Merge branch 'main' of https://github.com/marcericmartel/MAD
This commit is contained in:
commit
85f79ab5f2
@ -13,3 +13,4 @@
|
|||||||
|
|
||||||
## Textures
|
## Textures
|
||||||
- https://zlab.itch.io/realistic-texture-pack
|
- https://zlab.itch.io/realistic-texture-pack
|
||||||
|
- https://screamingbrainstudios.itch.io/seamless-abstract-pack
|
BIN
assets/textures/water.png
Normal file
BIN
assets/textures/water.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.3 KiB |
BIN
assets/textures/water_n.png
Normal file
BIN
assets/textures/water_n.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
@ -5,7 +5,7 @@
|
|||||||
[ext_resource type="PackedScene" uid="uid://m3lrwoup4i4r" path="res://buildings/grass_block.tscn" id="3_4p2cy"]
|
[ext_resource type="PackedScene" uid="uid://m3lrwoup4i4r" path="res://buildings/grass_block.tscn" id="3_4p2cy"]
|
||||||
|
|
||||||
[node name="factory" type="Node3D" node_paths=PackedStringArray("BlocksNode")]
|
[node name="factory" type="Node3D" node_paths=PackedStringArray("BlocksNode")]
|
||||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.1, 0)
|
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
|
||||||
script = ExtResource("1_bcr1q")
|
script = ExtResource("1_bcr1q")
|
||||||
BlocksNode = NodePath("blocks")
|
BlocksNode = NodePath("blocks")
|
||||||
DisplayName = "Factory"
|
DisplayName = "Factory"
|
||||||
|
14
game/game_manager.cs
Normal file
14
game/game_manager.cs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
public static class game_manager
|
||||||
|
{
|
||||||
|
public enum State
|
||||||
|
{
|
||||||
|
Play,
|
||||||
|
Building,
|
||||||
|
Pause,
|
||||||
|
}
|
||||||
|
|
||||||
|
public static State CurrentState { get; set; } = State.Play;
|
||||||
|
public static int Kash { get; set; } = 0;
|
||||||
|
public static int Approval { get; set; } = 0;
|
||||||
|
public static int Megaton { get; set; } = 0;
|
||||||
|
}
|
@ -1,6 +1,6 @@
|
|||||||
[gd_scene load_steps=4 format=3 uid="uid://cbs0x36e3ranm"]
|
[gd_scene load_steps=4 format=3 uid="uid://cbs0x36e3ranm"]
|
||||||
|
|
||||||
[ext_resource type="MeshLibrary" uid="uid://bo7ir5us230sa" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
|
[ext_resource type="MeshLibrary" uid="uid://dwo1m72yajrb1" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
|
||||||
[ext_resource type="PackedScene" uid="uid://b5gb5paiupum" path="res://player/player.tscn" id="2_ojnju"]
|
[ext_resource type="PackedScene" uid="uid://b5gb5paiupum" path="res://player/player.tscn" id="2_ojnju"]
|
||||||
[ext_resource type="AudioStream" uid="uid://bba7tiqty57ek" path="res://music/jazz.ogg" id="3_brvx4"]
|
[ext_resource type="AudioStream" uid="uid://bba7tiqty57ek" path="res://music/jazz.ogg" id="3_brvx4"]
|
||||||
|
|
||||||
@ -17,7 +17,8 @@ data = {
|
|||||||
metadata/_editor_floor_ = Vector3(0, 0, 0)
|
metadata/_editor_floor_ = Vector3(0, 0, 0)
|
||||||
|
|
||||||
[node name="player" parent="." instance=ExtResource("2_ojnju")]
|
[node name="player" parent="." instance=ExtResource("2_ojnju")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 0.388867, 0.921294, 0, -0.921294, 0.388867, -2.76897, 18.3017, 8.82022)
|
transform = Transform3D(1, 0, 0, 0, 0.388867, 0.921294, 0, -0.921294, 0.388867, -1.19974, 40.1006, 13.3341)
|
||||||
|
current = true
|
||||||
attributes = null
|
attributes = null
|
||||||
fov = 37.8493
|
fov = 37.8493
|
||||||
near = 0.032
|
near = 0.032
|
||||||
|
187
player/player.cs
187
player/player.cs
@ -3,81 +3,140 @@ using System;
|
|||||||
|
|
||||||
public partial class player : Camera3D
|
public partial class player : Camera3D
|
||||||
{
|
{
|
||||||
private const string _path = "/root/player/";
|
private const string _path = "/root/player/";
|
||||||
|
//private Camera3D _cam;
|
||||||
|
[Export]
|
||||||
|
private Label _con;
|
||||||
|
[Export]
|
||||||
|
private Label _mousePosLabel;
|
||||||
|
[Export]
|
||||||
|
private Label _cursorPosLabel;
|
||||||
|
[Export]
|
||||||
|
private RayCast3D _cursor;
|
||||||
|
[Export]
|
||||||
|
private Node3D _cursorPoint;
|
||||||
|
private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
|
||||||
|
|
||||||
private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
|
[Export]
|
||||||
[Export]
|
private PackedScene _test_building;
|
||||||
private TextureProgressBar _nuke, _pr, _kash;
|
|
||||||
|
|
||||||
private float Nuke { get => (float)_nuke.Value; set => _nuke.Value = value; }
|
[Export]
|
||||||
private float PR { get => (float)_pr.Value; set => _pr.Value = value; }
|
private TextureProgressBar _nuke, _pr, _kash;
|
||||||
private float Kash { get => (float)_kash.Value; set => _kash.Value = value; }
|
|
||||||
|
private float Nuke { get => (float)_nuke.Value; set => _nuke.Value = value; }
|
||||||
|
private float PR { get => (float)_pr.Value; set => _pr.Value = value; }
|
||||||
|
private float Kash { get => (float)_kash.Value; set => _kash.Value = value; }
|
||||||
|
|
||||||
|
public Node3D CurrentBuilding { get; set; }
|
||||||
|
|
||||||
|
public override void _Ready()
|
||||||
|
{
|
||||||
|
//for debugging TODO: Remove
|
||||||
|
game_manager.CurrentState = game_manager.State.Building;
|
||||||
|
if (_test_building != null)
|
||||||
|
{
|
||||||
|
CurrentBuilding = _test_building.Instantiate<Node3D>();
|
||||||
|
GD.Print(CurrentBuilding);
|
||||||
|
|
||||||
|
GetTree().Root.CallDeferred("add_child", CurrentBuilding);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void _Process(double delta)
|
||||||
|
{
|
||||||
|
Vector3 rot = this.Rotation;
|
||||||
|
bool zin = true, zout = true;
|
||||||
|
|
||||||
|
if (Input.IsActionPressed("CamNorth"))
|
||||||
|
_mUp = true;
|
||||||
|
if (Input.IsActionPressed("CamSouth"))
|
||||||
|
_mDown = true;
|
||||||
|
if (Input.IsActionPressed("CamEast"))
|
||||||
|
_mRight = true;
|
||||||
|
if (Input.IsActionPressed("CamWest"))
|
||||||
|
_mLeft = true;
|
||||||
|
|
||||||
|
this.Rotation -= rot;
|
||||||
|
if (this.Position.Y < 5)
|
||||||
|
zin = false;
|
||||||
|
else if (this.Position.Y > 45)
|
||||||
|
zout = false;
|
||||||
|
if (_mLeft && this.Position.X > -30)
|
||||||
|
this.Translate(new Vector3((float)-delta * 10, 0, 0));
|
||||||
|
if (_mRight && this.Position.X < 30)
|
||||||
|
this.Translate(new Vector3((float)delta * 10, 0, 0));
|
||||||
|
if (_mUp && this.Position.Z > -25)
|
||||||
|
this.Translate(new Vector3(0, 0, (float)-delta * 10));
|
||||||
|
if (_mDown && this.Position.Z < 25)
|
||||||
|
this.Translate(new Vector3(0, 0, (float)delta * 10));
|
||||||
|
this.Rotation += rot;
|
||||||
|
|
||||||
|
if (_wIn && zin)
|
||||||
|
this.Translate(new Vector3(0, 0, (float)-delta * 10));
|
||||||
|
if (_wOut && zout)
|
||||||
|
this.Translate(new Vector3(0, 0, (float)delta * 10));
|
||||||
|
|
||||||
|
_con.Set("text", this.Position);
|
||||||
|
|
||||||
|
|
||||||
|
if (_cursor != null && _cursorPoint != null)
|
||||||
|
{
|
||||||
|
//Get the collision with map and change its X and Z value to always be in the center of a tile
|
||||||
|
Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint();
|
||||||
|
_cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString();
|
||||||
|
_cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, collisionVector.Y + 0.1f, collisionVector.Z - collisionVector.Z % 2);
|
||||||
|
|
||||||
// Called when the node enters the scene tree for the first time.
|
if (game_manager.CurrentState == game_manager.State.Building)
|
||||||
public override void _Ready()
|
HandleBuilding();
|
||||||
{
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
public override void _Input(InputEvent @event)
|
||||||
public override void _Process(double delta)
|
{
|
||||||
{
|
_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
|
||||||
Vector3 rot = this.Rotation;
|
|
||||||
bool zin = true, zout = true;
|
|
||||||
|
|
||||||
if (Input.IsActionPressed("CamNorth"))
|
if (@event is InputEventMouseMotion mouse)
|
||||||
_mUp = true;
|
{
|
||||||
if (Input.IsActionPressed("CamSouth"))
|
Vector2 vec = mouse.Position;
|
||||||
_mDown = true;
|
if (vec.X < 5)
|
||||||
if (Input.IsActionPressed("CamEast"))
|
_mLeft = true;
|
||||||
_mRight = true;
|
else if (vec.X > 1915)
|
||||||
if (Input.IsActionPressed("CamWest"))
|
_mRight = true;
|
||||||
_mLeft = true;
|
if (vec.Y < 20)
|
||||||
|
_mUp = true;
|
||||||
|
else if (vec.Y > 1060)
|
||||||
|
_mDown = true;
|
||||||
|
|
||||||
this.Rotation -= rot;
|
|
||||||
if (this.Position.Y < 5)
|
|
||||||
zin = false;
|
|
||||||
else if (this.Position.Y > 20)
|
|
||||||
zout = false;
|
|
||||||
if (_mLeft && this.Position.X > -30)
|
|
||||||
this.Translate(new Vector3((float)-delta*10, 0, 0));
|
|
||||||
if (_mRight && this.Position.X < 30)
|
|
||||||
this.Translate(new Vector3((float)delta*10, 0, 0));
|
|
||||||
if (_mUp && this.Position.Z > -25)
|
|
||||||
this.Translate(new Vector3(0, 0, (float)-delta*10));
|
|
||||||
if (_mDown && this.Position.Z < 25)
|
|
||||||
this.Translate(new Vector3(0, 0, (float)delta*10));
|
|
||||||
this.Rotation += rot;
|
|
||||||
|
|
||||||
if (_wIn && zin)
|
_mousePosLabel.Text = "Mouse position: " + vec.ToString();
|
||||||
this.Translate(new Vector3(0, 0, (float)-delta*10));
|
|
||||||
if (_wOut && zout)
|
|
||||||
this.Translate(new Vector3(0, 0, (float)delta*10));
|
|
||||||
|
|
||||||
}
|
_cursor.Position = new Vector3(
|
||||||
|
(vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 700,
|
||||||
|
-((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 700)
|
||||||
|
, 0
|
||||||
|
);
|
||||||
|
}
|
||||||
|
else if (@event is InputEventMouseButton mousebtn)
|
||||||
|
{
|
||||||
|
if (mousebtn.ButtonIndex == MouseButton.WheelUp)
|
||||||
|
_wIn = true;
|
||||||
|
else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
|
||||||
|
_wOut = true;
|
||||||
|
}
|
||||||
|
|
||||||
public override void _Input(InputEvent @event)
|
}
|
||||||
{
|
|
||||||
_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
|
|
||||||
|
|
||||||
if (@event is InputEventMouseMotion mouse) {
|
public void HandleBuilding()
|
||||||
Vector2 vec = mouse.Position;
|
{
|
||||||
if (vec.X < 5)
|
if (CurrentBuilding != null)
|
||||||
_mLeft = true;
|
{
|
||||||
else if (vec.X > 1915)
|
CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition;
|
||||||
_mRight = true;
|
|
||||||
if (vec.Y < 20)
|
|
||||||
_mUp = true;
|
|
||||||
else if (vec.Y > 1060)
|
|
||||||
_mDown = true;
|
|
||||||
}
|
|
||||||
else if (@event is InputEventMouseButton mousebtn) {
|
|
||||||
if (mousebtn.ButtonIndex == MouseButton.WheelUp)
|
|
||||||
_wIn = true;
|
|
||||||
else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
|
|
||||||
_wOut = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
if (Input.IsActionJustPressed("build"))
|
||||||
|
{
|
||||||
|
Node3D tempBuilding = (Node3D)CurrentBuilding.Duplicate();
|
||||||
|
GetTree().Root.CallDeferred("add_child", tempBuilding);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
[gd_scene load_steps=17 format=3 uid="uid://b5gb5paiupum"]
|
[gd_scene load_steps=19 format=3 uid="uid://b5gb5paiupum"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://player/player.cs" id="1_of2l4"]
|
[ext_resource type="Script" path="res://player/player.cs" id="1_of2l4"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://2pw0p13lcklv" path="res://buildings/kash_buildings/factory.tscn" id="2_mspwe"]
|
||||||
|
|
||||||
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_1ejpb"]
|
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_1ejpb"]
|
||||||
frustum_near = 0.032
|
frustum_near = 0.032
|
||||||
@ -61,13 +62,51 @@ gradient = SubResource("Gradient_od2su")
|
|||||||
width = 24
|
width = 24
|
||||||
height = 255
|
height = 255
|
||||||
|
|
||||||
[node name="player" type="Camera3D" node_paths=PackedStringArray("_nuke", "_pr", "_kash")]
|
[sub_resource type="SphereMesh" id="SphereMesh_mtv4x"]
|
||||||
|
|
||||||
|
[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash")]
|
||||||
attributes = SubResource("CameraAttributesPhysical_1ejpb")
|
attributes = SubResource("CameraAttributesPhysical_1ejpb")
|
||||||
script = ExtResource("1_of2l4")
|
script = ExtResource("1_of2l4")
|
||||||
|
_con = NodePath("Debug info/Label")
|
||||||
|
_mousePosLabel = NodePath("Debug info/mousePos")
|
||||||
|
_cursorPosLabel = NodePath("Debug info/cursorPointPos")
|
||||||
|
_cursor = NodePath("cursor")
|
||||||
|
_cursorPoint = NodePath("cursorPoint")
|
||||||
|
_test_building = ExtResource("2_mspwe")
|
||||||
_nuke = NodePath("NukeBar")
|
_nuke = NodePath("NukeBar")
|
||||||
_pr = NodePath("PrBar")
|
_pr = NodePath("PrBar")
|
||||||
_kash = NodePath("KashBar")
|
_kash = NodePath("KashBar")
|
||||||
|
|
||||||
|
[node name="Debug info" type="Control" parent="."]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 0
|
||||||
|
offset_right = 40.0
|
||||||
|
offset_bottom = 40.0
|
||||||
|
|
||||||
|
[node name="mousePos" type="Label" parent="Debug info"]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 314.0
|
||||||
|
offset_top = 228.0
|
||||||
|
offset_right = 403.0
|
||||||
|
offset_bottom = 254.0
|
||||||
|
text = "Eat ze caca."
|
||||||
|
|
||||||
|
[node name="cursorPointPos" type="Label" parent="Debug info"]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 314.0
|
||||||
|
offset_top = 195.0
|
||||||
|
offset_right = 403.0
|
||||||
|
offset_bottom = 221.0
|
||||||
|
text = "Eat ze caca."
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="Debug info"]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 313.0
|
||||||
|
offset_top = 156.0
|
||||||
|
offset_right = 402.0
|
||||||
|
offset_bottom = 182.0
|
||||||
|
text = "Eat ze caca."
|
||||||
|
|
||||||
[node name="Button" type="Button" parent="."]
|
[node name="Button" type="Button" parent="."]
|
||||||
offset_left = 1772.0
|
offset_left = 1772.0
|
||||||
offset_top = 926.0
|
offset_top = 926.0
|
||||||
@ -137,3 +176,15 @@ offset_right = 1937.0
|
|||||||
offset_bottom = 917.0
|
offset_bottom = 917.0
|
||||||
rotation = 1.5708
|
rotation = 1.5708
|
||||||
text = "M$"
|
text = "M$"
|
||||||
|
|
||||||
|
[node name="cursor" type="RayCast3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.17786)
|
||||||
|
target_position = Vector3(0, 0, -999)
|
||||||
|
|
||||||
|
[node name="cursorPoint" type="Node3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2)
|
||||||
|
|
||||||
|
[node name="cursorPointMesh" type="MeshInstance3D" parent="cursorPoint"]
|
||||||
|
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
|
||||||
|
mesh = SubResource("SphereMesh_mtv4x")
|
||||||
|
skeleton = NodePath("../..")
|
||||||
|
@ -51,6 +51,12 @@ CamEast={
|
|||||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
build={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":66,"key_label":0,"unicode":98,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
[rendering]
|
[rendering]
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user