Merge branch 'main' of https://github.com/marcericmartel/MAD
This commit is contained in:
		@@ -13,3 +13,4 @@
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		||||
 | 
			
		||||
## Textures 
 | 
			
		||||
- https://zlab.itch.io/realistic-texture-pack
 | 
			
		||||
- https://screamingbrainstudios.itch.io/seamless-abstract-pack 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								assets/textures/water.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								assets/textures/water.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 2.3 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								assets/textures/water_n.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								assets/textures/water_n.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 1.3 KiB  | 
@@ -5,7 +5,7 @@
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://m3lrwoup4i4r" path="res://buildings/grass_block.tscn" id="3_4p2cy"]
 | 
			
		||||
 | 
			
		||||
[node name="factory" type="Node3D" node_paths=PackedStringArray("BlocksNode")]
 | 
			
		||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.1, 0)
 | 
			
		||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
 | 
			
		||||
script = ExtResource("1_bcr1q")
 | 
			
		||||
BlocksNode = NodePath("blocks")
 | 
			
		||||
DisplayName = "Factory"
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										14
									
								
								game/game_manager.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										14
									
								
								game/game_manager.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,14 @@
 | 
			
		||||
public static class game_manager
 | 
			
		||||
{
 | 
			
		||||
    public enum State
 | 
			
		||||
    {
 | 
			
		||||
        Play,
 | 
			
		||||
        Building,
 | 
			
		||||
        Pause,
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static State CurrentState { get; set; } = State.Play;
 | 
			
		||||
    public static int Kash { get; set; } = 0;
 | 
			
		||||
    public static int Approval { get; set; } = 0;
 | 
			
		||||
    public static int Megaton { get; set; } = 0;
 | 
			
		||||
}
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
[gd_scene load_steps=4 format=3 uid="uid://cbs0x36e3ranm"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="MeshLibrary" uid="uid://bo7ir5us230sa" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
 | 
			
		||||
[ext_resource type="MeshLibrary" uid="uid://dwo1m72yajrb1" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://b5gb5paiupum" path="res://player/player.tscn" id="2_ojnju"]
 | 
			
		||||
[ext_resource type="AudioStream" uid="uid://bba7tiqty57ek" path="res://music/jazz.ogg" id="3_brvx4"]
 | 
			
		||||
 | 
			
		||||
@@ -17,7 +17,8 @@ data = {
 | 
			
		||||
metadata/_editor_floor_ = Vector3(0, 0, 0)
 | 
			
		||||
 | 
			
		||||
[node name="player" parent="." instance=ExtResource("2_ojnju")]
 | 
			
		||||
transform = Transform3D(1, 0, 0, 0, 0.388867, 0.921294, 0, -0.921294, 0.388867, -2.76897, 18.3017, 8.82022)
 | 
			
		||||
transform = Transform3D(1, 0, 0, 0, 0.388867, 0.921294, 0, -0.921294, 0.388867, -1.19974, 40.1006, 13.3341)
 | 
			
		||||
current = true
 | 
			
		||||
attributes = null
 | 
			
		||||
fov = 37.8493
 | 
			
		||||
near = 0.032
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										187
									
								
								player/player.cs
									
									
									
									
									
								
							
							
						
						
									
										187
									
								
								player/player.cs
									
									
									
									
									
								
							@@ -3,81 +3,140 @@ using System;
 | 
			
		||||
 | 
			
		||||
public partial class player : Camera3D
 | 
			
		||||
{
 | 
			
		||||
	private const string _path = "/root/player/";
 | 
			
		||||
    private const string _path = "/root/player/";
 | 
			
		||||
    //private Camera3D _cam;
 | 
			
		||||
    [Export]
 | 
			
		||||
    private Label _con;
 | 
			
		||||
    [Export]
 | 
			
		||||
    private Label _mousePosLabel;
 | 
			
		||||
    [Export]
 | 
			
		||||
    private Label _cursorPosLabel;
 | 
			
		||||
    [Export]
 | 
			
		||||
    private RayCast3D _cursor;
 | 
			
		||||
    [Export]
 | 
			
		||||
    private Node3D _cursorPoint;
 | 
			
		||||
    private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
 | 
			
		||||
 | 
			
		||||
	private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
 | 
			
		||||
	[Export]
 | 
			
		||||
	private TextureProgressBar _nuke, _pr, _kash;
 | 
			
		||||
    [Export]
 | 
			
		||||
    private PackedScene _test_building;
 | 
			
		||||
 | 
			
		||||
	private float Nuke { get => (float)_nuke.Value; set => _nuke.Value = value; }
 | 
			
		||||
	private float PR { get => (float)_pr.Value; set => _pr.Value = value; }
 | 
			
		||||
	private float Kash { get => (float)_kash.Value; set => _kash.Value = value; }
 | 
			
		||||
    [Export]
 | 
			
		||||
    private TextureProgressBar _nuke, _pr, _kash;
 | 
			
		||||
 | 
			
		||||
    private float Nuke { get => (float)_nuke.Value; set => _nuke.Value = value; }
 | 
			
		||||
    private float PR { get => (float)_pr.Value; set => _pr.Value = value; }
 | 
			
		||||
    private float Kash { get => (float)_kash.Value; set => _kash.Value = value; }
 | 
			
		||||
 | 
			
		||||
    public Node3D CurrentBuilding { get; set; }
 | 
			
		||||
 | 
			
		||||
    public override void _Ready()
 | 
			
		||||
    {
 | 
			
		||||
        //for debugging TODO: Remove
 | 
			
		||||
        game_manager.CurrentState = game_manager.State.Building;
 | 
			
		||||
        if (_test_building != null)
 | 
			
		||||
        {
 | 
			
		||||
            CurrentBuilding = _test_building.Instantiate<Node3D>();
 | 
			
		||||
            GD.Print(CurrentBuilding);
 | 
			
		||||
 | 
			
		||||
            GetTree().Root.CallDeferred("add_child", CurrentBuilding);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void _Process(double delta)
 | 
			
		||||
    {
 | 
			
		||||
        Vector3 rot = this.Rotation;
 | 
			
		||||
        bool zin = true, zout = true;
 | 
			
		||||
 | 
			
		||||
        if (Input.IsActionPressed("CamNorth"))
 | 
			
		||||
            _mUp = true;
 | 
			
		||||
        if (Input.IsActionPressed("CamSouth"))
 | 
			
		||||
            _mDown = true;
 | 
			
		||||
        if (Input.IsActionPressed("CamEast"))
 | 
			
		||||
            _mRight = true;
 | 
			
		||||
        if (Input.IsActionPressed("CamWest"))
 | 
			
		||||
            _mLeft = true;
 | 
			
		||||
 | 
			
		||||
        this.Rotation -= rot;
 | 
			
		||||
        if (this.Position.Y < 5)
 | 
			
		||||
            zin = false;
 | 
			
		||||
        else if (this.Position.Y > 45)
 | 
			
		||||
            zout = false;
 | 
			
		||||
        if (_mLeft && this.Position.X > -30)
 | 
			
		||||
            this.Translate(new Vector3((float)-delta * 10, 0, 0));
 | 
			
		||||
        if (_mRight && this.Position.X < 30)
 | 
			
		||||
            this.Translate(new Vector3((float)delta * 10, 0, 0));
 | 
			
		||||
        if (_mUp && this.Position.Z > -25)
 | 
			
		||||
            this.Translate(new Vector3(0, 0, (float)-delta * 10));
 | 
			
		||||
        if (_mDown && this.Position.Z < 25)
 | 
			
		||||
            this.Translate(new Vector3(0, 0, (float)delta * 10));
 | 
			
		||||
        this.Rotation += rot;
 | 
			
		||||
 | 
			
		||||
        if (_wIn && zin)
 | 
			
		||||
            this.Translate(new Vector3(0, 0, (float)-delta * 10));
 | 
			
		||||
        if (_wOut && zout)
 | 
			
		||||
            this.Translate(new Vector3(0, 0, (float)delta * 10));
 | 
			
		||||
 | 
			
		||||
        _con.Set("text", this.Position);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        if (_cursor != null && _cursorPoint != null)
 | 
			
		||||
        {
 | 
			
		||||
            //Get the collision with map and change its X and Z value to always be in the center of a tile
 | 
			
		||||
            Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint();
 | 
			
		||||
            _cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString();
 | 
			
		||||
            _cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, collisionVector.Y + 0.1f, collisionVector.Z - collisionVector.Z % 2);
 | 
			
		||||
 | 
			
		||||
	// Called when the node enters the scene tree for the first time.
 | 
			
		||||
	public override void _Ready()
 | 
			
		||||
	{
 | 
			
		||||
	}
 | 
			
		||||
            if (game_manager.CurrentState == game_manager.State.Building)
 | 
			
		||||
                HandleBuilding();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	// Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
	public override void _Process(double delta)
 | 
			
		||||
	{
 | 
			
		||||
		Vector3 rot = this.Rotation;
 | 
			
		||||
		bool zin = true, zout = true;
 | 
			
		||||
    public override void _Input(InputEvent @event)
 | 
			
		||||
    {
 | 
			
		||||
        _mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
 | 
			
		||||
 | 
			
		||||
		if (Input.IsActionPressed("CamNorth"))
 | 
			
		||||
			_mUp = true;
 | 
			
		||||
		if (Input.IsActionPressed("CamSouth"))
 | 
			
		||||
			_mDown = true;
 | 
			
		||||
		if (Input.IsActionPressed("CamEast"))
 | 
			
		||||
			_mRight = true;
 | 
			
		||||
		if (Input.IsActionPressed("CamWest"))
 | 
			
		||||
			_mLeft = true;
 | 
			
		||||
        if (@event is InputEventMouseMotion mouse)
 | 
			
		||||
        {
 | 
			
		||||
            Vector2 vec = mouse.Position;
 | 
			
		||||
            if (vec.X < 5)
 | 
			
		||||
                _mLeft = true;
 | 
			
		||||
            else if (vec.X > 1915)
 | 
			
		||||
                _mRight = true;
 | 
			
		||||
            if (vec.Y < 20)
 | 
			
		||||
                _mUp = true;
 | 
			
		||||
            else if (vec.Y > 1060)
 | 
			
		||||
                _mDown = true;
 | 
			
		||||
 | 
			
		||||
		this.Rotation -= rot;
 | 
			
		||||
		if (this.Position.Y < 5)
 | 
			
		||||
			zin = false;
 | 
			
		||||
		else if (this.Position.Y > 20)
 | 
			
		||||
			zout = false;
 | 
			
		||||
		if (_mLeft && this.Position.X > -30)
 | 
			
		||||
			this.Translate(new Vector3((float)-delta*10, 0, 0));
 | 
			
		||||
		if (_mRight && this.Position.X < 30)
 | 
			
		||||
			this.Translate(new Vector3((float)delta*10, 0, 0));
 | 
			
		||||
		if (_mUp && this.Position.Z > -25)
 | 
			
		||||
			this.Translate(new Vector3(0, 0, (float)-delta*10));
 | 
			
		||||
		if (_mDown && this.Position.Z < 25)
 | 
			
		||||
			this.Translate(new Vector3(0, 0, (float)delta*10));
 | 
			
		||||
		this.Rotation += rot;
 | 
			
		||||
 | 
			
		||||
		if (_wIn && zin)
 | 
			
		||||
			this.Translate(new Vector3(0, 0, (float)-delta*10));
 | 
			
		||||
		if (_wOut && zout)
 | 
			
		||||
			this.Translate(new Vector3(0, 0, (float)delta*10));
 | 
			
		||||
            _mousePosLabel.Text = "Mouse position: " + vec.ToString();
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
            _cursor.Position = new Vector3(
 | 
			
		||||
                (vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 700,
 | 
			
		||||
                -((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 700)
 | 
			
		||||
                , 0
 | 
			
		||||
                );
 | 
			
		||||
        }
 | 
			
		||||
        else if (@event is InputEventMouseButton mousebtn)
 | 
			
		||||
        {
 | 
			
		||||
            if (mousebtn.ButtonIndex == MouseButton.WheelUp)
 | 
			
		||||
                _wIn = true;
 | 
			
		||||
            else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
 | 
			
		||||
                _wOut = true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
	public override void _Input(InputEvent @event)
 | 
			
		||||
	{
 | 
			
		||||
		_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
		if (@event is InputEventMouseMotion mouse) {
 | 
			
		||||
			Vector2 vec = mouse.Position;
 | 
			
		||||
			if (vec.X < 5)
 | 
			
		||||
				_mLeft = true;
 | 
			
		||||
			else if (vec.X > 1915)
 | 
			
		||||
				_mRight = true;
 | 
			
		||||
			if (vec.Y < 20)
 | 
			
		||||
				_mUp = true;
 | 
			
		||||
			else if (vec.Y > 1060)
 | 
			
		||||
				_mDown = true;
 | 
			
		||||
		}
 | 
			
		||||
		else if (@event is InputEventMouseButton mousebtn) {
 | 
			
		||||
			if (mousebtn.ButtonIndex == MouseButton.WheelUp)
 | 
			
		||||
				_wIn = true;
 | 
			
		||||
			else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
 | 
			
		||||
				_wOut = true;
 | 
			
		||||
		}
 | 
			
		||||
    public void HandleBuilding()
 | 
			
		||||
    {
 | 
			
		||||
        if (CurrentBuilding != null)
 | 
			
		||||
        {
 | 
			
		||||
            CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
            if (Input.IsActionJustPressed("build"))
 | 
			
		||||
            {
 | 
			
		||||
                Node3D tempBuilding = (Node3D)CurrentBuilding.Duplicate();
 | 
			
		||||
                GetTree().Root.CallDeferred("add_child", tempBuilding);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,7 @@
 | 
			
		||||
[gd_scene load_steps=17 format=3 uid="uid://b5gb5paiupum"]
 | 
			
		||||
[gd_scene load_steps=19 format=3 uid="uid://b5gb5paiupum"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://player/player.cs" id="1_of2l4"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://2pw0p13lcklv" path="res://buildings/kash_buildings/factory.tscn" id="2_mspwe"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_1ejpb"]
 | 
			
		||||
frustum_near = 0.032
 | 
			
		||||
@@ -61,13 +62,51 @@ gradient = SubResource("Gradient_od2su")
 | 
			
		||||
width = 24
 | 
			
		||||
height = 255
 | 
			
		||||
 | 
			
		||||
[node name="player" type="Camera3D" node_paths=PackedStringArray("_nuke", "_pr", "_kash")]
 | 
			
		||||
[sub_resource type="SphereMesh" id="SphereMesh_mtv4x"]
 | 
			
		||||
 | 
			
		||||
[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash")]
 | 
			
		||||
attributes = SubResource("CameraAttributesPhysical_1ejpb")
 | 
			
		||||
script = ExtResource("1_of2l4")
 | 
			
		||||
_con = NodePath("Debug info/Label")
 | 
			
		||||
_mousePosLabel = NodePath("Debug info/mousePos")
 | 
			
		||||
_cursorPosLabel = NodePath("Debug info/cursorPointPos")
 | 
			
		||||
_cursor = NodePath("cursor")
 | 
			
		||||
_cursorPoint = NodePath("cursorPoint")
 | 
			
		||||
_test_building = ExtResource("2_mspwe")
 | 
			
		||||
_nuke = NodePath("NukeBar")
 | 
			
		||||
_pr = NodePath("PrBar")
 | 
			
		||||
_kash = NodePath("KashBar")
 | 
			
		||||
 | 
			
		||||
[node name="Debug info" type="Control" parent="."]
 | 
			
		||||
layout_mode = 3
 | 
			
		||||
anchors_preset = 0
 | 
			
		||||
offset_right = 40.0
 | 
			
		||||
offset_bottom = 40.0
 | 
			
		||||
 | 
			
		||||
[node name="mousePos" type="Label" parent="Debug info"]
 | 
			
		||||
layout_mode = 0
 | 
			
		||||
offset_left = 314.0
 | 
			
		||||
offset_top = 228.0
 | 
			
		||||
offset_right = 403.0
 | 
			
		||||
offset_bottom = 254.0
 | 
			
		||||
text = "Eat ze caca."
 | 
			
		||||
 | 
			
		||||
[node name="cursorPointPos" type="Label" parent="Debug info"]
 | 
			
		||||
layout_mode = 0
 | 
			
		||||
offset_left = 314.0
 | 
			
		||||
offset_top = 195.0
 | 
			
		||||
offset_right = 403.0
 | 
			
		||||
offset_bottom = 221.0
 | 
			
		||||
text = "Eat ze caca."
 | 
			
		||||
 | 
			
		||||
[node name="Label" type="Label" parent="Debug info"]
 | 
			
		||||
layout_mode = 0
 | 
			
		||||
offset_left = 313.0
 | 
			
		||||
offset_top = 156.0
 | 
			
		||||
offset_right = 402.0
 | 
			
		||||
offset_bottom = 182.0
 | 
			
		||||
text = "Eat ze caca."
 | 
			
		||||
 | 
			
		||||
[node name="Button" type="Button" parent="."]
 | 
			
		||||
offset_left = 1772.0
 | 
			
		||||
offset_top = 926.0
 | 
			
		||||
@@ -137,3 +176,15 @@ offset_right = 1937.0
 | 
			
		||||
offset_bottom = 917.0
 | 
			
		||||
rotation = 1.5708
 | 
			
		||||
text = "M$"
 | 
			
		||||
 | 
			
		||||
[node name="cursor" type="RayCast3D" parent="."]
 | 
			
		||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.17786)
 | 
			
		||||
target_position = Vector3(0, 0, -999)
 | 
			
		||||
 | 
			
		||||
[node name="cursorPoint" type="Node3D" parent="."]
 | 
			
		||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2)
 | 
			
		||||
 | 
			
		||||
[node name="cursorPointMesh" type="MeshInstance3D" parent="cursorPoint"]
 | 
			
		||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
 | 
			
		||||
mesh = SubResource("SphereMesh_mtv4x")
 | 
			
		||||
skeleton = NodePath("../..")
 | 
			
		||||
 
 | 
			
		||||
@@ -51,6 +51,12 @@ CamEast={
 | 
			
		||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
 | 
			
		||||
]
 | 
			
		||||
}
 | 
			
		||||
build={
 | 
			
		||||
"deadzone": 0.5,
 | 
			
		||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
 | 
			
		||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":66,"key_label":0,"unicode":98,"echo":false,"script":null)
 | 
			
		||||
]
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
[rendering]
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user