This commit is contained in:
MarcEricMartel 2023-06-11 14:06:43 -04:00
commit 441d033f53
20 changed files with 323 additions and 191 deletions

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@ -6,10 +6,7 @@
- https://www.youtube.com/watch?v=7L6ZUYj1hs8
## 3d Assets
- https://ace-spectre.itch.io/ps1-heavy-and-light-weapons-pack
- https://loafbrr.itch.io/small-apartment-block
- https://dripsone.itch.io/barrels-psx-low-poly
- https://t-allen-studios.itch.io/turret-pack-01
- https://davidoreilly.itch.io/everything-library-buildings
## Textures

BIN
assets/meshes/nuke.glb Normal file

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23
assets/meshes/nuke.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://py8i4xd737su"]
[ext_resource type="PackedScene" uid="uid://c1jm7opwb0i3l" path="res://assets/meshes/nuke.glb" id="1_c0u7n"]
[node name="nuke" instance=ExtResource("1_c0u7n")]
[node name="barrel" parent="." index="0"]
transform = Transform3D(13.841, 0, 1.81305, 0, 4.55649, 0, -1.81305, 0, 13.841, 0.425865, 0.923079, -2.34237)
[node name="barrel001" parent="." index="1"]
transform = Transform3D(-10.859, -4.22546e-07, -1.42244, 3.53092e-06, -1.3106, 2.30277e-07, -1.42244, -2.75573e-08, 10.859, 0.149696, 5.33207, -2.48934)
[node name="Sphere" parent="." index="2"]
transform = Transform3D(8.78036, 0, 0, 0, 7.04411, 0, 0, 0, 8.78036, 0.213692, 6.0137, -2.55096)
[node name="Sphere001" parent="." index="3"]
transform = Transform3D(7.77461, 0, 0, 0, 6.23723, 0, 0, 0, 7.77461, 0.213692, 7.40261, -2.55096)
[node name="Sphere002" parent="." index="4"]
transform = Transform3D(6.93864, 0, 0, 0, 5.56657, 0, 0, 0, 6.93864, 0.213692, 8.36782, -2.55096)
[node name="base018" parent="." index="5"]
transform = Transform3D(0.01, 0, 0, 0, -3.57628e-09, -0.000221213, 0, 0.01, -7.9112e-11, 0.572624, 6.1917, -2.18874)

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[gd_scene load_steps=2 format=3 uid="uid://cy2sb2tms48ir"]
[ext_resource type="PackedScene" uid="uid://b50ks0m7wbpwa" path="res://assets/meshes/radiotower.glb" id="1_ysm58"]
[node name="radiotower" instance=ExtResource("1_ysm58")]
[node name="base080" parent="." index="0"]
transform = Transform3D(0.01, 0, 0, 0, -3.57628e-09, -0.01, 0, 0.01, -3.57628e-09, 11.2953, 0.137924, -9.25926)
[node name="refl014" parent="." index="1"]
transform = Transform3D(0.01, 0, 0, 0, -3.57628e-09, -0.01, 0, 0.01, -3.57628e-09, 11.2953, 0.137924, -9.25926)
[node name="windowRefl062" parent="." index="2"]
transform = Transform3D(0.01, 0, 0, 0, -3.57628e-09, -0.01, 0, 0.01, -3.57628e-09, 11.2953, 0.137924, -9.25926)
[node name="base054" parent="." index="3"]
transform = Transform3D(0.01, 0, 0, 0, -3.04798e-09, -0.01, 0, 0.00852277, -3.57628e-09, -1.57031, 3.38902, 4.11092)
[node name="windowRefl037" parent="." index="4"]
transform = Transform3D(0.01, 0, 0, 0, -3.04798e-09, -0.01, 0, 0.00852277, -3.57628e-09, -1.57031, 3.38902, 4.11092)
[node name="base055" parent="." index="5"]
transform = Transform3D(0.01, 0, 0, 0, -3.04798e-09, -0.01, 0, 0.00852277, -3.57628e-09, -1.57031, 3.38902, 4.11092)
[node name="base056" parent="." index="6"]
transform = Transform3D(0.01, 0, 0, 0, -3.04798e-09, -0.01, 0, 0.00852277, -3.57628e-09, -1.57031, 3.38902, 4.11092)
[node name="windowRefl038" parent="." index="7"]
transform = Transform3D(0.01, 0, 0, 0, -3.04798e-09, -0.01, 0, 0.00852277, -3.57628e-09, -1.57031, 3.38902, 4.11092)
[node name="base057" parent="." index="8"]
transform = Transform3D(0.01, 0, 0, 0, -3.04798e-09, -0.01, 0, 0.00852277, -3.57628e-09, -1.57031, 3.38902, 4.11092)
[node name="base058" parent="." index="9"]
transform = Transform3D(0.01, 0, 0, 0, -3.04798e-09, -0.01, 0, 0.00852277, -3.57628e-09, -1.57031, 3.38902, 4.11092)
[node name="windowRefl039" parent="." index="10"]
transform = Transform3D(0.01, 0, 0, 0, -3.04798e-09, -0.01, 0, 0.00852277, -3.57628e-09, -1.57031, 3.38902, 4.11092)
[node name="base059" parent="." index="11"]
transform = Transform3D(0.01, 0, 0, 0, -3.04798e-09, -0.01, 0, 0.00852277, -3.57628e-09, -1.57031, 3.38902, 4.11092)
[node name="windowRefl040" parent="." index="12"]
transform = Transform3D(0.01, 0, 0, 0, -3.04798e-09, -0.01, 0, 0.00852277, -3.57628e-09, -1.57031, 3.38902, 4.11092)
[node name="DblSided" parent="." index="13"]
transform = Transform3D(0.01, 0, 0, 0, -3.57628e-09, -0.01, 0, 0.01, -3.57628e-09, -13.4613, 16.0958, 4.65294)

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@ -0,0 +1,30 @@
[gd_scene load_steps=4 format=3 uid="uid://bh6e2nxqswoqg"]
[ext_resource type="Script" path="res://buildings/arms_building.cs" id="1_wbsyl"]
[ext_resource type="PackedScene" uid="uid://py8i4xd737su" path="res://assets/meshes/nuke.tscn" id="2_upv26"]
[ext_resource type="PackedScene" uid="uid://m3lrwoup4i4r" path="res://buildings/grass_block.tscn" id="3_xrkoj"]
[node name="radiotower" type="Node3D" node_paths=PackedStringArray("BlocksNode")]
transform = Transform3D(-1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 0, 0, 0)
script = ExtResource("1_wbsyl")
Megaton = 10
ApprovalDrop = 5
BlocksNode = NodePath("blocks")
DisplayName = "Radio Tower"
KashCost = 30
[node name="nuke" parent="." instance=ExtResource("2_upv26")]
transform = Transform3D(0.119675, 0, 0, 0, 0.119675, 0, 0, 0, 0.119675, -1.0343, 0.45843, -0.638305)
[node name="blocks" type="Node3D" parent="."]
[node name="grass_block" parent="blocks" instance=ExtResource("3_xrkoj")]
[node name="grass_block2" parent="blocks" instance=ExtResource("3_xrkoj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0, -1.74846e-07)
[node name="grass_block3" parent="blocks" instance=ExtResource("3_xrkoj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.82782e-07, 0, -2)
[node name="grass_block4" parent="blocks" instance=ExtResource("3_xrkoj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0, -2)

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@ -1,31 +1,57 @@
using Godot;
using System.Collections.Generic;
public partial class base_building : Node3D
{
[Export]
public Node3D BlocksNode { get; set; } = null;
private building_block[] _blocks = null;
private List<building_block> _blocks = null;
[Export]
public string DisplayName { get; set; } = "base_building";
[Export]
public int KashCost { get; set; } = 1;
public bool IsPlaced { get; set; } = false;
public bool IsPlaceable
{
get
{
return false;
if (_blocks == null || _blocks.Count < 1)
return false;
foreach (building_block block in _blocks)
if (!block.IsPlaceable)
return false;
return true;
}
}
public override void _Ready()
{
if (BlocksNode != null)
{
_blocks = new List<building_block>();
foreach (Node child in BlocksNode.GetChildren())
{
_blocks.Add((building_block)child);
}
}
}
public override void _Process(double delta)
{
// if (!IsPlaced)
//{
//if (IsPlaceable)
//{
////show green highlight
//}
//else
//{
////show red highlight
//}
//}
}
}

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@ -1,34 +1,18 @@
using Godot;
public enum TileTypes
{
NONE,
Grass,
Sand,
Water,
}
public partial class building_block : Node3D
{
[Export]
public RayCast3D _ray = null;
private RayCast3D _ground_ray;
[Export]
private TileTypes _compatible_tile = TileTypes.NONE;
private RayCast3D _collision_ray;
public bool IsPlaceable
{
get
{
if (_ray == null || _compatible_tile == TileTypes.NONE)
return false;
GodotObject collider = _ray.GetCollider();
GD.Print(collider);
if (collider == null)
return false;
return false;
return _collision_ray.GetCollider() == null && _ground_ray.GetCollider() != null && _ground_ray.GetCollider().GetType() == typeof(GridMap);
}
}
}

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@ -1,13 +1,34 @@
[gd_scene load_steps=3 format=3 uid="uid://m3lrwoup4i4r"]
[gd_scene load_steps=4 format=3 uid="uid://m3lrwoup4i4r"]
[ext_resource type="Script" path="res://buildings/building_block.cs" id="1_3ht4p"]
[ext_resource type="PackedScene" uid="uid://cdakee12nn8un" path="res://assets/meshes/highlights_grass.tscn" id="2_m6bs4"]
[node name="grass_block" type="Node3D" node_paths=PackedStringArray("_ray")]
[sub_resource type="BoxShape3D" id="BoxShape3D_gr51o"]
size = Vector3(1.8, 2, 1.8)
[node name="grass_block" type="Node3D" node_paths=PackedStringArray("_ground_ray", "_collision_ray")]
script = ExtResource("1_3ht4p")
_ray = NodePath("RayCast3D")
_compatible_tile = 1
_ground_ray = NodePath("Area3D/GroundCheck")
_collision_ray = NodePath("Area3D/AreaCast")
[node name="highlights-grass" parent="." instance=ExtResource("2_m6bs4")]
visible = false
[node name="RayCast3D" type="RayCast3D" parent="."]
[node name="Area3D" type="Area3D" parent="."]
collision_layer = 2
collision_mask = 0
monitoring = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("BoxShape3D_gr51o")
[node name="GroundCheck" type="RayCast3D" parent="Area3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.693845, 0)
[node name="AreaCast" type="RayCast3D" parent="Area3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.23187, 0)
collision_mask = 2
hit_from_inside = true
collide_with_areas = true
collide_with_bodies = false

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@ -0,0 +1,26 @@
[gd_scene load_steps=4 format=3 uid="uid://b8f1n3hp1fdlm"]
[ext_resource type="Script" path="res://buildings/propaganda_building.cs" id="1_oo36g"]
[ext_resource type="PackedScene" uid="uid://cy2sb2tms48ir" path="res://assets/meshes/radiotower.tscn" id="2_4131e"]
[ext_resource type="PackedScene" uid="uid://m3lrwoup4i4r" path="res://buildings/grass_block.tscn" id="3_pn4dl"]
[node name="radiotower" type="Node3D" node_paths=PackedStringArray("BlocksNode")]
transform = Transform3D(-1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 0, 0, 0)
script = ExtResource("1_oo36g")
ApprovalGain = 10
BlocksNode = NodePath("blocks")
DisplayName = "Radio Tower"
KashCost = 5
[node name="mesh" parent="." instance=ExtResource("2_4131e")]
transform = Transform3D(0.0728245, 0, 0, 0, 0.107886, 0, 8.88178e-16, 0, 0.0995826, -0.758167, 0.0287335, -0.422459)
[node name="blocks" type="Node3D" parent="."]
[node name="grass_block" parent="blocks" instance=ExtResource("3_pn4dl")]
[node name="grass_block2" parent="blocks" instance=ExtResource("3_pn4dl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0, -1.74846e-07)
[node name="grass_block3" parent="blocks" instance=ExtResource("3_pn4dl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.82782e-07, 0, -2)

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@ -1,13 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://dffhktks7ro6y"]
[ext_resource type="Script" path="res://buildings/building_block.cs" id="1_xuxw4"]
[ext_resource type="PackedScene" uid="uid://bea5tpiqs0m4b" path="res://assets/meshes/highlights_sand.tscn" id="2_pmjbb"]
[node name="sand_block" type="Node3D" node_paths=PackedStringArray("_ray")]
script = ExtResource("1_xuxw4")
_ray = NodePath("RayCast3D")
_compatible_tile = 2
[node name="highlights-sand" parent="." instance=ExtResource("2_pmjbb")]
[node name="RayCast3D" type="RayCast3D" parent="."]

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@ -1,13 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://b3jpnuj1suvcj"]
[ext_resource type="Script" path="res://buildings/building_block.cs" id="1_p3ylt"]
[ext_resource type="PackedScene" uid="uid://ds0lxspxtnkcp" path="res://assets/meshes/highlights-water.glb" id="2_53d7w"]
[node name="water_block" type="Node3D" node_paths=PackedStringArray("_ray")]
script = ExtResource("1_p3ylt")
_ray = NodePath("RayCast3D")
_compatible_tile = 3
[node name="highlights-water" parent="." instance=ExtResource("2_53d7w")]
[node name="RayCast3D" type="RayCast3D" parent="."]

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@ -1,9 +1,9 @@
[gd_scene load_steps=8 format=3 uid="uid://cbs0x36e3ranm"]
[ext_resource type="MeshLibrary" uid="uid://bo7ir5us230sa" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
[ext_resource type="MeshLibrary" uid="uid://dwo1m72yajrb1" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
[ext_resource type="PackedScene" uid="uid://b5gb5paiupum" path="res://player/player.tscn" id="2_ojnju"]
[ext_resource type="PackedScene" uid="uid://2pw0p13lcklv" path="res://buildings/kash_buildings/factory.tscn" id="3_08gdj"]
[ext_resource type="AudioStream" uid="uid://bba7tiqty57ek" path="res://music/jazz.ogg" id="3_brvx4"]
[ext_resource type="AudioStream" uid="uid://byo1w5vecks0m" path="res://music/jazz.ogg" id="3_brvx4"]
[ext_resource type="PackedScene" uid="uid://c2casdi4d2o3j" path="res://shaders/water_plane.tscn" id="3_ga7wg"]
[sub_resource type="Environment" id="Environment_lo4sd"]

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@ -3,32 +3,31 @@ using System;
public partial class player : Camera3D
{
private const string _path = "/root/player/";
private const string _path = "/root/player/";
[Export]
private Label _con;
[Export]
private Label _mousePosLabel;
[Export]
private Label _cursorPosLabel;
[Export]
private RayCast3D _cursor;
[Export]
private Node3D _cursorPoint;
private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
[Export]
private Label _con;
[Export]
private Label _mousePosLabel;
[Export]
private Label _cursorPosLabel;
[Export]
private RayCast3D _cursor;
[Export]
private Node3D _cursorPoint;
private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
[Export]
private PackedScene _test_building;
[Export]
private PackedScene _test_building;
[Export]
private TextureProgressBar _nuke, _pr, _kash;
[Export]
private TextureProgressBar _nuke, _pr, _kash;
[Export]
private Label _chatter;
[Export]
private Label _chatter;
[Export]
private AudioStreamPlayer _sndChtr, _sndBtn;
[Export]
private AudioStreamPlayer _sndChtr, _sndBtn;
[Export]
private Timer _tmrChtr, _tmrCashGen;
@ -49,107 +48,104 @@ public partial class player : Camera3D
}
}
public Node3D CurrentBuilding { get; set; }
public override void _Ready()
{
//for debugging TODO: Remove
game_manager.CurrentState = game_manager.State.Building;
if (_test_building != null)
{
CurrentBuilding = _test_building.Instantiate<Node3D>();
GD.Print(CurrentBuilding);
public base_building CurrentBuilding { get; set; }
GetTree().Root.CallDeferred("add_child", CurrentBuilding);
}
_tmrChtr.Start();
_tmrChtr.Timeout += () => Chatter = "";
_tmrCashGen.Timeout += MakeMoney;
}
public override void _Ready()
{
//for debugging TODO: Remove
game_manager.CurrentState = game_manager.State.Building;
if (_test_building != null)
{
CurrentBuilding = _test_building.Instantiate<base_building>();
GetTree().Root.CallDeferred("add_child", CurrentBuilding);
}
_tmrChtr.Start();
_tmrChtr.Timeout += () => Chatter = "";
_tmrCashGen.Timeout += MakeMoney;
}
public override void _Process(double delta)
{
Vector3 rot = this.Rotation;
bool zin = true, zout = true;
public override void _Process(double delta)
{
Vector3 rot = this.Rotation;
bool zin = true, zout = true;
if (Input.IsActionPressed("CamNorth"))
_mUp = true;
if (Input.IsActionPressed("CamSouth"))
_mDown = true;
if (Input.IsActionPressed("CamEast"))
_mRight = true;
if (Input.IsActionPressed("CamWest"))
_mLeft = true;
if (Input.IsActionPressed("CamNorth"))
_mUp = true;
if (Input.IsActionPressed("CamSouth"))
_mDown = true;
if (Input.IsActionPressed("CamEast"))
_mRight = true;
if (Input.IsActionPressed("CamWest"))
_mLeft = true;
this.Rotation -= rot;
if (this.Position.Y < 5)
zin = false;
else if (this.Position.Y > 45)
zout = false;
if (_mLeft && this.Position.X > -30)
this.Translate(new Vector3((float)-delta * 10, 0, 0));
if (_mRight && this.Position.X < 30)
this.Translate(new Vector3((float)delta * 10, 0, 0));
if (_mUp && this.Position.Z > -25)
this.Translate(new Vector3(0, 0, (float)-delta * 10));
if (_mDown && this.Position.Z < 25)
this.Translate(new Vector3(0, 0, (float)delta * 10));
this.Rotation += rot;
this.Rotation -= rot;
if (this.Position.Y < 5)
zin = false;
else if (this.Position.Y > 45)
zout = false;
if (_mLeft && this.Position.X > -30)
this.Translate(new Vector3((float)-delta * 10, 0, 0));
if (_mRight && this.Position.X < 30)
this.Translate(new Vector3((float)delta * 10, 0, 0));
if (_mUp && this.Position.Z > -25)
this.Translate(new Vector3(0, 0, (float)-delta * 10));
if (_mDown && this.Position.Z < 25)
this.Translate(new Vector3(0, 0, (float)delta * 10));
this.Rotation += rot;
if (_wIn && zin)
this.Translate(new Vector3(0, 0, (float)-delta * 10));
if (_wOut && zout)
this.Translate(new Vector3(0, 0, (float)delta * 10));
if (_wIn && zin)
this.Translate(new Vector3(0, 0, (float)-delta * 10));
if (_wOut && zout)
this.Translate(new Vector3(0, 0, (float)delta * 10));
_con.Set("text", this.Position);
_con.Set("text", this.Position);
if (_cursor != null && _cursorPoint != null)
{
//Get the collision with map and change its X and Z value to always be in the center of a tile
Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint();
_cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString();
_cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2);
if (_cursor != null && _cursorPoint != null)
{
//Get the collision with map and change its X and Z value to always be in the center of a tile
Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint();
_cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString();
_cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2);
if (game_manager.CurrentState == game_manager.State.Building)
HandleBuilding();
}
}
if (game_manager.CurrentState == game_manager.State.Building)
HandleBuilding();
}
}
public override void _Input(InputEvent @event)
{
_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
public override void _Input(InputEvent @event)
{
_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
if (@event is InputEventMouseMotion mouse)
{
Vector2 vec = mouse.Position;
if (vec.X < 5)
_mLeft = true;
else if (vec.X > 1915)
_mRight = true;
if (vec.Y < 20)
_mUp = true;
else if (vec.Y > 1060)
_mDown = true;
if (@event is InputEventMouseMotion mouse)
{
Vector2 vec = mouse.Position;
if (vec.X < 5)
_mLeft = true;
else if (vec.X > 1915)
_mRight = true;
if (vec.Y < 20)
_mUp = true;
else if (vec.Y > 1060)
_mDown = true;
_mousePosLabel.Text = "Mouse position: " + vec.ToString();
_mousePosLabel.Text = "Mouse position: " + vec.ToString();
_cursor.Position = new Vector3(
(vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000,
-((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000)
, 0
);
}
else if (@event is InputEventMouseButton mousebtn)
{
if (mousebtn.ButtonIndex == MouseButton.WheelUp)
_wIn = true;
else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
_wOut = true;
}
}
_cursor.Position = new Vector3(
(vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000,
-((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000)
, 0
);
}
else if (@event is InputEventMouseButton mousebtn)
{
if (mousebtn.ButtonIndex == MouseButton.WheelUp)
_wIn = true;
else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
_wOut = true;
}
private void CheckGame() {
bool gameover = false;
@ -183,17 +179,26 @@ public partial class player : Camera3D
CheckGame();
}
public void HandleBuilding()
{
if (CurrentBuilding != null)
{
CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition;
if (Input.IsActionJustPressed("build"))
{
Node3D tempBuilding = (Node3D)CurrentBuilding.Duplicate();
GetTree().Root.CallDeferred("add_child", tempBuilding);
}
}
}
public void HandleBuilding()
{
if (CurrentBuilding != null)
{
CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition;
if (Input.IsActionJustPressed("rotate"))
{
CurrentBuilding.RotateY(Mathf.DegToRad(90));
}
if (Input.IsActionJustPressed("build"))
{
if (CurrentBuilding.IsPlaceable)
{
base_building tempBuilding = (base_building)CurrentBuilding.Duplicate();
GetTree().Root.CallDeferred("add_child", tempBuilding);
}
}
}
}
}

View File

@ -1,8 +1,6 @@
[gd_scene load_steps=21 format=3 uid="uid://b5gb5paiupum"]
[gd_scene load_steps=18 format=3 uid="uid://b5gb5paiupum"]
[ext_resource type="Script" path="res://player/player.cs" id="1_of2l4"]
[ext_resource type="AudioStream" uid="uid://dye3nhm41yk6r" path="res://audio/chatter.wav" id="2_sa1qd"]
[ext_resource type="AudioStream" uid="uid://c8dcqkmytnyay" path="res://audio/btn.wav" id="3_00x5l"]
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_1ejpb"]
frustum_near = 0.032
@ -69,6 +67,7 @@ height = 255
font_size = 28
[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash", "_chatter", "_sndChtr", "_sndBtn", "_tmrChtr", "_tmrCashGen")]
attributes = SubResource("CameraAttributesPhysical_1ejpb")
script = ExtResource("1_of2l4")
_con = NodePath("Debug info/Label")
@ -86,7 +85,6 @@ _tmrChtr = NodePath("tmr_Chatter")
_tmrCashGen = NodePath("tmr_kash")
[node name="Debug info" type="Control" parent="."]
visible = false
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
@ -226,3 +224,4 @@ one_shot = true
[node name="tmr_kash" type="Timer" parent="."]
autostart = true

View File

@ -15,12 +15,6 @@ run/main_scene="res://menu/start_game_menu.tscn"
config/features=PackedStringArray("4.0", "C#", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/mode=3
[dotnet]
project/assembly_name="Mad"
@ -57,6 +51,12 @@ build={
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":66,"key_label":0,"unicode":98,"echo":false,"script":null)
]
}
rotate={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"pressed":false,"double_click":false,"script":null)
]
}
[rendering]

View File

@ -9,7 +9,7 @@ uniform sampler2D texture_normal2;
uniform sampler2D texture_image;
uniform vec2 wave_direction = vec2(2.0,0.0);
uniform vec2 wave_direction2 = vec2(0.0,1.0);
uniform float time_scale : hint_range(0.0, 0.2, 0.005) = 0.005;
uniform float time_scale : hint_range(0.0, 0.2, 0.005) = 0.0;
float fresnel(float amount, vec3 normal, vec3 view){
return pow((1.0 - clamp(dot(normalize(normal), normalize(view)),0.0,1.0)),amount);

View File

@ -38,7 +38,7 @@ shader_parameter/metallic = 0.0
shader_parameter/roughness = 0.02
shader_parameter/wave_direction = Vector2(2, 0)
shader_parameter/wave_direction2 = Vector2(0, 1)
shader_parameter/time_scale = 0.025
shader_parameter/time_scale = 0.005
shader_parameter/texture_normal = SubResource("NoiseTexture2D_ntr7e")
shader_parameter/texture_normal2 = SubResource("NoiseTexture2D_wvpl0")
shader_parameter/texture_image = ExtResource("2_83coh")