Merge branch 'main' of https://github.com/MarcEricMartel/MAD
This commit is contained in:
commit
d0bee7e84e
121
endings/coldwar.tscn
Normal file
121
endings/coldwar.tscn
Normal file
@ -0,0 +1,121 @@
|
|||||||
|
[gd_scene load_steps=6 format=3 uid="uid://fnb1sopytvxv"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://endings/mad.cs" id="1_jpwpx"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://dye3nhm41yk6r" path="res://audio/chatter.wav" id="2_7k3ie"]
|
||||||
|
|
||||||
|
[sub_resource type="Gradient" id="Gradient_idu4g"]
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|
offsets = PackedFloat32Array(0, 0.995455)
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colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 1)
|
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|
|
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|
[sub_resource type="GradientTexture1D" id="GradientTexture1D_4xda4"]
|
||||||
|
gradient = SubResource("Gradient_idu4g")
|
||||||
|
|
||||||
|
[sub_resource type="LabelSettings" id="LabelSettings_mpvba"]
|
||||||
|
font_size = 30
|
||||||
|
font_color = Color(0.0431373, 0.352941, 0.286275, 1)
|
||||||
|
outline_size = 5
|
||||||
|
|
||||||
|
[node name="Node2D" type="Control" node_paths=PackedStringArray("_lb1", "_lb2", "_lb3", "_lb4", "_lb0", "_tmr")]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_jpwpx")
|
||||||
|
_lb1 = NodePath("Label")
|
||||||
|
_lb2 = NodePath("Label2")
|
||||||
|
_lb3 = NodePath("Label3")
|
||||||
|
_lb4 = NodePath("Label4")
|
||||||
|
_lb0 = NodePath("Why")
|
||||||
|
_tmr = NodePath("Timer")
|
||||||
|
|
||||||
|
[node name="TextureRect" type="TextureRect" parent="."]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
size_flags_vertical = 0
|
||||||
|
texture = SubResource("GradientTexture1D_4xda4")
|
||||||
|
expand_mode = 1
|
||||||
|
|
||||||
|
[node name="Why" type="Label" parent="."]
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
offset_left = -20.0
|
||||||
|
offset_top = -11.5
|
||||||
|
offset_right = 20.0
|
||||||
|
offset_bottom = 11.5
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
text = "... and it kept on going and going ..."
|
||||||
|
label_settings = SubResource("LabelSettings_mpvba")
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="."]
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
offset_left = 40.0
|
||||||
|
offset_top = 31.0
|
||||||
|
offset_right = 342.0
|
||||||
|
offset_bottom = 57.0
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="Label2" type="Label" parent="."]
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 1
|
||||||
|
anchor_left = 1.0
|
||||||
|
anchor_right = 1.0
|
||||||
|
offset_left = -342.0
|
||||||
|
offset_top = 28.0
|
||||||
|
offset_right = -40.0
|
||||||
|
offset_bottom = 54.0
|
||||||
|
grow_horizontal = 0
|
||||||
|
text = " "
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="Label3" type="Label" parent="."]
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 2
|
||||||
|
anchor_top = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_left = 39.0
|
||||||
|
offset_top = -141.0
|
||||||
|
offset_right = 336.0
|
||||||
|
offset_bottom = -115.0
|
||||||
|
grow_vertical = 0
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="Label4" type="Label" parent="."]
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 3
|
||||||
|
anchor_left = 1.0
|
||||||
|
anchor_top = 1.0
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_left = -258.0
|
||||||
|
offset_top = -150.0
|
||||||
|
offset_right = -144.0
|
||||||
|
offset_bottom = -124.0
|
||||||
|
grow_horizontal = 0
|
||||||
|
grow_vertical = 0
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="Timer" type="Timer" parent="."]
|
||||||
|
wait_time = 2.0
|
||||||
|
autostart = true
|
||||||
|
|
||||||
|
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
|
||||||
|
stream = ExtResource("2_7k3ie")
|
||||||
|
volume_db = -21.256
|
||||||
|
pitch_scale = 0.48
|
||||||
|
autoplay = true
|
117
endings/gotnuked.tscn
Normal file
117
endings/gotnuked.tscn
Normal file
@ -0,0 +1,117 @@
|
|||||||
|
[gd_scene load_steps=5 format=3 uid="uid://c6xxtr3il1hik"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://endings/mad.cs" id="1_0rnjn"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b44vs2lwgnh37" path="res://images/mushroom_cloud001.webp" id="2_kut5n"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://crx8mwvfcdpmg" path="res://audio/gameover.wav" id="3_v54xl"]
|
||||||
|
|
||||||
|
[sub_resource type="LabelSettings" id="LabelSettings_mpvba"]
|
||||||
|
font_size = 30
|
||||||
|
font_color = Color(0.580392, 0, 0.00784314, 1)
|
||||||
|
outline_size = 5
|
||||||
|
|
||||||
|
[node name="Node2D" type="Control" node_paths=PackedStringArray("_lb1", "_lb2", "_lb3", "_lb4", "_lb0", "_tmr")]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_0rnjn")
|
||||||
|
_lb1 = NodePath("Label")
|
||||||
|
_lb2 = NodePath("Label2")
|
||||||
|
_lb3 = NodePath("Label3")
|
||||||
|
_lb4 = NodePath("Label4")
|
||||||
|
_lb0 = NodePath("Why")
|
||||||
|
_tmr = NodePath("Timer")
|
||||||
|
|
||||||
|
[node name="TextureRect" type="TextureRect" parent="."]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
size_flags_vertical = 0
|
||||||
|
texture = ExtResource("2_kut5n")
|
||||||
|
expand_mode = 1
|
||||||
|
|
||||||
|
[node name="Why" type="Label" parent="."]
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
offset_left = -20.0
|
||||||
|
offset_top = -11.5
|
||||||
|
offset_right = 20.0
|
||||||
|
offset_bottom = 11.5
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
text = "You were not enough of a threat to your enemy."
|
||||||
|
label_settings = SubResource("LabelSettings_mpvba")
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="."]
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
offset_left = 40.0
|
||||||
|
offset_top = 31.0
|
||||||
|
offset_right = 342.0
|
||||||
|
offset_bottom = 57.0
|
||||||
|
text = "It's the end of the world as we know it, "
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="Label2" type="Label" parent="."]
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 1
|
||||||
|
anchor_left = 1.0
|
||||||
|
anchor_right = 1.0
|
||||||
|
offset_left = -342.0
|
||||||
|
offset_top = 28.0
|
||||||
|
offset_right = -40.0
|
||||||
|
offset_bottom = 54.0
|
||||||
|
grow_horizontal = 0
|
||||||
|
text = "it's the end of the world as we know it, "
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="Label3" type="Label" parent="."]
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 2
|
||||||
|
anchor_top = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_left = 39.0
|
||||||
|
offset_top = -141.0
|
||||||
|
offset_right = 336.0
|
||||||
|
offset_bottom = -115.0
|
||||||
|
grow_vertical = 0
|
||||||
|
text = "it's the end of the world as we know it,"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="Label4" type="Label" parent="."]
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 3
|
||||||
|
anchor_left = 1.0
|
||||||
|
anchor_top = 1.0
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_left = -258.0
|
||||||
|
offset_top = -150.0
|
||||||
|
offset_right = -144.0
|
||||||
|
offset_bottom = -124.0
|
||||||
|
grow_horizontal = 0
|
||||||
|
grow_vertical = 0
|
||||||
|
text = "and I feel fine. "
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="Timer" type="Timer" parent="."]
|
||||||
|
wait_time = 2.0
|
||||||
|
autostart = true
|
||||||
|
|
||||||
|
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
|
||||||
|
stream = ExtResource("3_v54xl")
|
||||||
|
pitch_scale = 0.48
|
||||||
|
autoplay = true
|
@ -7,7 +7,7 @@ public partial class mad : Control
|
|||||||
private List<Label> _lbls;
|
private List<Label> _lbls;
|
||||||
|
|
||||||
[Export]
|
[Export]
|
||||||
private Label _lb1, _lb2, _lb3, _lb4;
|
private Label _lb1, _lb2, _lb3, _lb4, _lb0;
|
||||||
|
|
||||||
[Export]
|
[Export]
|
||||||
private Timer _tmr;
|
private Timer _tmr;
|
||||||
@ -16,6 +16,7 @@ public partial class mad : Control
|
|||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
_lbls = new();
|
_lbls = new();
|
||||||
|
_lbls.Add(_lb0);
|
||||||
_lbls.Add(_lb1);
|
_lbls.Add(_lb1);
|
||||||
_lbls.Add(_lb2);
|
_lbls.Add(_lb2);
|
||||||
_lbls.Add(_lb3);
|
_lbls.Add(_lb3);
|
||||||
|
@ -1,10 +1,15 @@
|
|||||||
[gd_scene load_steps=4 format=3 uid="uid://bad1nbou8xmb3"]
|
[gd_scene load_steps=5 format=3 uid="uid://bad1nbou8xmb3"]
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://b44vs2lwgnh37" path="res://images/mushroom_cloud001.webp" id="1_gaysb"]
|
[ext_resource type="Texture2D" uid="uid://b44vs2lwgnh37" path="res://images/mushroom_cloud001.webp" id="1_gaysb"]
|
||||||
[ext_resource type="Script" path="res://endings/mad.cs" id="1_tmwdq"]
|
[ext_resource type="Script" path="res://endings/mad.cs" id="1_tmwdq"]
|
||||||
[ext_resource type="AudioStream" uid="uid://crx8mwvfcdpmg" path="res://audio/gameover.wav" id="3_umlek"]
|
[ext_resource type="AudioStream" uid="uid://crx8mwvfcdpmg" path="res://audio/gameover.wav" id="3_umlek"]
|
||||||
|
|
||||||
[node name="Node2D" type="Control" node_paths=PackedStringArray("_lb1", "_lb2", "_lb3", "_lb4", "_tmr")]
|
[sub_resource type="LabelSettings" id="LabelSettings_mpvba"]
|
||||||
|
font_size = 30
|
||||||
|
font_color = Color(0.580392, 0, 0.00784314, 1)
|
||||||
|
outline_size = 5
|
||||||
|
|
||||||
|
[node name="Node2D" type="Control" node_paths=PackedStringArray("_lb1", "_lb2", "_lb3", "_lb4", "_lb0", "_tmr")]
|
||||||
layout_mode = 3
|
layout_mode = 3
|
||||||
anchors_preset = 15
|
anchors_preset = 15
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
@ -16,6 +21,7 @@ _lb1 = NodePath("Label")
|
|||||||
_lb2 = NodePath("Label2")
|
_lb2 = NodePath("Label2")
|
||||||
_lb3 = NodePath("Label3")
|
_lb3 = NodePath("Label3")
|
||||||
_lb4 = NodePath("Label4")
|
_lb4 = NodePath("Label4")
|
||||||
|
_lb0 = NodePath("Why")
|
||||||
_tmr = NodePath("Timer")
|
_tmr = NodePath("Timer")
|
||||||
|
|
||||||
[node name="TextureRect" type="TextureRect" parent="."]
|
[node name="TextureRect" type="TextureRect" parent="."]
|
||||||
@ -29,6 +35,23 @@ size_flags_vertical = 0
|
|||||||
texture = ExtResource("1_gaysb")
|
texture = ExtResource("1_gaysb")
|
||||||
expand_mode = 1
|
expand_mode = 1
|
||||||
|
|
||||||
|
[node name="Why" type="Label" parent="."]
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
offset_left = -20.0
|
||||||
|
offset_top = -11.5
|
||||||
|
offset_right = 20.0
|
||||||
|
offset_bottom = 11.5
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
text = "You sent yourself and your opponent to oblivion."
|
||||||
|
label_settings = SubResource("LabelSettings_mpvba")
|
||||||
|
|
||||||
[node name="Label" type="Label" parent="."]
|
[node name="Label" type="Label" parent="."]
|
||||||
visible = false
|
visible = false
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
|
121
endings/peace.tscn
Normal file
121
endings/peace.tscn
Normal file
@ -0,0 +1,121 @@
|
|||||||
|
[gd_scene load_steps=6 format=3 uid="uid://fbgmlglffuoh"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://endings/mad.cs" id="1_q3quu"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://dye3nhm41yk6r" path="res://audio/chatter.wav" id="2_brbft"]
|
||||||
|
|
||||||
|
[sub_resource type="Gradient" id="Gradient_idu4g"]
|
||||||
|
offsets = PackedFloat32Array(0, 0.995455)
|
||||||
|
colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 1)
|
||||||
|
|
||||||
|
[sub_resource type="GradientTexture1D" id="GradientTexture1D_4xda4"]
|
||||||
|
gradient = SubResource("Gradient_idu4g")
|
||||||
|
|
||||||
|
[sub_resource type="LabelSettings" id="LabelSettings_mpvba"]
|
||||||
|
font_size = 30
|
||||||
|
font_color = Color(0.0431373, 0.352941, 0.286275, 1)
|
||||||
|
outline_size = 5
|
||||||
|
|
||||||
|
[node name="Node2D" type="Control" node_paths=PackedStringArray("_lb1", "_lb2", "_lb3", "_lb4", "_lb0", "_tmr")]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_q3quu")
|
||||||
|
_lb1 = NodePath("Label")
|
||||||
|
_lb2 = NodePath("Label2")
|
||||||
|
_lb3 = NodePath("Label3")
|
||||||
|
_lb4 = NodePath("Label4")
|
||||||
|
_lb0 = NodePath("Why")
|
||||||
|
_tmr = NodePath("Timer")
|
||||||
|
|
||||||
|
[node name="TextureRect" type="TextureRect" parent="."]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
size_flags_vertical = 0
|
||||||
|
texture = SubResource("GradientTexture1D_4xda4")
|
||||||
|
expand_mode = 1
|
||||||
|
|
||||||
|
[node name="Why" type="Label" parent="."]
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
offset_left = -20.0
|
||||||
|
offset_top = -11.5
|
||||||
|
offset_right = 20.0
|
||||||
|
offset_bottom = 11.5
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
text = "You didn't even try, but maybe it was for the best."
|
||||||
|
label_settings = SubResource("LabelSettings_mpvba")
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="."]
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
offset_left = 40.0
|
||||||
|
offset_top = 31.0
|
||||||
|
offset_right = 342.0
|
||||||
|
offset_bottom = 57.0
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="Label2" type="Label" parent="."]
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 1
|
||||||
|
anchor_left = 1.0
|
||||||
|
anchor_right = 1.0
|
||||||
|
offset_left = -342.0
|
||||||
|
offset_top = 28.0
|
||||||
|
offset_right = -40.0
|
||||||
|
offset_bottom = 54.0
|
||||||
|
grow_horizontal = 0
|
||||||
|
text = " "
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="Label3" type="Label" parent="."]
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 2
|
||||||
|
anchor_top = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_left = 39.0
|
||||||
|
offset_top = -141.0
|
||||||
|
offset_right = 336.0
|
||||||
|
offset_bottom = -115.0
|
||||||
|
grow_vertical = 0
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="Label4" type="Label" parent="."]
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 3
|
||||||
|
anchor_left = 1.0
|
||||||
|
anchor_top = 1.0
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_left = -258.0
|
||||||
|
offset_top = -150.0
|
||||||
|
offset_right = -144.0
|
||||||
|
offset_bottom = -124.0
|
||||||
|
grow_horizontal = 0
|
||||||
|
grow_vertical = 0
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="Timer" type="Timer" parent="."]
|
||||||
|
wait_time = 2.0
|
||||||
|
autostart = true
|
||||||
|
|
||||||
|
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
|
||||||
|
stream = ExtResource("2_brbft")
|
||||||
|
volume_db = -21.256
|
||||||
|
pitch_scale = 0.48
|
||||||
|
autoplay = true
|
@ -1,10 +1,10 @@
|
|||||||
[gd_scene load_steps=10 format=3 uid="uid://4tym1auav4yv"]
|
[gd_scene load_steps=10 format=3 uid="uid://4tym1auav4yv"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://menu/start_game_menu.cs" id="1_0k2xm"]
|
[ext_resource type="Script" path="res://menu/start_game_menu.cs" id="1_0k2xm"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bd7j1ug5gs26w" path="res://images/mushroom_cloud001.webp" id="2_aky60"]
|
[ext_resource type="Texture2D" uid="uid://b44vs2lwgnh37" path="res://images/mushroom_cloud001.webp" id="2_aky60"]
|
||||||
[ext_resource type="AudioStream" uid="uid://co52ygvp3wcra" path="res://music/I Feel Grunge (Slow).wav" id="2_yw57x"]
|
[ext_resource type="AudioStream" uid="uid://ckg5eypyrhidg" path="res://music/I Feel Grunge (Slow).wav" id="2_yw57x"]
|
||||||
[ext_resource type="AudioStream" uid="uid://ds7ec1n3pytnr" path="res://audio/btn.wav" id="4_fx2mk"]
|
[ext_resource type="AudioStream" uid="uid://c8dcqkmytnyay" path="res://audio/btn.wav" id="4_fx2mk"]
|
||||||
[ext_resource type="AudioStream" uid="uid://cg78xtngxrjlg" path="res://audio/dot.wav" id="5_y8gc7"]
|
[ext_resource type="AudioStream" uid="uid://dja6tipmq1m8l" path="res://audio/dot.wav" id="5_y8gc7"]
|
||||||
|
|
||||||
[sub_resource type="LabelSettings" id="LabelSettings_n38oc"]
|
[sub_resource type="LabelSettings" id="LabelSettings_n38oc"]
|
||||||
font_size = 290
|
font_size = 290
|
||||||
|
539
player/player.cs
539
player/player.cs
@ -3,318 +3,323 @@ using System;
|
|||||||
|
|
||||||
public partial class player : Camera3D
|
public partial class player : Camera3D
|
||||||
{
|
{
|
||||||
private const string _path = "/root/player/";
|
private const string _path = "/root/player/";
|
||||||
|
|
||||||
[Export]
|
[Export]
|
||||||
private Label _con;
|
private Label _con;
|
||||||
[Export]
|
[Export]
|
||||||
private Label _mousePosLabel;
|
private Label _mousePosLabel;
|
||||||
[Export]
|
[Export]
|
||||||
private Label _cursorPosLabel;
|
private Label _cursorPosLabel;
|
||||||
[Export]
|
[Export]
|
||||||
private RayCast3D _cursor;
|
private RayCast3D _cursor;
|
||||||
[Export]
|
[Export]
|
||||||
private Node3D _cursorPoint;
|
private Node3D _cursorPoint;
|
||||||
private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
|
private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
|
||||||
|
|
||||||
|
|
||||||
private enum buildingType
|
private enum buildingType
|
||||||
{
|
{
|
||||||
kash,
|
kash,
|
||||||
pr,
|
pr,
|
||||||
nuke
|
nuke
|
||||||
}
|
}
|
||||||
|
|
||||||
[Export]
|
[Export]
|
||||||
private PackedScene _kash_building;
|
private PackedScene _kash_building;
|
||||||
[Export]
|
[Export]
|
||||||
private PackedScene _pr_building;
|
private PackedScene _pr_building;
|
||||||
[Export]
|
[Export]
|
||||||
private PackedScene _nuke_building;
|
private PackedScene _nuke_building;
|
||||||
|
|
||||||
[Export]
|
[Export]
|
||||||
private TextureProgressBar _nuke, _pr, _kash;
|
private TextureProgressBar _nuke, _pr, _kash;
|
||||||
|
|
||||||
[Export]
|
[Export]
|
||||||
private Label _chatter, _timer, _pr_count, _nuke_count, _kash_count;
|
private Label _chatter, _timer, _pr_count, _nuke_count, _kash_count;
|
||||||
|
|
||||||
[Export]
|
[Export]
|
||||||
private AudioStreamPlayer _sndChtr, _sndBtn;
|
private AudioStreamPlayer _sndChtr, _sndBtn;
|
||||||
|
|
||||||
[Export]
|
[Export]
|
||||||
private Timer _tmrChtr, _tmrCashGen;
|
private Timer _tmrChtr, _tmrCashGen;
|
||||||
|
|
||||||
[Export]
|
[Export]
|
||||||
private Button _btnEnd, _btnNukes, _btnPR, _btnKashCow;
|
private Button _btnEnd, _btnNukes, _btnPR, _btnKashCow;
|
||||||
|
|
||||||
private float Nukes { get => (float)_nuke.Value; set => _nuke.Value = value; }
|
private float Nukes { get => (float)_nuke.Value; set => _nuke.Value = value; }
|
||||||
private float PR { get => (float)_pr.Value; set => _pr.Value = value; }
|
private float PR { get => (float)_pr.Value; set => _pr.Value = value; }
|
||||||
private float Kash { get => (float)_kash.Value; set => _kash.Value = value; }
|
private float Kash { get => (float)_kash.Value; set => _kash.Value = value; }
|
||||||
private int KashFlow { get; set; } = 1;
|
private int KashFlow { get; set; } = 1;
|
||||||
private int GameTime { get; set; } = 60;
|
private int GameTime { get; set; } = 60;
|
||||||
|
|
||||||
private string Chatter
|
private string Chatter
|
||||||
{
|
{
|
||||||
get => _chatter.Get("text").ToString(); set
|
get => _chatter.Get("text").ToString(); set
|
||||||
{
|
{
|
||||||
if (value != "")
|
if (value != "")
|
||||||
_sndChtr.Play();
|
_sndChtr.Play();
|
||||||
_chatter.Set("text", value);
|
_chatter.Set("text", value);
|
||||||
_tmrChtr.Start();
|
_tmrChtr.Start();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public base_building CurrentBuilding { get; set; }
|
public base_building CurrentBuilding { get; set; }
|
||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
_tmrChtr.Start();
|
_tmrChtr.Start();
|
||||||
_tmrChtr.Timeout += () => Chatter = "";
|
_tmrChtr.Timeout += () => Chatter = "";
|
||||||
_tmrCashGen.Timeout += MakeMoney;
|
_tmrCashGen.Timeout += MakeMoney;
|
||||||
_btnEnd.Pressed += () => _sndBtn.Play();
|
_btnEnd.Pressed += () => _sndBtn.Play();
|
||||||
_btnNukes.Pressed += () => HandleBtnNuke();
|
_btnNukes.Pressed += () => HandleBtnNuke();
|
||||||
_btnPR.Pressed += () => HandleBtnPR();
|
_btnPR.Pressed += () => HandleBtnPR();
|
||||||
_btnKashCow.Pressed += () => HandleBtnKash();
|
_btnKashCow.Pressed += () => HandleBtnKash();
|
||||||
Chatter = "The enemy is stockpiling weapons of mass destruction.";
|
Chatter = "The enemy is stockpiling weapons of mass destruction.";
|
||||||
|
|
||||||
SetBarLabels();
|
SetBarLabels();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UnHandBuilding()
|
private void UnHandBuilding()
|
||||||
{
|
{
|
||||||
if (CurrentBuilding != null)
|
if (CurrentBuilding != null)
|
||||||
{
|
{
|
||||||
GetTree().Root.RemoveChild(CurrentBuilding);
|
GetTree().Root.RemoveChild(CurrentBuilding);
|
||||||
CurrentBuilding.QueueFree();
|
CurrentBuilding.QueueFree();
|
||||||
CurrentBuilding = null;
|
CurrentBuilding = null;
|
||||||
game_manager.CurrentState = game_manager.State.Play;
|
game_manager.CurrentState = game_manager.State.Play;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InstantiateBuilding(buildingType type)
|
private void InstantiateBuilding(buildingType type)
|
||||||
{
|
{
|
||||||
PackedScene toInstantiate = null;
|
PackedScene toInstantiate = null;
|
||||||
UnHandBuilding();
|
UnHandBuilding();
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case buildingType.kash:
|
case buildingType.kash:
|
||||||
toInstantiate = _kash_building;
|
toInstantiate = _kash_building;
|
||||||
break;
|
break;
|
||||||
case buildingType.pr:
|
case buildingType.pr:
|
||||||
toInstantiate = _pr_building;
|
toInstantiate = _pr_building;
|
||||||
break;
|
break;
|
||||||
case buildingType.nuke:
|
case buildingType.nuke:
|
||||||
toInstantiate = _nuke_building;
|
toInstantiate = _nuke_building;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
toInstantiate = _kash_building;
|
toInstantiate = _kash_building;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
CurrentBuilding = toInstantiate.Instantiate<base_building>();
|
CurrentBuilding = toInstantiate.Instantiate<base_building>();
|
||||||
GetTree().Root.CallDeferred("add_child", CurrentBuilding);
|
GetTree().Root.CallDeferred("add_child", CurrentBuilding);
|
||||||
game_manager.CurrentState = game_manager.State.Building;
|
game_manager.CurrentState = game_manager.State.Building;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleBtnNuke()
|
private void HandleBtnNuke()
|
||||||
{
|
{
|
||||||
_sndBtn.Play();
|
_sndBtn.Play();
|
||||||
InstantiateBuilding(buildingType.nuke);
|
InstantiateBuilding(buildingType.nuke);
|
||||||
}
|
}
|
||||||
private void HandleBtnPR()
|
private void HandleBtnPR()
|
||||||
{
|
{
|
||||||
_sndBtn.Play();
|
_sndBtn.Play();
|
||||||
InstantiateBuilding(buildingType.pr);
|
InstantiateBuilding(buildingType.pr);
|
||||||
}
|
}
|
||||||
private void HandleBtnKash()
|
private void HandleBtnKash()
|
||||||
{
|
{
|
||||||
_sndBtn.Play();
|
_sndBtn.Play();
|
||||||
InstantiateBuilding(buildingType.kash);
|
InstantiateBuilding(buildingType.kash);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void _Process(double delta)
|
public override void _Process(double delta)
|
||||||
{
|
{
|
||||||
Vector3 rot = this.Rotation;
|
Vector3 rot = this.Rotation;
|
||||||
bool zin = true, zout = true;
|
bool zin = true, zout = true;
|
||||||
|
|
||||||
if (Input.IsActionPressed("CamNorth"))
|
if (Input.IsActionPressed("CamNorth"))
|
||||||
_mUp = true;
|
_mUp = true;
|
||||||
if (Input.IsActionPressed("CamSouth"))
|
if (Input.IsActionPressed("CamSouth"))
|
||||||
_mDown = true;
|
_mDown = true;
|
||||||
if (Input.IsActionPressed("CamEast"))
|
if (Input.IsActionPressed("CamEast"))
|
||||||
_mRight = true;
|
_mRight = true;
|
||||||
if (Input.IsActionPressed("CamWest"))
|
if (Input.IsActionPressed("CamWest"))
|
||||||
_mLeft = true;
|
_mLeft = true;
|
||||||
|
|
||||||
this.Rotation -= rot;
|
this.Rotation -= rot;
|
||||||
if (this.Position.Y < 5)
|
if (this.Position.Y < 5)
|
||||||
zin = false;
|
zin = false;
|
||||||
else if (this.Position.Y > 45)
|
else if (this.Position.Y > 45)
|
||||||
zout = false;
|
zout = false;
|
||||||
if (_mLeft && this.Position.X > -30)
|
if (_mLeft && this.Position.X > -30)
|
||||||
this.Translate(new Vector3((float)-delta * 10, 0, 0));
|
this.Translate(new Vector3((float)-delta * 10, 0, 0));
|
||||||
if (_mRight && this.Position.X < 30)
|
if (_mRight && this.Position.X < 30)
|
||||||
this.Translate(new Vector3((float)delta * 10, 0, 0));
|
this.Translate(new Vector3((float)delta * 10, 0, 0));
|
||||||
if (_mUp && this.Position.Z > -25)
|
if (_mUp && this.Position.Z > -25)
|
||||||
this.Translate(new Vector3(0, 0, (float)-delta * 10));
|
this.Translate(new Vector3(0, 0, (float)-delta * 10));
|
||||||
if (_mDown && this.Position.Z < 25)
|
if (_mDown && this.Position.Z < 25)
|
||||||
this.Translate(new Vector3(0, 0, (float)delta * 10));
|
this.Translate(new Vector3(0, 0, (float)delta * 10));
|
||||||
this.Rotation += rot;
|
this.Rotation += rot;
|
||||||
|
|
||||||
if (_wIn && zin)
|
if (_wIn && zin)
|
||||||
this.Translate(new Vector3(0, 0, (float)-delta * 10));
|
this.Translate(new Vector3(0, 0, (float)-delta * 10));
|
||||||
if (_wOut && zout)
|
if (_wOut && zout)
|
||||||
this.Translate(new Vector3(0, 0, (float)delta * 10));
|
this.Translate(new Vector3(0, 0, (float)delta * 10));
|
||||||
|
|
||||||
_con.Set("text", this.Position);
|
_con.Set("text", this.Position);
|
||||||
|
|
||||||
|
|
||||||
if (_cursor != null && _cursorPoint != null)
|
if (_cursor != null && _cursorPoint != null)
|
||||||
{
|
{
|
||||||
//Get the collision with map and change its X and Z value to always be in the center of a tile
|
//Get the collision with map and change its X and Z value to always be in the center of a tile
|
||||||
Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint();
|
Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint();
|
||||||
_cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString();
|
_cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString();
|
||||||
_cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2);
|
_cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2);
|
||||||
|
|
||||||
if (game_manager.CurrentState == game_manager.State.Building)
|
if (game_manager.CurrentState == game_manager.State.Building)
|
||||||
HandleBuilding();
|
HandleBuilding();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void _Input(InputEvent @event)
|
public override void _Input(InputEvent @event)
|
||||||
{
|
{
|
||||||
_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
|
_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
|
||||||
|
|
||||||
if (@event is InputEventMouseMotion mouse)
|
if (@event is InputEventMouseMotion mouse)
|
||||||
{
|
{
|
||||||
Vector2 vec = mouse.Position;
|
Vector2 vec = mouse.Position;
|
||||||
if (vec.X < 5)
|
if (vec.X < 5)
|
||||||
_mLeft = true;
|
_mLeft = true;
|
||||||
else if (vec.X > 1915)
|
else if (vec.X > 1915)
|
||||||
_mRight = true;
|
_mRight = true;
|
||||||
if (vec.Y < 20)
|
if (vec.Y < 20)
|
||||||
_mUp = true;
|
_mUp = true;
|
||||||
else if (vec.Y > 1060)
|
else if (vec.Y > 1060)
|
||||||
_mDown = true;
|
_mDown = true;
|
||||||
|
|
||||||
|
|
||||||
_mousePosLabel.Text = "Mouse position: " + vec.ToString();
|
_mousePosLabel.Text = "Mouse position: " + vec.ToString();
|
||||||
|
|
||||||
_cursor.Position = new Vector3(
|
_cursor.Position = new Vector3(
|
||||||
(vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000,
|
(vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000,
|
||||||
-((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000)
|
-((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000)
|
||||||
, 0
|
, 0
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
else if (@event is InputEventMouseButton mousebtn)
|
else if (@event is InputEventMouseButton mousebtn)
|
||||||
{
|
{
|
||||||
if (mousebtn.ButtonIndex == MouseButton.WheelUp)
|
if (mousebtn.ButtonIndex == MouseButton.WheelUp)
|
||||||
_wIn = true;
|
_wIn = true;
|
||||||
else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
|
else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
|
||||||
_wOut = true;
|
_wOut = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private void CheckGame()
|
private void CheckGame()
|
||||||
{
|
{
|
||||||
bool gameover = false;
|
bool gameover = false;
|
||||||
|
|
||||||
if (PR <= 0)
|
if (PR <= 0)
|
||||||
gameover = true;
|
gameover = true;
|
||||||
else if (Nukes >= 100)
|
else if (Nukes >= 100)
|
||||||
{
|
{
|
||||||
_btnEnd.Disabled = false;
|
_btnEnd.Disabled = false;
|
||||||
_btnEnd.Pressed += () => { _sndBtn.Play(); Nuke(); };
|
_btnEnd.Pressed += () => { _sndBtn.Play(); Nuke(); };
|
||||||
}
|
}
|
||||||
|
if (GameTime <= 0)
|
||||||
|
gameover = true;
|
||||||
|
|
||||||
if (GameTime <= 0)
|
if (gameover)
|
||||||
gameover = true;
|
Chatter = "Game Over.";
|
||||||
|
}
|
||||||
|
|
||||||
if (gameover)
|
public void BuildBuilding(int price, int pr, int nukes, int kashFlow = 0)
|
||||||
Chatter = "Game Over.";
|
{
|
||||||
}
|
if (price > Kash)
|
||||||
|
{
|
||||||
|
Chatter = "Not enough money.";
|
||||||
|
CheckGame();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
public void BuildBuilding(int price, int pr, int nukes, int kashFlow = 0)
|
Nukes += nukes;
|
||||||
{
|
PR += pr;
|
||||||
if (price > Kash)
|
Kash -= price;
|
||||||
{
|
KashFlow += kashFlow;
|
||||||
Chatter = "Not enough money.";
|
|
||||||
CheckGame();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Nukes += nukes;
|
base_building tempBuilding = (base_building)CurrentBuilding.Duplicate();
|
||||||
PR += pr;
|
GetTree().Root.CallDeferred("add_child", tempBuilding);
|
||||||
Kash -= price;
|
game_manager.CurrentState = game_manager.State.Play;
|
||||||
KashFlow += kashFlow;
|
|
||||||
|
|
||||||
base_building tempBuilding = (base_building)CurrentBuilding.Duplicate();
|
SetBarLabels();
|
||||||
GetTree().Root.CallDeferred("add_child", tempBuilding);
|
CheckGame();
|
||||||
game_manager.CurrentState = game_manager.State.Play;
|
}
|
||||||
|
|
||||||
SetBarLabels();
|
private void MakeMoney()
|
||||||
CheckGame();
|
{
|
||||||
}
|
Kash += KashFlow;
|
||||||
|
GameTime--;
|
||||||
|
_timer.Set("text", GameTime.ToString());
|
||||||
|
|
||||||
private void MakeMoney()
|
SetBarLabels();
|
||||||
{
|
CheckGame();
|
||||||
Kash += KashFlow;
|
}
|
||||||
GameTime--;
|
|
||||||
_timer.Set("text", GameTime.ToString());
|
|
||||||
|
|
||||||
SetBarLabels();
|
private void SetBarLabels()
|
||||||
CheckGame();
|
{
|
||||||
}
|
_kash_count.Text = $"{Kash}M$({KashFlow}M$/s)";
|
||||||
|
_nuke_count.Text = $"{Nukes} Megatons";
|
||||||
private void SetBarLabels()
|
_pr_count.Text = $"{PR}(%) Approval";
|
||||||
{
|
}
|
||||||
_kash_count.Text = $"{Kash}M$({KashFlow}M$/s)";
|
|
||||||
_nuke_count.Text = $"{Nukes} Megatons";
|
|
||||||
_pr_count.Text = $"{PR}(%) Approval";
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public void HandleBuilding()
|
public void HandleBuilding()
|
||||||
{
|
{
|
||||||
if (CurrentBuilding != null)
|
if (CurrentBuilding != null)
|
||||||
{
|
{
|
||||||
CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition;
|
CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition;
|
||||||
|
|
||||||
if (Input.IsActionJustPressed("rotate"))
|
if (Input.IsActionJustPressed("rotate"))
|
||||||
{
|
{
|
||||||
CurrentBuilding.RotateY(Mathf.DegToRad(90));
|
CurrentBuilding.RotateY(Mathf.DegToRad(90));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.IsActionJustPressed("cancel"))
|
if (Input.IsActionJustPressed("cancel"))
|
||||||
{
|
{
|
||||||
UnHandBuilding();
|
UnHandBuilding();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.IsActionJustPressed("build"))
|
if (Input.IsActionJustPressed("build"))
|
||||||
{
|
{
|
||||||
if (CurrentBuilding.IsPlaceable)
|
if (CurrentBuilding.IsPlaceable)
|
||||||
{
|
{
|
||||||
switch (CurrentBuilding.DisplayName)
|
switch (CurrentBuilding.DisplayName)
|
||||||
{
|
{
|
||||||
case "Radio Tower":
|
case "Radio Tower":
|
||||||
propaganda_building radio = (propaganda_building)CurrentBuilding;
|
propaganda_building radio = (propaganda_building)CurrentBuilding;
|
||||||
BuildBuilding(radio.KashCost, radio.Approval, 0);
|
BuildBuilding(radio.KashCost, radio.Approval, 0);
|
||||||
break;
|
break;
|
||||||
case "Nuke Silo":
|
case "Nuke Silo":
|
||||||
arms_building silo = (arms_building)CurrentBuilding;
|
arms_building silo = (arms_building)CurrentBuilding;
|
||||||
BuildBuilding(silo.KashCost, silo.Approval, silo.Megaton);
|
BuildBuilding(silo.KashCost, silo.Approval, silo.Megaton);
|
||||||
break;
|
break;
|
||||||
case "Factory":
|
case "Factory":
|
||||||
kash_building factory = (kash_building)CurrentBuilding;
|
kash_building factory = (kash_building)CurrentBuilding;
|
||||||
BuildBuilding(factory.KashCost, 0, 0, factory.KashGenPerSec);
|
BuildBuilding(factory.KashCost, 0, 0, factory.KashGenPerSec);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Nuke() { }
|
public void Nuke() {
|
||||||
|
|
||||||
|
var scene = GD.Load<PackedScene>("res://endings/mad.tscn");
|
||||||
|
var instance = scene.Instantiate();
|
||||||
|
GetNode<Node>("/root/").AddChild(instance);
|
||||||
|
this.GetParent().QueueFree();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user