MENNU
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@@ -28,8 +28,8 @@ public partial class start_game_menu : Control {
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case _state.START:
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Error = "";
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_single.Set("visible", true);
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_localMulti.Set("visible", true);
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_LANMulti.Set("visible", true);
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//_localMulti.Set("visible", true);
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//_LANMulti.Set("visible", true);
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_cancel.Set("visible", false);
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_yes.Set("visible", false);
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_no.Set("visible", false);
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@@ -42,8 +42,8 @@ public partial class start_game_menu : Control {
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case _state.LAN:
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Error = "";
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_single.Set("visible", false);
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_localMulti.Set("visible", false);
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_LANMulti.Set("visible", false);
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//_localMulti.Set("visible", false);
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//_LANMulti.Set("visible", false);
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_cancel.Set("visible", true);
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_yes.Set("visible", false);
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_no.Set("visible", false);
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@@ -56,8 +56,8 @@ public partial class start_game_menu : Control {
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case _state.QUIT:
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Error = "Are you sure you want to quit?";
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_single.Set("visible", false);
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_localMulti.Set("visible", false);
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_LANMulti.Set("visible", false);
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//_localMulti.Set("visible", false);
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//_LANMulti.Set("visible", false);
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_cancel.Set("visible", false);
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_yes.Set("visible", true);
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_no.Set("visible", true);
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@@ -70,8 +70,8 @@ public partial class start_game_menu : Control {
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case _state.HOST:
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Error = "Waiting for peer to join...";
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_single.Set("visible", false);
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_localMulti.Set("visible", false);
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_LANMulti.Set("visible", false);
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//_localMulti.Set("visible", false);
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//_LANMulti.Set("visible", false);
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_cancel.Set("visible", true);
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_yes.Set("visible", false);
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_no.Set("visible", false);
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@@ -84,8 +84,8 @@ public partial class start_game_menu : Control {
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case _state.JOIN:
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Error = "Waiting for server...";
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_single.Set("visible", false);
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_localMulti.Set("visible", false);
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_LANMulti.Set("visible", false);
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//_localMulti.Set("visible", false);
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//_LANMulti.Set("visible", false);
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_cancel.Set("visible", true);
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_yes.Set("visible", false);
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_no.Set("visible", false);
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@@ -103,8 +103,8 @@ public partial class start_game_menu : Control {
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() {
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_single = GetNode<Button>(_path + "Btn_Single");
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_localMulti = GetNode<Button>(_path + "Btn_LocalMulti");
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_LANMulti = GetNode<Button>(_path + "Btn_LANMulti");
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//_localMulti = GetNode<Button>(_path + "Btn_LocalMulti");
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//_LANMulti = GetNode<Button>(_path + "Btn_LANMulti");
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_cancel = GetNode<Button>(_path + "Btn_Cancel");
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_quit = GetNode<Button>(_path + "Btn_Quit");
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_yes = GetNode<Button>(_path + "Btn_Yes");
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@@ -115,8 +115,8 @@ public partial class start_game_menu : Control {
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_ip = GetNode<LineEdit>(_path + "txt_IP");
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_lip = GetNode<Label>(_path + "lbl_IP");
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_single.Pressed += () => startGame(_gameType.SINGLE);
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_localMulti.Pressed += () => startGame(_gameType.LOCAL);
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_LANMulti.Pressed += () => State = _state.LAN;
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//_localMulti.Pressed += () => startGame(_gameType.LOCAL);
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//_LANMulti.Pressed += () => State = _state.LAN;
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_host.Pressed += () => setupLANMultiGame();
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_join.Pressed += () => setupLANMultiGame(false);
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_quit.Pressed += () => State = _state.QUIT;
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@@ -46,6 +46,7 @@ text = "Single Player
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"
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[node name="Btn_LocalMulti" type="Button" parent="."]
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visible = false
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layout_mode = 0
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offset_left = 863.0
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offset_top = 672.0
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@@ -54,6 +55,7 @@ offset_bottom = 703.0
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text = "Local Multiplayer"
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[node name="Btn_LANMulti" type="Button" parent="."]
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visible = false
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layout_mode = 0
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offset_left = 1097.0
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offset_top = 670.0
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