Come collision stuff and stuff aand stuff hahahah

This commit is contained in:
Victor Turgeon 2023-06-11 12:54:09 -04:00
parent 004ba54cc0
commit 5ccf6a12ea
8 changed files with 74 additions and 91 deletions

View File

@ -1,31 +1,57 @@
using Godot;
using System.Collections.Generic;
public partial class base_building : Node3D
{
[Export]
public Node3D BlocksNode { get; set; } = null;
private building_block[] _blocks = null;
private List<building_block> _blocks = null;
[Export]
public string DisplayName { get; set; } = "base_building";
[Export]
public int KashCost { get; set; } = 1;
public bool IsPlaced { get; set; } = false;
public bool IsPlaceable
{
get
{
if (_blocks == null || _blocks.Count < 1)
return false;
foreach (building_block block in _blocks)
if (!block.IsPlaceable)
return false;
return true;
}
}
public override void _Ready()
{
if (BlocksNode != null)
{
_blocks = new List<building_block>();
foreach (Node child in BlocksNode.GetChildren())
{
_blocks.Add((building_block)child);
}
}
}
public override void _Process(double delta)
{
// if (!IsPlaced)
//{
//if (IsPlaceable)
//{
////show green highlight
//}
//else
//{
////show red highlight
//}
//}
}
}

View File

@ -1,34 +1,18 @@
using Godot;
public enum TileTypes
{
NONE,
Grass,
Sand,
Water,
}
public partial class building_block : Node3D
{
[Export]
public RayCast3D _ray = null;
private RayCast3D _ground_ray;
[Export]
private TileTypes _compatible_tile = TileTypes.NONE;
private RayCast3D _collision_ray;
public bool IsPlaceable
{
get
{
if (_ray == null || _compatible_tile == TileTypes.NONE)
return false;
GodotObject collider = _ray.GetCollider();
GD.Print(collider);
if (collider == null)
return false;
return false;
return _collision_ray.GetCollider() == null && _ground_ray.GetCollider() != null && _ground_ray.GetCollider().GetType() == typeof(GridMap);
}
}
}

View File

@ -1,13 +1,34 @@
[gd_scene load_steps=3 format=3 uid="uid://m3lrwoup4i4r"]
[gd_scene load_steps=4 format=3 uid="uid://m3lrwoup4i4r"]
[ext_resource type="Script" path="res://buildings/building_block.cs" id="1_3ht4p"]
[ext_resource type="PackedScene" uid="uid://cdakee12nn8un" path="res://assets/meshes/highlights_grass.tscn" id="2_m6bs4"]
[node name="grass_block" type="Node3D" node_paths=PackedStringArray("_ray")]
[sub_resource type="BoxShape3D" id="BoxShape3D_gr51o"]
size = Vector3(1.8, 2, 1.8)
[node name="grass_block" type="Node3D" node_paths=PackedStringArray("_ground_ray", "_collision_ray")]
script = ExtResource("1_3ht4p")
_ray = NodePath("RayCast3D")
_compatible_tile = 1
_ground_ray = NodePath("Area3D/GroundCheck")
_collision_ray = NodePath("Area3D/AreaCast")
[node name="highlights-grass" parent="." instance=ExtResource("2_m6bs4")]
visible = false
[node name="RayCast3D" type="RayCast3D" parent="."]
[node name="Area3D" type="Area3D" parent="."]
collision_layer = 2
collision_mask = 0
monitoring = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("BoxShape3D_gr51o")
[node name="GroundCheck" type="RayCast3D" parent="Area3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.693845, 0)
[node name="AreaCast" type="RayCast3D" parent="Area3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.23187, 0)
collision_mask = 2
hit_from_inside = true
collide_with_areas = true
collide_with_bodies = false

View File

@ -1,13 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://dffhktks7ro6y"]
[ext_resource type="Script" path="res://buildings/building_block.cs" id="1_xuxw4"]
[ext_resource type="PackedScene" uid="uid://bea5tpiqs0m4b" path="res://assets/meshes/highlights_sand.tscn" id="2_pmjbb"]
[node name="sand_block" type="Node3D" node_paths=PackedStringArray("_ray")]
script = ExtResource("1_xuxw4")
_ray = NodePath("RayCast3D")
_compatible_tile = 2
[node name="highlights-sand" parent="." instance=ExtResource("2_pmjbb")]
[node name="RayCast3D" type="RayCast3D" parent="."]

View File

@ -1,13 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://b3jpnuj1suvcj"]
[ext_resource type="Script" path="res://buildings/building_block.cs" id="1_p3ylt"]
[ext_resource type="PackedScene" uid="uid://ds0lxspxtnkcp" path="res://assets/meshes/highlights-water.glb" id="2_53d7w"]
[node name="water_block" type="Node3D" node_paths=PackedStringArray("_ray")]
script = ExtResource("1_p3ylt")
_ray = NodePath("RayCast3D")
_compatible_tile = 3
[node name="highlights-water" parent="." instance=ExtResource("2_53d7w")]
[node name="RayCast3D" type="RayCast3D" parent="."]

View File

@ -47,7 +47,7 @@ public partial class player : Camera3D
}
}
public Node3D CurrentBuilding { get; set; }
public base_building CurrentBuilding { get; set; }
public override void _Ready()
{
@ -55,8 +55,7 @@ public partial class player : Camera3D
game_manager.CurrentState = game_manager.State.Building;
if (_test_building != null)
{
CurrentBuilding = _test_building.Instantiate<Node3D>();
GD.Print(CurrentBuilding);
CurrentBuilding = _test_building.Instantiate<base_building>();
GetTree().Root.CallDeferred("add_child", CurrentBuilding);
}
@ -156,9 +155,12 @@ public partial class player : Camera3D
if (Input.IsActionJustPressed("build"))
{
Node3D tempBuilding = (Node3D)CurrentBuilding.Duplicate();
if (CurrentBuilding.IsPlaceable)
{
base_building tempBuilding = (base_building)CurrentBuilding.Duplicate();
GetTree().Root.CallDeferred("add_child", tempBuilding);
}
}
}
}
}

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=19 format=3 uid="uid://b5gb5paiupum"]
[gd_scene load_steps=18 format=3 uid="uid://b5gb5paiupum"]
[ext_resource type="Script" path="res://player/player.cs" id="1_of2l4"]
@ -63,10 +63,7 @@ height = 255
[sub_resource type="SphereMesh" id="SphereMesh_mtv4x"]
[sub_resource type="LabelSettings" id="LabelSettings_pws5q"]
font_size = 28
[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash", "_chatter", "_sndChtr", "_sndBtn", "_tmrChtr")]
[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash")]
attributes = SubResource("CameraAttributesPhysical_1ejpb")
script = ExtResource("1_of2l4")
_con = NodePath("Debug info/Label")
@ -77,13 +74,8 @@ _cursorPoint = NodePath("cursorPoint")
_nuke = NodePath("NukeBar")
_pr = NodePath("PrBar")
_kash = NodePath("KashBar")
_chatter = NodePath("lbl_Chatter")
_sndChtr = NodePath("snd_Chatter")
_sndBtn = NodePath("snd_Button")
_tmrChtr = NodePath("tmr_Chatter")
[node name="Debug info" type="Control" parent="."]
visible = false
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
@ -194,19 +186,3 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2)
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
mesh = SubResource("SphereMesh_mtv4x")
skeleton = NodePath("../..")
[node name="lbl_Chatter" type="Label" parent="."]
offset_left = 314.0
offset_top = 270.0
offset_right = 756.0
offset_bottom = 513.0
text = "CHATTER"
label_settings = SubResource("LabelSettings_pws5q")
autowrap_mode = 3
[node name="snd_Chatter" type="AudioStreamPlayer" parent="."]
[node name="snd_Button" type="AudioStreamPlayer" parent="."]
[node name="tmr_Chatter" type="Timer" parent="."]
wait_time = 3.0

View File

@ -15,12 +15,6 @@ run/main_scene="res://menu/start_game_menu.tscn"
config/features=PackedStringArray("4.0", "C#", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/mode=3
[dotnet]
project/assembly_name="Mad"
@ -57,6 +51,12 @@ build={
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":66,"key_label":0,"unicode":98,"echo":false,"script":null)
]
}
rotate={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"pressed":false,"double_click":false,"script":null)
]
}
[rendering]