endings
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b1f0df2633
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@ -1,10 +1,10 @@
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[gd_scene load_steps=10 format=3 uid="uid://4tym1auav4yv"]
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[ext_resource type="Script" path="res://menu/start_game_menu.cs" id="1_0k2xm"]
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[ext_resource type="Texture2D" uid="uid://bd7j1ug5gs26w" path="res://images/mushroom_cloud001.webp" id="2_aky60"]
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[ext_resource type="AudioStream" uid="uid://co52ygvp3wcra" path="res://music/I Feel Grunge (Slow).wav" id="2_yw57x"]
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[ext_resource type="AudioStream" uid="uid://ds7ec1n3pytnr" path="res://audio/btn.wav" id="4_fx2mk"]
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[ext_resource type="AudioStream" uid="uid://cg78xtngxrjlg" path="res://audio/dot.wav" id="5_y8gc7"]
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[ext_resource type="Texture2D" uid="uid://b44vs2lwgnh37" path="res://images/mushroom_cloud001.webp" id="2_aky60"]
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[ext_resource type="AudioStream" uid="uid://ckg5eypyrhidg" path="res://music/I Feel Grunge (Slow).wav" id="2_yw57x"]
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[ext_resource type="AudioStream" uid="uid://c8dcqkmytnyay" path="res://audio/btn.wav" id="4_fx2mk"]
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[ext_resource type="AudioStream" uid="uid://dja6tipmq1m8l" path="res://audio/dot.wav" id="5_y8gc7"]
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[sub_resource type="LabelSettings" id="LabelSettings_n38oc"]
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font_size = 290
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@ -215,22 +215,21 @@ public partial class player : Camera3D
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_wOut = true;
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}
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}
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private void CheckGame()
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{
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bool gameover = false;
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private void CheckGame() {
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if (PR <= 0)
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gameover = true;
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End("res://endings/revolution.tscn");
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else if (Nukes >= 100)
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{
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_btnEnd.Disabled = false;
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_btnEnd.Pressed += () => { _sndBtn.Play(); Nuke(); };
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_btnEnd.Pressed += () => { _sndBtn.Play(); End("res://endings/mad.tscn"); };
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Chatter = "You can destroy your enemy, you have the nuclear capacity."
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}
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if (GameTime <= 0)
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gameover = true;
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if (gameover)
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Chatter = "Game Over.";
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if (GameTime < 0)
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if (Nukes >= 100)
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End("res://endings/coldwar.tscn");
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else if (Nukes == 0)
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End("res://endings/peace.tscn");
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else End("res://endings/gotnuked.tscn");
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}
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public void BuildBuilding(int price, int pr, int nukes, int kashFlow = 0)
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@ -316,10 +315,10 @@ public partial class player : Camera3D
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}
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}
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public void Nuke()
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public void End(string scene)
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{
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var scene = GD.Load<PackedScene>("res://endings/mad.tscn");
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var scene = GD.Load<PackedScene>(scene);
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var instance = scene.Instantiate();
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GetNode<Node>("/root/").AddChild(instance);
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this.GetParent().QueueFree();
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