Merge branch 'main' of https://github.com/marcericmartel/MAD
This commit is contained in:
		| @@ -36,7 +36,10 @@ public partial class player : Camera3D | |||||||
|     private float PR { get => (float)_pr.Value; set => _pr.Value = value; } |     private float PR { get => (float)_pr.Value; set => _pr.Value = value; } | ||||||
|     private float Kash { get => (float)_kash.Value; set => _kash.Value = value; } |     private float Kash { get => (float)_kash.Value; set => _kash.Value = value; } | ||||||
|  |  | ||||||
| 	private string Chatter { get => _chatter.Get("text").ToString(); set { |     private string Chatter | ||||||
|  |     { | ||||||
|  |         get => _chatter.Get("text").ToString(); set | ||||||
|  |         { | ||||||
|             if (!(bool)_tmrChtr.Get("is_stopped") && value != "") |             if (!(bool)_tmrChtr.Get("is_stopped") && value != "") | ||||||
|                 _sndChtr.Play(); |                 _sndChtr.Play(); | ||||||
|             _chatter.Set("text", value); |             _chatter.Set("text", value); | ||||||
| @@ -103,7 +106,7 @@ public partial class player : Camera3D | |||||||
|             //Get the collision with map and change its X and Z value to always be in the center of a tile |             //Get the collision with map and change its X and Z value to always be in the center of a tile | ||||||
|             Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint(); |             Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint(); | ||||||
|             _cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString(); |             _cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString(); | ||||||
| 			_cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, collisionVector.Y + 0.1f, collisionVector.Z - collisionVector.Z % 2); |             _cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2); | ||||||
|  |  | ||||||
|             if (game_manager.CurrentState == game_manager.State.Building) |             if (game_manager.CurrentState == game_manager.State.Building) | ||||||
|                 HandleBuilding(); |                 HandleBuilding(); | ||||||
| @@ -130,8 +133,8 @@ public partial class player : Camera3D | |||||||
|             _mousePosLabel.Text = "Mouse position: " + vec.ToString(); |             _mousePosLabel.Text = "Mouse position: " + vec.ToString(); | ||||||
|  |  | ||||||
|             _cursor.Position = new Vector3( |             _cursor.Position = new Vector3( | ||||||
| 				(vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 700, |                 (vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000, | ||||||
| 				-((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 700) |                 -((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000) | ||||||
|                 , 0 |                 , 0 | ||||||
|                 ); |                 ); | ||||||
|         } |         } | ||||||
|   | |||||||
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