Merge branch 'main' of https://github.com/marcericmartel/MAD
This commit is contained in:
commit
85f79ab5f2
@ -13,3 +13,4 @@
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## Textures
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- https://zlab.itch.io/realistic-texture-pack
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- https://screamingbrainstudios.itch.io/seamless-abstract-pack
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BIN
assets/textures/water.png
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BIN
assets/textures/water.png
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Binary file not shown.
After Width: | Height: | Size: 2.3 KiB |
BIN
assets/textures/water_n.png
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BIN
assets/textures/water_n.png
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After Width: | Height: | Size: 1.3 KiB |
@ -5,7 +5,7 @@
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[ext_resource type="PackedScene" uid="uid://m3lrwoup4i4r" path="res://buildings/grass_block.tscn" id="3_4p2cy"]
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[node name="factory" type="Node3D" node_paths=PackedStringArray("BlocksNode")]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.1, 0)
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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script = ExtResource("1_bcr1q")
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BlocksNode = NodePath("blocks")
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DisplayName = "Factory"
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14
game/game_manager.cs
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14
game/game_manager.cs
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@ -0,0 +1,14 @@
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public static class game_manager
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{
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public enum State
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{
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Play,
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Building,
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Pause,
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}
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public static State CurrentState { get; set; } = State.Play;
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public static int Kash { get; set; } = 0;
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public static int Approval { get; set; } = 0;
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public static int Megaton { get; set; } = 0;
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}
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@ -1,6 +1,6 @@
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[gd_scene load_steps=4 format=3 uid="uid://cbs0x36e3ranm"]
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[ext_resource type="MeshLibrary" uid="uid://bo7ir5us230sa" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
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[ext_resource type="MeshLibrary" uid="uid://dwo1m72yajrb1" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
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[ext_resource type="PackedScene" uid="uid://b5gb5paiupum" path="res://player/player.tscn" id="2_ojnju"]
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[ext_resource type="AudioStream" uid="uid://bba7tiqty57ek" path="res://music/jazz.ogg" id="3_brvx4"]
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@ -17,7 +17,8 @@ data = {
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metadata/_editor_floor_ = Vector3(0, 0, 0)
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[node name="player" parent="." instance=ExtResource("2_ojnju")]
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transform = Transform3D(1, 0, 0, 0, 0.388867, 0.921294, 0, -0.921294, 0.388867, -2.76897, 18.3017, 8.82022)
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transform = Transform3D(1, 0, 0, 0, 0.388867, 0.921294, 0, -0.921294, 0.388867, -1.19974, 40.1006, 13.3341)
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current = true
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attributes = null
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fov = 37.8493
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near = 0.032
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187
player/player.cs
187
player/player.cs
@ -3,81 +3,140 @@ using System;
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public partial class player : Camera3D
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{
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private const string _path = "/root/player/";
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private const string _path = "/root/player/";
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//private Camera3D _cam;
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[Export]
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private Label _con;
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[Export]
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private Label _mousePosLabel;
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[Export]
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private Label _cursorPosLabel;
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[Export]
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private RayCast3D _cursor;
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[Export]
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private Node3D _cursorPoint;
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private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
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private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
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[Export]
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private TextureProgressBar _nuke, _pr, _kash;
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[Export]
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private PackedScene _test_building;
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private float Nuke { get => (float)_nuke.Value; set => _nuke.Value = value; }
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private float PR { get => (float)_pr.Value; set => _pr.Value = value; }
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private float Kash { get => (float)_kash.Value; set => _kash.Value = value; }
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[Export]
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private TextureProgressBar _nuke, _pr, _kash;
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private float Nuke { get => (float)_nuke.Value; set => _nuke.Value = value; }
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private float PR { get => (float)_pr.Value; set => _pr.Value = value; }
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private float Kash { get => (float)_kash.Value; set => _kash.Value = value; }
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public Node3D CurrentBuilding { get; set; }
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public override void _Ready()
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{
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//for debugging TODO: Remove
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game_manager.CurrentState = game_manager.State.Building;
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if (_test_building != null)
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{
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CurrentBuilding = _test_building.Instantiate<Node3D>();
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GD.Print(CurrentBuilding);
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GetTree().Root.CallDeferred("add_child", CurrentBuilding);
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}
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}
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public override void _Process(double delta)
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{
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Vector3 rot = this.Rotation;
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bool zin = true, zout = true;
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if (Input.IsActionPressed("CamNorth"))
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_mUp = true;
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if (Input.IsActionPressed("CamSouth"))
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_mDown = true;
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if (Input.IsActionPressed("CamEast"))
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_mRight = true;
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if (Input.IsActionPressed("CamWest"))
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_mLeft = true;
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this.Rotation -= rot;
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if (this.Position.Y < 5)
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zin = false;
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else if (this.Position.Y > 45)
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zout = false;
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if (_mLeft && this.Position.X > -30)
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this.Translate(new Vector3((float)-delta * 10, 0, 0));
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if (_mRight && this.Position.X < 30)
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this.Translate(new Vector3((float)delta * 10, 0, 0));
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if (_mUp && this.Position.Z > -25)
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this.Translate(new Vector3(0, 0, (float)-delta * 10));
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if (_mDown && this.Position.Z < 25)
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this.Translate(new Vector3(0, 0, (float)delta * 10));
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this.Rotation += rot;
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if (_wIn && zin)
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this.Translate(new Vector3(0, 0, (float)-delta * 10));
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if (_wOut && zout)
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this.Translate(new Vector3(0, 0, (float)delta * 10));
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_con.Set("text", this.Position);
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if (_cursor != null && _cursorPoint != null)
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{
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//Get the collision with map and change its X and Z value to always be in the center of a tile
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Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint();
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_cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString();
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_cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, collisionVector.Y + 0.1f, collisionVector.Z - collisionVector.Z % 2);
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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if (game_manager.CurrentState == game_manager.State.Building)
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HandleBuilding();
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}
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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Vector3 rot = this.Rotation;
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bool zin = true, zout = true;
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public override void _Input(InputEvent @event)
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{
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_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
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if (Input.IsActionPressed("CamNorth"))
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_mUp = true;
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if (Input.IsActionPressed("CamSouth"))
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_mDown = true;
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if (Input.IsActionPressed("CamEast"))
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_mRight = true;
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if (Input.IsActionPressed("CamWest"))
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_mLeft = true;
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if (@event is InputEventMouseMotion mouse)
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{
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Vector2 vec = mouse.Position;
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if (vec.X < 5)
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_mLeft = true;
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else if (vec.X > 1915)
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_mRight = true;
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if (vec.Y < 20)
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_mUp = true;
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else if (vec.Y > 1060)
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_mDown = true;
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this.Rotation -= rot;
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if (this.Position.Y < 5)
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zin = false;
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else if (this.Position.Y > 20)
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zout = false;
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if (_mLeft && this.Position.X > -30)
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this.Translate(new Vector3((float)-delta*10, 0, 0));
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if (_mRight && this.Position.X < 30)
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this.Translate(new Vector3((float)delta*10, 0, 0));
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if (_mUp && this.Position.Z > -25)
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this.Translate(new Vector3(0, 0, (float)-delta*10));
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if (_mDown && this.Position.Z < 25)
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this.Translate(new Vector3(0, 0, (float)delta*10));
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this.Rotation += rot;
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if (_wIn && zin)
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this.Translate(new Vector3(0, 0, (float)-delta*10));
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if (_wOut && zout)
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this.Translate(new Vector3(0, 0, (float)delta*10));
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_mousePosLabel.Text = "Mouse position: " + vec.ToString();
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}
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_cursor.Position = new Vector3(
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(vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 700,
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-((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 700)
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, 0
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);
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}
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else if (@event is InputEventMouseButton mousebtn)
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{
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if (mousebtn.ButtonIndex == MouseButton.WheelUp)
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_wIn = true;
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else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
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_wOut = true;
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}
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public override void _Input(InputEvent @event)
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{
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_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
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}
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if (@event is InputEventMouseMotion mouse) {
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Vector2 vec = mouse.Position;
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if (vec.X < 5)
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_mLeft = true;
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else if (vec.X > 1915)
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_mRight = true;
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if (vec.Y < 20)
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_mUp = true;
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else if (vec.Y > 1060)
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_mDown = true;
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}
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else if (@event is InputEventMouseButton mousebtn) {
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if (mousebtn.ButtonIndex == MouseButton.WheelUp)
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_wIn = true;
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else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
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_wOut = true;
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}
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public void HandleBuilding()
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{
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if (CurrentBuilding != null)
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{
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CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition;
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}
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if (Input.IsActionJustPressed("build"))
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{
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Node3D tempBuilding = (Node3D)CurrentBuilding.Duplicate();
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GetTree().Root.CallDeferred("add_child", tempBuilding);
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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[gd_scene load_steps=17 format=3 uid="uid://b5gb5paiupum"]
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[gd_scene load_steps=19 format=3 uid="uid://b5gb5paiupum"]
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[ext_resource type="Script" path="res://player/player.cs" id="1_of2l4"]
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[ext_resource type="PackedScene" uid="uid://2pw0p13lcklv" path="res://buildings/kash_buildings/factory.tscn" id="2_mspwe"]
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[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_1ejpb"]
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frustum_near = 0.032
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@ -61,13 +62,51 @@ gradient = SubResource("Gradient_od2su")
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width = 24
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height = 255
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[node name="player" type="Camera3D" node_paths=PackedStringArray("_nuke", "_pr", "_kash")]
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[sub_resource type="SphereMesh" id="SphereMesh_mtv4x"]
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[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash")]
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attributes = SubResource("CameraAttributesPhysical_1ejpb")
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script = ExtResource("1_of2l4")
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_con = NodePath("Debug info/Label")
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_mousePosLabel = NodePath("Debug info/mousePos")
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_cursorPosLabel = NodePath("Debug info/cursorPointPos")
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_cursor = NodePath("cursor")
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_cursorPoint = NodePath("cursorPoint")
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_test_building = ExtResource("2_mspwe")
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_nuke = NodePath("NukeBar")
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_pr = NodePath("PrBar")
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_kash = NodePath("KashBar")
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[node name="Debug info" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="mousePos" type="Label" parent="Debug info"]
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layout_mode = 0
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offset_left = 314.0
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offset_top = 228.0
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offset_right = 403.0
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offset_bottom = 254.0
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text = "Eat ze caca."
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[node name="cursorPointPos" type="Label" parent="Debug info"]
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layout_mode = 0
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offset_left = 314.0
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offset_top = 195.0
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offset_right = 403.0
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offset_bottom = 221.0
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text = "Eat ze caca."
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[node name="Label" type="Label" parent="Debug info"]
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layout_mode = 0
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offset_left = 313.0
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offset_top = 156.0
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offset_right = 402.0
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offset_bottom = 182.0
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text = "Eat ze caca."
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[node name="Button" type="Button" parent="."]
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offset_left = 1772.0
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offset_top = 926.0
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@ -137,3 +176,15 @@ offset_right = 1937.0
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offset_bottom = 917.0
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rotation = 1.5708
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text = "M$"
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[node name="cursor" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.17786)
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target_position = Vector3(0, 0, -999)
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[node name="cursorPoint" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2)
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[node name="cursorPointMesh" type="MeshInstance3D" parent="cursorPoint"]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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mesh = SubResource("SphereMesh_mtv4x")
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skeleton = NodePath("../..")
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|
@ -51,6 +51,12 @@ CamEast={
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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build={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":66,"key_label":0,"unicode":98,"echo":false,"script":null)
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||||
]
|
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}
|
||||
|
||||
[rendering]
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user