Come collision stuff and stuff aand stuff hahahah
This commit is contained in:
@@ -1,31 +1,57 @@
|
||||
using Godot;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public partial class base_building : Node3D
|
||||
{
|
||||
[Export]
|
||||
public Node3D BlocksNode { get; set; } = null;
|
||||
private building_block[] _blocks = null;
|
||||
private List<building_block> _blocks = null;
|
||||
|
||||
[Export]
|
||||
public string DisplayName { get; set; } = "base_building";
|
||||
[Export]
|
||||
public int KashCost { get; set; } = 1;
|
||||
public bool IsPlaced { get; set; } = false;
|
||||
|
||||
public bool IsPlaceable
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
if (_blocks == null || _blocks.Count < 1)
|
||||
return false;
|
||||
|
||||
foreach (building_block block in _blocks)
|
||||
if (!block.IsPlaceable)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
if (BlocksNode != null)
|
||||
{
|
||||
|
||||
_blocks = new List<building_block>();
|
||||
foreach (Node child in BlocksNode.GetChildren())
|
||||
{
|
||||
_blocks.Add((building_block)child);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
// if (!IsPlaced)
|
||||
//{
|
||||
//if (IsPlaceable)
|
||||
//{
|
||||
////show green highlight
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
////show red highlight
|
||||
//}
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
@@ -1,34 +1,18 @@
|
||||
using Godot;
|
||||
public enum TileTypes
|
||||
{
|
||||
NONE,
|
||||
Grass,
|
||||
Sand,
|
||||
Water,
|
||||
}
|
||||
|
||||
|
||||
public partial class building_block : Node3D
|
||||
{
|
||||
[Export]
|
||||
public RayCast3D _ray = null;
|
||||
|
||||
private RayCast3D _ground_ray;
|
||||
[Export]
|
||||
private TileTypes _compatible_tile = TileTypes.NONE;
|
||||
private RayCast3D _collision_ray;
|
||||
|
||||
public bool IsPlaceable
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_ray == null || _compatible_tile == TileTypes.NONE)
|
||||
return false;
|
||||
|
||||
GodotObject collider = _ray.GetCollider();
|
||||
GD.Print(collider);
|
||||
|
||||
if (collider == null)
|
||||
return false;
|
||||
|
||||
return false;
|
||||
return _collision_ray.GetCollider() == null && _ground_ray.GetCollider() != null && _ground_ray.GetCollider().GetType() == typeof(GridMap);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,13 +1,34 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://m3lrwoup4i4r"]
|
||||
[gd_scene load_steps=4 format=3 uid="uid://m3lrwoup4i4r"]
|
||||
|
||||
[ext_resource type="Script" path="res://buildings/building_block.cs" id="1_3ht4p"]
|
||||
[ext_resource type="PackedScene" uid="uid://cdakee12nn8un" path="res://assets/meshes/highlights_grass.tscn" id="2_m6bs4"]
|
||||
|
||||
[node name="grass_block" type="Node3D" node_paths=PackedStringArray("_ray")]
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_gr51o"]
|
||||
size = Vector3(1.8, 2, 1.8)
|
||||
|
||||
[node name="grass_block" type="Node3D" node_paths=PackedStringArray("_ground_ray", "_collision_ray")]
|
||||
script = ExtResource("1_3ht4p")
|
||||
_ray = NodePath("RayCast3D")
|
||||
_compatible_tile = 1
|
||||
_ground_ray = NodePath("Area3D/GroundCheck")
|
||||
_collision_ray = NodePath("Area3D/AreaCast")
|
||||
|
||||
[node name="highlights-grass" parent="." instance=ExtResource("2_m6bs4")]
|
||||
visible = false
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="."]
|
||||
[node name="Area3D" type="Area3D" parent="."]
|
||||
collision_layer = 2
|
||||
collision_mask = 0
|
||||
monitoring = false
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
shape = SubResource("BoxShape3D_gr51o")
|
||||
|
||||
[node name="GroundCheck" type="RayCast3D" parent="Area3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.693845, 0)
|
||||
|
||||
[node name="AreaCast" type="RayCast3D" parent="Area3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.23187, 0)
|
||||
collision_mask = 2
|
||||
hit_from_inside = true
|
||||
collide_with_areas = true
|
||||
collide_with_bodies = false
|
||||
|
@@ -1,13 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dffhktks7ro6y"]
|
||||
|
||||
[ext_resource type="Script" path="res://buildings/building_block.cs" id="1_xuxw4"]
|
||||
[ext_resource type="PackedScene" uid="uid://bea5tpiqs0m4b" path="res://assets/meshes/highlights_sand.tscn" id="2_pmjbb"]
|
||||
|
||||
[node name="sand_block" type="Node3D" node_paths=PackedStringArray("_ray")]
|
||||
script = ExtResource("1_xuxw4")
|
||||
_ray = NodePath("RayCast3D")
|
||||
_compatible_tile = 2
|
||||
|
||||
[node name="highlights-sand" parent="." instance=ExtResource("2_pmjbb")]
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="."]
|
@@ -1,13 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://b3jpnuj1suvcj"]
|
||||
|
||||
[ext_resource type="Script" path="res://buildings/building_block.cs" id="1_p3ylt"]
|
||||
[ext_resource type="PackedScene" uid="uid://ds0lxspxtnkcp" path="res://assets/meshes/highlights-water.glb" id="2_53d7w"]
|
||||
|
||||
[node name="water_block" type="Node3D" node_paths=PackedStringArray("_ray")]
|
||||
script = ExtResource("1_p3ylt")
|
||||
_ray = NodePath("RayCast3D")
|
||||
_compatible_tile = 3
|
||||
|
||||
[node name="highlights-water" parent="." instance=ExtResource("2_53d7w")]
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="."]
|
Reference in New Issue
Block a user