pray
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0bb76b9893
commit
82a2d84dc7
@ -17,3 +17,6 @@ metadata/_editor_floor_ = Vector3(0, 0, 0)
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[node name="player" parent="." instance=ExtResource("2_ojnju")]
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transform = Transform3D(1, 0, 0, 0, 0.388867, 0.921294, 0, -0.921294, 0.388867, -2.76897, 18.3017, 8.82022)
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attributes = null
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fov = 37.8493
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near = 0.032
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@ -13,6 +13,8 @@ public partial class player : Camera3D
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private float PR { get => (float)_pr.Value; set => _pr.Value = value; }
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private float Kash { get => (float)_kash.Value; set => _kash.Value = value; }
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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@ -22,8 +22,7 @@ width = 24
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height = 255
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[sub_resource type="Gradient" id="Gradient_dxeak"]
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offsets = PackedFloat32Array(0, 0.505102)
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colors = PackedColorArray(0.40573, 0, 0.0891716, 1, 0.723982, 3.15978e-05, 0.0896176, 1)
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colors = PackedColorArray(0.533956, 4.45209e-07, 0.129296, 1, 0.902273, 0.0004242, 0.128051, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_d5w6a"]
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gradient = SubResource("Gradient_dxeak")
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@ -55,7 +54,7 @@ width = 24
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height = 255
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[sub_resource type="Gradient" id="Gradient_od2su"]
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colors = PackedColorArray(0, 0.947172, 0.724301, 1, 1.8771e-06, 0.766586, 0.320037, 1)
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colors = PackedColorArray(1.44392e-06, 0.334951, 0.24823, 1, 1.8771e-06, 0.766586, 0.320037, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_nfg3s"]
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gradient = SubResource("Gradient_od2su")
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@ -90,7 +89,6 @@ rounded = true
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fill_mode = 3
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texture_under = SubResource("GradientTexture2D_2xkee")
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texture_progress = SubResource("GradientTexture2D_d5w6a")
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tint_progress = Color(0.239216, 0.239216, 0.239216, 1)
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[node name="PrBar" type="TextureProgressBar" parent="."]
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offset_left = 1845.0
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@ -102,7 +100,6 @@ rounded = true
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fill_mode = 3
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texture_under = SubResource("GradientTexture2D_7myfq")
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texture_progress = SubResource("GradientTexture2D_kdame")
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tint_progress = Color(0.239216, 0.239216, 0.239216, 1)
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[node name="KashBar" type="TextureProgressBar" parent="."]
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offset_left = 1873.0
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@ -114,4 +111,29 @@ rounded = true
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fill_mode = 3
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texture_under = SubResource("GradientTexture2D_18k81")
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texture_progress = SubResource("GradientTexture2D_nfg3s")
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tint_progress = Color(0.239216, 0.239216, 0.239216, 1)
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[node name="lbl_Nukes" type="Label" parent="."]
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offset_left = 1842.0
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offset_top = 757.0
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offset_right = 2107.0
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offset_bottom = 783.0
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rotation = 1.5708
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text = "WMDs"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="lbl_PR" type="Label" parent="."]
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offset_left = 1869.0
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offset_top = 894.0
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offset_right = 1909.0
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offset_bottom = 920.0
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rotation = 1.5708
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text = "PR"
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[node name="lbl_Kash" type="Label" parent="."]
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offset_left = 1897.0
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offset_top = 891.0
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offset_right = 1937.0
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offset_bottom = 917.0
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rotation = 1.5708
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text = "M$"
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