This commit is contained in:
MarcEricMartel 2023-06-11 11:23:38 -04:00
parent 979172f0e2
commit 7250ee17c8
7 changed files with 23 additions and 17 deletions

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@ -1,9 +1,9 @@
[gd_scene load_steps=8 format=3 uid="uid://cbs0x36e3ranm"]
[ext_resource type="MeshLibrary" uid="uid://dwo1m72yajrb1" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
[ext_resource type="MeshLibrary" uid="uid://bo7ir5us230sa" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
[ext_resource type="PackedScene" uid="uid://b5gb5paiupum" path="res://player/player.tscn" id="2_ojnju"]
[ext_resource type="PackedScene" uid="uid://2pw0p13lcklv" path="res://buildings/kash_buildings/factory.tscn" id="3_08gdj"]
[ext_resource type="AudioStream" uid="uid://byo1w5vecks0m" path="res://music/jazz.ogg" id="3_brvx4"]
[ext_resource type="AudioStream" uid="uid://bba7tiqty57ek" path="res://music/jazz.ogg" id="3_brvx4"]
[ext_resource type="PackedScene" uid="uid://c2casdi4d2o3j" path="res://shaders/water_plane.tscn" id="3_ga7wg"]
[sub_resource type="Environment" id="Environment_lo4sd"]

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@ -28,8 +28,8 @@ public partial class start_game_menu : Control {
case _state.START:
Error = "";
_single.Set("visible", true);
_localMulti.Set("visible", true);
_LANMulti.Set("visible", true);
//_localMulti.Set("visible", true);
//_LANMulti.Set("visible", true);
_cancel.Set("visible", false);
_yes.Set("visible", false);
_no.Set("visible", false);
@ -42,8 +42,8 @@ public partial class start_game_menu : Control {
case _state.LAN:
Error = "";
_single.Set("visible", false);
_localMulti.Set("visible", false);
_LANMulti.Set("visible", false);
//_localMulti.Set("visible", false);
//_LANMulti.Set("visible", false);
_cancel.Set("visible", true);
_yes.Set("visible", false);
_no.Set("visible", false);
@ -56,8 +56,8 @@ public partial class start_game_menu : Control {
case _state.QUIT:
Error = "Are you sure you want to quit?";
_single.Set("visible", false);
_localMulti.Set("visible", false);
_LANMulti.Set("visible", false);
//_localMulti.Set("visible", false);
//_LANMulti.Set("visible", false);
_cancel.Set("visible", false);
_yes.Set("visible", true);
_no.Set("visible", true);
@ -70,8 +70,8 @@ public partial class start_game_menu : Control {
case _state.HOST:
Error = "Waiting for peer to join...";
_single.Set("visible", false);
_localMulti.Set("visible", false);
_LANMulti.Set("visible", false);
//_localMulti.Set("visible", false);
//_LANMulti.Set("visible", false);
_cancel.Set("visible", true);
_yes.Set("visible", false);
_no.Set("visible", false);
@ -84,8 +84,8 @@ public partial class start_game_menu : Control {
case _state.JOIN:
Error = "Waiting for server...";
_single.Set("visible", false);
_localMulti.Set("visible", false);
_LANMulti.Set("visible", false);
//_localMulti.Set("visible", false);
//_LANMulti.Set("visible", false);
_cancel.Set("visible", true);
_yes.Set("visible", false);
_no.Set("visible", false);
@ -103,8 +103,8 @@ public partial class start_game_menu : Control {
// Called when the node enters the scene tree for the first time.
public override void _Ready() {
_single = GetNode<Button>(_path + "Btn_Single");
_localMulti = GetNode<Button>(_path + "Btn_LocalMulti");
_LANMulti = GetNode<Button>(_path + "Btn_LANMulti");
//_localMulti = GetNode<Button>(_path + "Btn_LocalMulti");
//_LANMulti = GetNode<Button>(_path + "Btn_LANMulti");
_cancel = GetNode<Button>(_path + "Btn_Cancel");
_quit = GetNode<Button>(_path + "Btn_Quit");
_yes = GetNode<Button>(_path + "Btn_Yes");
@ -115,8 +115,8 @@ public partial class start_game_menu : Control {
_ip = GetNode<LineEdit>(_path + "txt_IP");
_lip = GetNode<Label>(_path + "lbl_IP");
_single.Pressed += () => startGame(_gameType.SINGLE);
_localMulti.Pressed += () => startGame(_gameType.LOCAL);
_LANMulti.Pressed += () => State = _state.LAN;
//_localMulti.Pressed += () => startGame(_gameType.LOCAL);
//_LANMulti.Pressed += () => State = _state.LAN;
_host.Pressed += () => setupLANMultiGame();
_join.Pressed += () => setupLANMultiGame(false);
_quit.Pressed += () => State = _state.QUIT;

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@ -46,6 +46,7 @@ text = "Single Player
"
[node name="Btn_LocalMulti" type="Button" parent="."]
visible = false
layout_mode = 0
offset_left = 863.0
offset_top = 672.0
@ -54,6 +55,7 @@ offset_bottom = 703.0
text = "Local Multiplayer"
[node name="Btn_LANMulti" type="Button" parent="."]
visible = false
layout_mode = 0
offset_left = 1097.0
offset_top = 670.0

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@ -1,6 +1,8 @@
[gd_scene load_steps=19 format=3 uid="uid://b5gb5paiupum"]
[gd_scene load_steps=21 format=3 uid="uid://b5gb5paiupum"]
[ext_resource type="Script" path="res://player/player.cs" id="1_of2l4"]
[ext_resource type="AudioStream" uid="uid://dye3nhm41yk6r" path="res://audio/chatter.wav" id="2_sa1qd"]
[ext_resource type="AudioStream" uid="uid://c8dcqkmytnyay" path="res://audio/btn.wav" id="3_00x5l"]
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_1ejpb"]
frustum_near = 0.032
@ -205,8 +207,10 @@ label_settings = SubResource("LabelSettings_pws5q")
autowrap_mode = 3
[node name="snd_Chatter" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_sa1qd")
[node name="snd_Button" type="AudioStreamPlayer" parent="."]
stream = ExtResource("3_00x5l")
[node name="tmr_Chatter" type="Timer" parent="."]
wait_time = 3.0