Merge branch 'main' of https://github.com/marcericmartel/MAD
This commit is contained in:
commit
d52e285371
@ -1,22 +1,39 @@
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[gd_scene load_steps=7 format=3 uid="uid://cbs0x36e3ranm"]
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[gd_scene load_steps=10 format=3 uid="uid://cbs0x36e3ranm"]
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[ext_resource type="MeshLibrary" uid="uid://bo7ir5us230sa" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
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[ext_resource type="MeshLibrary" uid="uid://dwo1m72yajrb1" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
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[ext_resource type="PackedScene" uid="uid://b5gb5paiupum" path="res://player/player.tscn" id="2_ojnju"]
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[ext_resource type="AudioStream" uid="uid://bba7tiqty57ek" path="res://music/jazz.ogg" id="3_brvx4"]
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[ext_resource type="AudioStream" uid="uid://byo1w5vecks0m" path="res://music/jazz.ogg" id="3_brvx4"]
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[ext_resource type="PackedScene" uid="uid://c2casdi4d2o3j" path="res://shaders/water_plane.tscn" id="3_ga7wg"]
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[ext_resource type="Shader" path="res://shaders/water.gdshader" id="4_nrn2i"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_f48s3"]
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render_priority = 0
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shader = ExtResource("4_nrn2i")
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shader_parameter/albedo = null
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shader_parameter/albedo2 = null
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shader_parameter/metallic = 0.0
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shader_parameter/roughness = 0.02
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shader_parameter/wave_direction = Vector2(2, 0)
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shader_parameter/wave_direction2 = Vector2(0, 1)
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shader_parameter/time_scale = 0.0
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[sub_resource type="Sky" id="Sky_arxx1"]
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sky_material = SubResource("ShaderMaterial_f48s3")
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[sub_resource type="Environment" id="Environment_lo4sd"]
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background_mode = 2
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sky = SubResource("Sky_arxx1")
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ambient_light_source = 3
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ambient_light_color = Color(0.54902, 0.815686, 0.964706, 1)
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ambient_light_color = Color(0.717647, 0.886275, 0.980392, 1)
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ssao_radius = 11.01
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sdfgi_enabled = true
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sdfgi_use_occlusion = true
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sdfgi_bounce_feedback = 0.56
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glow_intensity = 1.69
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fog_enabled = true
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fog_light_color = Color(0.294118, 0.439216, 0.411765, 1)
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fog_light_energy = 0.8
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fog_density = 0.005
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fog_light_color = Color(0.298039, 0.713726, 0.992157, 1)
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fog_light_energy = 1.37
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fog_density = 0.001
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fog_height = -1.0
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fog_height_density = 0.5
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volumetric_fog_enabled = true
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@ -28,7 +45,7 @@ volumetric_fog_detail_spread = 1.68179
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adjustment_enabled = true
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adjustment_brightness = 1.1
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adjustment_contrast = 1.25
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adjustment_saturation = 0.8
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adjustment_saturation = 1.1
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[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_5s8jn"]
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@ -49,7 +66,7 @@ stream = ExtResource("3_brvx4")
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autoplay = true
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[node name="water_plane" parent="." instance=ExtResource("3_ga7wg")]
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transform = Transform3D(227.061, 0, -196.07, 0, 300, 0, 196.07, 0, 227.061, 0, 0.257405, 0)
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transform = Transform3D(189.216, 0, -163.39, 0, 249.998, 0, 163.39, 0, 189.216, 0, 0.257405, 0)
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.175911, -0.891337, 0.41782, 0.878449, 0.333691, 0.34202, -0.444278, 0.306869, 0.841694, 0, 3.35555, 0)
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@ -63,4 +80,4 @@ environment = SubResource("Environment_lo4sd")
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camera_attributes = SubResource("CameraAttributesPhysical_5s8jn")
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[node name="player" parent="." instance=ExtResource("2_ojnju")]
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transform = Transform3D(1, 0, 0, 0, 0.414487, 0.910055, 0, -0.910055, 0.414487, 0, 32.5889, 13.9222)
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transform = Transform3D(1, 0, 0, 0, 0.414487, 0.910055, 0, -0.910055, 0.414487, -2.98987, 38.8435, 15.148)
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@ -410,8 +410,8 @@ offset_right = -132.0
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offset_bottom = -135.0
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grow_horizontal = 0
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grow_vertical = 0
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text = "Kash Flow: +1M$/sec. PR: +10%. Mtons: +10.
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Cost: 6M$. Cost: 5M$. PR: -5%.
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text = "Kash Flow: +2M$/sec. PR: +10%. Mtons: +20.
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Cost: 6M$. Cost: 5M$. PR: -15%.
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Cost: 30M$."
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label_settings = SubResource("LabelSettings_adeuk")
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@ -4,8 +4,8 @@
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[ext_resource type="Texture2D" uid="uid://bsw8l5crn3aid" path="res://assets/textures/water.png" id="2_83coh"]
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[sub_resource type="QuadMesh" id="QuadMesh_x322w"]
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subdivide_width = 200
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subdivide_depth = 200
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subdivide_width = 1
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subdivide_depth = 1
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orientation = 1
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_ido7w"]
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@ -13,9 +13,11 @@ noise_type = 3
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fractal_type = 2
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ntr7e"]
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width = 1920
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height = 1920
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seamless = true
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as_normal_map = true
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bump_strength = 1.5
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bump_strength = 21.8
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noise = SubResource("FastNoiseLite_ido7w")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_bfpu3"]
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@ -24,18 +26,21 @@ seed = 69
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fractal_type = 2
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_wvpl0"]
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width = 1920
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height = 1920
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seamless = true
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seamless_blend_skirt = 0.283
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as_normal_map = true
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bump_strength = 1.5
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bump_strength = 20.8
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noise = SubResource("FastNoiseLite_bfpu3")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_yma05"]
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render_priority = 0
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shader = ExtResource("1_yfj5n")
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shader_parameter/albedo = Color(0.101961, 0.0509804, 0.431373, 1)
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shader_parameter/albedo2 = Color(0.658824, 0.905882, 0.929412, 1)
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shader_parameter/metallic = 0.0
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shader_parameter/roughness = 0.02
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shader_parameter/albedo = Color(0.0980392, 0.0470588, 0.415686, 1)
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shader_parameter/albedo2 = Color(0.298039, 0.341176, 0.658824, 1)
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shader_parameter/metallic = 0.809
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shader_parameter/roughness = 0.166
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shader_parameter/wave_direction = Vector2(2, 0)
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shader_parameter/wave_direction2 = Vector2(0, 1)
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shader_parameter/time_scale = 0.005
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