some visual stuff

This commit is contained in:
Victor Turgeon
2023-06-11 17:43:05 -04:00
parent b1f0df2633
commit c3f7b7c67d
2 changed files with 40 additions and 18 deletions

View File

@@ -4,8 +4,8 @@
[ext_resource type="Texture2D" uid="uid://bsw8l5crn3aid" path="res://assets/textures/water.png" id="2_83coh"]
[sub_resource type="QuadMesh" id="QuadMesh_x322w"]
subdivide_width = 200
subdivide_depth = 200
subdivide_width = 1
subdivide_depth = 1
orientation = 1
[sub_resource type="FastNoiseLite" id="FastNoiseLite_ido7w"]
@@ -13,9 +13,11 @@ noise_type = 3
fractal_type = 2
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ntr7e"]
width = 1920
height = 1920
seamless = true
as_normal_map = true
bump_strength = 1.5
bump_strength = 21.8
noise = SubResource("FastNoiseLite_ido7w")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_bfpu3"]
@@ -24,18 +26,21 @@ seed = 69
fractal_type = 2
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_wvpl0"]
width = 1920
height = 1920
seamless = true
seamless_blend_skirt = 0.283
as_normal_map = true
bump_strength = 1.5
bump_strength = 20.8
noise = SubResource("FastNoiseLite_bfpu3")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yma05"]
render_priority = 0
shader = ExtResource("1_yfj5n")
shader_parameter/albedo = Color(0.101961, 0.0509804, 0.431373, 1)
shader_parameter/albedo2 = Color(0.658824, 0.905882, 0.929412, 1)
shader_parameter/metallic = 0.0
shader_parameter/roughness = 0.02
shader_parameter/albedo = Color(0.0980392, 0.0470588, 0.415686, 1)
shader_parameter/albedo2 = Color(0.298039, 0.341176, 0.658824, 1)
shader_parameter/metallic = 0.809
shader_parameter/roughness = 0.166
shader_parameter/wave_direction = Vector2(2, 0)
shader_parameter/wave_direction2 = Vector2(0, 1)
shader_parameter/time_scale = 0.005