buttons
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5527119426
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@ -24,7 +24,7 @@ public partial class player : Camera3D
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private TextureProgressBar _nuke, _pr, _kash;
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[Export]
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private Label _chatter;
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private Label _chatter, _timer;
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[Export]
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private AudioStreamPlayer _sndChtr, _sndBtn;
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@ -32,10 +32,14 @@ public partial class player : Camera3D
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[Export]
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private Timer _tmrChtr, _tmrCashGen;
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[Export]
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private Button _btnEnd, _btnNukes, _btnPR, _btnKashCow;
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private float Nukes { get => (float)_nuke.Value; set => _nuke.Value = value; }
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private float PR { get => (float)_pr.Value; set => _pr.Value = value; }
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private float Kash { get => (float)_kash.Value; set => _kash.Value = value; }
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private int KashFlow { get; set; } = 1;
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private int KashFlow { get; set; }
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private int GameTime { get; set; } = 60;
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private string Chatter
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{
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@ -63,7 +67,10 @@ public partial class player : Camera3D
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_tmrChtr.Start();
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_tmrChtr.Timeout += () => Chatter = "";
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_tmrCashGen.Timeout += MakeMoney;
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_btnEnd.Pressed += () => _sndBtn.Play();
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_btnNukes.Pressed += () => { _sndBtn.Play(); ChangeScore(30, -5, 10, 0);};
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_btnPR.Pressed += () => { _sndBtn.Play(); ChangeScore(5, 10, 0, 0);};
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_btnKashCow.Pressed += () => { _sndBtn.Play(); ChangeScore(6, 0, 0, 1);};
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Chatter = "The enemy is stockpiling weapons of mass destruction.";
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}
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@ -157,6 +164,9 @@ public partial class player : Camera3D
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else if (Kash <= 0)
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gameover = true;
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else if (Nukes >= 100)
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_btnEnd.Pressed += () => { _sndBtn.Play(); Nuke();};
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if (GameTime <= 0)
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gameover = true;
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if (gameover)
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@ -164,6 +174,12 @@ public partial class player : Camera3D
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}
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public void ChangeScore(int price, int pr, int nukes, int isCashCow) {
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if (price > Kash) {
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Chatter = "Not enough money.";
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CheckGame();
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return;
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}
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if (isCashCow > 1)
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isCashCow = 1;
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else if (isCashCow < -1)
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@ -177,7 +193,9 @@ public partial class player : Camera3D
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}
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private void MakeMoney() {
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Kash += KashFlow * 10;
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Kash += KashFlow * 2;
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GameTime--;
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_timer.Set("text", GameTime.ToString());
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CheckGame();
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}
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@ -203,4 +221,6 @@ public partial class player : Camera3D
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}
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}
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}
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public void Nuke() {}
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}
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@ -70,7 +70,7 @@ font_size = 12
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[sub_resource type="SphereMesh" id="SphereMesh_mtv4x"]
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[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash", "_chatter", "_sndChtr", "_sndBtn", "_tmrChtr", "_tmrCashGen")]
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[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash", "_chatter", "_timer", "_sndChtr", "_sndBtn", "_tmrChtr", "_tmrCashGen", "_btnEnd", "_btnNukes", "_btnPR", "_btnKashCow")]
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attributes = SubResource("CameraAttributesPhysical_1ejpb")
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script = ExtResource("1_of2l4")
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_con = NodePath("HUD/Debug info/Label")
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@ -82,10 +82,15 @@ _nuke = NodePath("HUD/Buttons and info/NukeBar")
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_pr = NodePath("HUD/Buttons and info/PrBar")
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_kash = NodePath("HUD/Buttons and info/KashBar")
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_chatter = NodePath("HUD/lbl_Chatter")
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_timer = NodePath("HUD/Time")
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_sndChtr = NodePath("snd_Chatter")
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_sndBtn = NodePath("snd_Button")
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_tmrChtr = NodePath("tmr_Chatter")
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_tmrCashGen = NodePath("tmr_kash")
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_btnEnd = NodePath("HUD/Buttons and info/btn_boom")
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_btnNukes = NodePath("HUD/Buttons and info/btn_nukes")
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_btnPR = NodePath("HUD/Buttons and info/btn_pr")
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_btnKashCow = NodePath("HUD/Buttons and info/btn_kashcow")
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[node name="HUD" type="Control" parent="."]
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layout_mode = 3
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@ -344,6 +349,20 @@ Cost: 6M$. Cost: 5M$. PR: -5%.
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Cost: 30M$."
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label_settings = SubResource("LabelSettings_adeuk")
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[node name="Time" type="Label" parent="HUD"]
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layout_mode = 1
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anchors_preset = 3
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -133.0
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offset_top = -389.0
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offset_right = -90.0
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offset_bottom = -366.0
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grow_horizontal = 0
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grow_vertical = 0
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[node name="cursor" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.17786)
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target_position = Vector3(0, 0, -999)
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