = 5
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