This commit is contained in:
MarcEricMartel 2023-06-11 11:59:19 -04:00
parent 166966df54
commit 788964b128
4 changed files with 153 additions and 139 deletions

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audio/dot.wav Normal file

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@ -12,6 +12,9 @@ public partial class start_game_menu : Control {
private LineEdit _ip; private LineEdit _ip;
private Label _error, _lip; private Label _error, _lip;
[Export]
private AudioStreamPlayer _sndBtn, _sndState;
private string Error { set { _error.Set("text", value); } } private string Error { set { _error.Set("text", value); } }
private string IP_address { private string IP_address {
set { set {
@ -24,6 +27,7 @@ public partial class start_game_menu : Control {
if (value == _currState) if (value == _currState)
return; return;
IP_address = ""; IP_address = "";
_sndState.Play();
switch (value) { switch (value) {
case _state.START: case _state.START:
Error = ""; Error = "";
@ -117,12 +121,12 @@ public partial class start_game_menu : Control {
_single.Pressed += () => startGame(_gameType.SINGLE); _single.Pressed += () => startGame(_gameType.SINGLE);
//_localMulti.Pressed += () => startGame(_gameType.LOCAL); //_localMulti.Pressed += () => startGame(_gameType.LOCAL);
//_LANMulti.Pressed += () => State = _state.LAN; //_LANMulti.Pressed += () => State = _state.LAN;
_host.Pressed += () => setupLANMultiGame(); _host.Pressed += () => { _sndBtn.Play(); setupLANMultiGame();};
_join.Pressed += () => setupLANMultiGame(false); _join.Pressed += () => { _sndBtn.Play(); setupLANMultiGame(false);};
_quit.Pressed += () => State = _state.QUIT; _quit.Pressed += () => { _sndBtn.Play(); State = _state.QUIT;};
_cancel.Pressed += () => State = _state.START; _cancel.Pressed += () => { _sndBtn.Play(); State = _state.START;};
_no.Pressed += () => State = _state.START; _no.Pressed += () => { _sndBtn.Play(); State = _state.START;};
_yes.Pressed += () => GetTree().Quit(); _yes.Pressed += () => { _sndBtn.Play(); GetTree().Quit();};
State = _state.START; State = _state.START;
} }

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@ -1,8 +1,10 @@
[gd_scene load_steps=8 format=3 uid="uid://4tym1auav4yv"] [gd_scene load_steps=10 format=3 uid="uid://4tym1auav4yv"]
[ext_resource type="Script" path="res://menu/start_game_menu.cs" id="1_0k2xm"] [ext_resource type="Script" path="res://menu/start_game_menu.cs" id="1_0k2xm"]
[ext_resource type="Texture2D" uid="uid://b44vs2lwgnh37" path="res://images/mushroom_cloud001.webp" id="2_aky60"] [ext_resource type="Texture2D" uid="uid://b44vs2lwgnh37" path="res://images/mushroom_cloud001.webp" id="2_aky60"]
[ext_resource type="AudioStream" uid="uid://ckg5eypyrhidg" path="res://music/I Feel Grunge (Slow).wav" id="2_yw57x"] [ext_resource type="AudioStream" uid="uid://ckg5eypyrhidg" path="res://music/I Feel Grunge (Slow).wav" id="2_yw57x"]
[ext_resource type="AudioStream" uid="uid://c8dcqkmytnyay" path="res://audio/btn.wav" id="4_fx2mk"]
[ext_resource type="AudioStream" uid="uid://dja6tipmq1m8l" path="res://audio/dot.wav" id="5_y8gc7"]
[sub_resource type="LabelSettings" id="LabelSettings_n38oc"] [sub_resource type="LabelSettings" id="LabelSettings_n38oc"]
font_size = 290 font_size = 290
@ -24,7 +26,7 @@ keycode = 4194310
[sub_resource type="Shortcut" id="Shortcut_pweny"] [sub_resource type="Shortcut" id="Shortcut_pweny"]
events = [SubResource("InputEventKey_x36ok"), SubResource("InputEventKey_hjkcu")] events = [SubResource("InputEventKey_x36ok"), SubResource("InputEventKey_hjkcu")]
[node name="StartGameMenu" type="Control"] [node name="StartGameMenu" type="Control" node_paths=PackedStringArray("_sndBtn", "_sndState")]
layout_mode = 3 layout_mode = 3
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
@ -32,6 +34,8 @@ anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
script = ExtResource("1_0k2xm") script = ExtResource("1_0k2xm")
_sndBtn = NodePath("Button")
_sndState = NodePath("State")
[node name="MushroomCloud001" type="Sprite2D" parent="."] [node name="MushroomCloud001" type="Sprite2D" parent="."]
modulate = Color(0.317647, 0.133333, 0.137255, 1) modulate = Color(0.317647, 0.133333, 0.137255, 1)
@ -162,3 +166,9 @@ horizontal_alignment = 1
[node name="Music" type="AudioStreamPlayer" parent="."] [node name="Music" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_yw57x") stream = ExtResource("2_yw57x")
autoplay = true autoplay = true
[node name="Button" type="AudioStreamPlayer" parent="."]
stream = ExtResource("4_fx2mk")
[node name="State" type="AudioStreamPlayer" parent="."]
stream = ExtResource("5_y8gc7")

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@ -3,162 +3,162 @@ using System;
public partial class player : Camera3D public partial class player : Camera3D
{ {
private const string _path = "/root/player/"; private const string _path = "/root/player/";
[Export] [Export]
private Label _con; private Label _con;
[Export] [Export]
private Label _mousePosLabel; private Label _mousePosLabel;
[Export] [Export]
private Label _cursorPosLabel; private Label _cursorPosLabel;
[Export] [Export]
private RayCast3D _cursor; private RayCast3D _cursor;
[Export] [Export]
private Node3D _cursorPoint; private Node3D _cursorPoint;
private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut; private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
[Export] [Export]
private PackedScene _test_building; private PackedScene _test_building;
[Export] [Export]
private TextureProgressBar _nuke, _pr, _kash; private TextureProgressBar _nuke, _pr, _kash;
[Export] [Export]
private Label _chatter; private Label _chatter;
[Export] [Export]
private AudioStreamPlayer _sndChtr, _sndBtn; private AudioStreamPlayer _sndChtr, _sndBtn;
[Export] [Export]
private Timer _tmrChtr; private Timer _tmrChtr;
private float Nuke { get => (float)_nuke.Value; set => _nuke.Value = value; } private float Nuke { get => (float)_nuke.Value; set => _nuke.Value = value; }
private float PR { get => (float)_pr.Value; set => _pr.Value = value; } private float PR { get => (float)_pr.Value; set => _pr.Value = value; }
private float Kash { get => (float)_kash.Value; set => _kash.Value = value; } private float Kash { get => (float)_kash.Value; set => _kash.Value = value; }
private string Chatter private string Chatter
{ {
get => _chatter.Get("text").ToString(); set get => _chatter.Get("text").ToString(); set
{ {
if (!(bool)_tmrChtr.Get("is_stopped") && value != "") if (!(bool)_tmrChtr.Get("is_stopped") && value != "")
_sndChtr.Play(); _sndChtr.Play();
_chatter.Set("text", value); _chatter.Set("text", value);
_tmrChtr.Start(); _tmrChtr.Start();
} }
} }
public Node3D CurrentBuilding { get; set; } public Node3D CurrentBuilding { get; set; }
public override void _Ready() public override void _Ready()
{ {
//for debugging TODO: Remove //for debugging TODO: Remove
game_manager.CurrentState = game_manager.State.Building; game_manager.CurrentState = game_manager.State.Building;
if (_test_building != null) if (_test_building != null)
{ {
CurrentBuilding = _test_building.Instantiate<Node3D>(); CurrentBuilding = _test_building.Instantiate<Node3D>();
GD.Print(CurrentBuilding); GD.Print(CurrentBuilding);
GetTree().Root.CallDeferred("add_child", CurrentBuilding); GetTree().Root.CallDeferred("add_child", CurrentBuilding);
} }
_tmrChtr.Start(); _tmrChtr.Start();
_tmrChtr.Timeout += () => Chatter = ""; _tmrChtr.Timeout += () => Chatter = "";
} }
public override void _Process(double delta) public override void _Process(double delta)
{ {
Vector3 rot = this.Rotation; Vector3 rot = this.Rotation;
bool zin = true, zout = true; bool zin = true, zout = true;
if (Input.IsActionPressed("CamNorth")) if (Input.IsActionPressed("CamNorth"))
_mUp = true; _mUp = true;
if (Input.IsActionPressed("CamSouth")) if (Input.IsActionPressed("CamSouth"))
_mDown = true; _mDown = true;
if (Input.IsActionPressed("CamEast")) if (Input.IsActionPressed("CamEast"))
_mRight = true; _mRight = true;
if (Input.IsActionPressed("CamWest")) if (Input.IsActionPressed("CamWest"))
_mLeft = true; _mLeft = true;
this.Rotation -= rot; this.Rotation -= rot;
if (this.Position.Y < 5) if (this.Position.Y < 5)
zin = false; zin = false;
else if (this.Position.Y > 45) else if (this.Position.Y > 45)
zout = false; zout = false;
if (_mLeft && this.Position.X > -30) if (_mLeft && this.Position.X > -30)
this.Translate(new Vector3((float)-delta * 10, 0, 0)); this.Translate(new Vector3((float)-delta * 10, 0, 0));
if (_mRight && this.Position.X < 30) if (_mRight && this.Position.X < 30)
this.Translate(new Vector3((float)delta * 10, 0, 0)); this.Translate(new Vector3((float)delta * 10, 0, 0));
if (_mUp && this.Position.Z > -25) if (_mUp && this.Position.Z > -25)
this.Translate(new Vector3(0, 0, (float)-delta * 10)); this.Translate(new Vector3(0, 0, (float)-delta * 10));
if (_mDown && this.Position.Z < 25) if (_mDown && this.Position.Z < 25)
this.Translate(new Vector3(0, 0, (float)delta * 10)); this.Translate(new Vector3(0, 0, (float)delta * 10));
this.Rotation += rot; this.Rotation += rot;
if (_wIn && zin) if (_wIn && zin)
this.Translate(new Vector3(0, 0, (float)-delta * 10)); this.Translate(new Vector3(0, 0, (float)-delta * 10));
if (_wOut && zout) if (_wOut && zout)
this.Translate(new Vector3(0, 0, (float)delta * 10)); this.Translate(new Vector3(0, 0, (float)delta * 10));
_con.Set("text", this.Position); _con.Set("text", this.Position);
if (_cursor != null && _cursorPoint != null) if (_cursor != null && _cursorPoint != null)
{ {
//Get the collision with map and change its X and Z value to always be in the center of a tile //Get the collision with map and change its X and Z value to always be in the center of a tile
Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint(); Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint();
_cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString(); _cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString();
_cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2); _cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2);
if (game_manager.CurrentState == game_manager.State.Building) if (game_manager.CurrentState == game_manager.State.Building)
HandleBuilding(); HandleBuilding();
} }
} }
public override void _Input(InputEvent @event) public override void _Input(InputEvent @event)
{ {
_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false; _mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
if (@event is InputEventMouseMotion mouse) if (@event is InputEventMouseMotion mouse)
{ {
Vector2 vec = mouse.Position; Vector2 vec = mouse.Position;
if (vec.X < 5) if (vec.X < 5)
_mLeft = true; _mLeft = true;
else if (vec.X > 1915) else if (vec.X > 1915)
_mRight = true; _mRight = true;
if (vec.Y < 20) if (vec.Y < 20)
_mUp = true; _mUp = true;
else if (vec.Y > 1060) else if (vec.Y > 1060)
_mDown = true; _mDown = true;
_mousePosLabel.Text = "Mouse position: " + vec.ToString(); _mousePosLabel.Text = "Mouse position: " + vec.ToString();
_cursor.Position = new Vector3( _cursor.Position = new Vector3(
(vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000, (vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000,
-((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000) -((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000)
, 0 , 0
); );
} }
else if (@event is InputEventMouseButton mousebtn) else if (@event is InputEventMouseButton mousebtn)
{ {
if (mousebtn.ButtonIndex == MouseButton.WheelUp) if (mousebtn.ButtonIndex == MouseButton.WheelUp)
_wIn = true; _wIn = true;
else if (mousebtn.ButtonIndex == MouseButton.WheelDown) else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
_wOut = true; _wOut = true;
} }
} }
public void HandleBuilding() public void HandleBuilding()
{ {
if (CurrentBuilding != null) if (CurrentBuilding != null)
{ {
CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition; CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition;
if (Input.IsActionJustPressed("build")) if (Input.IsActionJustPressed("build"))
{ {
Node3D tempBuilding = (Node3D)CurrentBuilding.Duplicate(); Node3D tempBuilding = (Node3D)CurrentBuilding.Duplicate();
GetTree().Root.CallDeferred("add_child", tempBuilding); GetTree().Root.CallDeferred("add_child", tempBuilding);
} }
} }
} }
} }