This commit is contained in:
Victor Turgeon 2023-06-11 10:49:16 -04:00
commit 19b5075a3a
6 changed files with 137 additions and 124 deletions

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@ -1,10 +1,12 @@
[gd_scene load_steps=6 format=3 uid="uid://cbs0x36e3ranm"] [gd_scene load_steps=8 format=3 uid="uid://cbs0x36e3ranm"]
[ext_resource type="MeshLibrary" uid="uid://dwo1m72yajrb1" path="res://assets/tilesets/tileset.tres" id="1_l447d"] [ext_resource type="MeshLibrary" uid="uid://dwo1m72yajrb1" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
[ext_resource type="PackedScene" uid="uid://b5gb5paiupum" path="res://player/player.tscn" id="2_ojnju"] [ext_resource type="PackedScene" uid="uid://b5gb5paiupum" path="res://player/player.tscn" id="2_ojnju"]
[ext_resource type="PackedScene" uid="uid://2pw0p13lcklv" path="res://buildings/kash_buildings/factory.tscn" id="3_08gdj"]
[ext_resource type="AudioStream" uid="uid://byo1w5vecks0m" path="res://music/jazz.ogg" id="3_brvx4"]
[ext_resource type="PackedScene" uid="uid://c2casdi4d2o3j" path="res://shaders/water_plane.tscn" id="3_ga7wg"] [ext_resource type="PackedScene" uid="uid://c2casdi4d2o3j" path="res://shaders/water_plane.tscn" id="3_ga7wg"]
[sub_resource type="Environment" id="Environment_i4emf"] [sub_resource type="Environment" id="Environment_lo4sd"]
ambient_light_source = 3 ambient_light_source = 3
ambient_light_color = Color(0.54902, 0.815686, 0.964706, 1) ambient_light_color = Color(0.54902, 0.815686, 0.964706, 1)
ssao_radius = 11.01 ssao_radius = 11.01
@ -29,7 +31,7 @@ adjustment_brightness = 1.1
adjustment_contrast = 1.25 adjustment_contrast = 1.25
adjustment_saturation = 0.8 adjustment_saturation = 0.8
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_rja1c"] [sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_5s8jn"]
[node name="test_level" type="Node3D"] [node name="test_level" type="Node3D"]
@ -44,8 +46,16 @@ data = {
metadata/_editor_floor_ = Vector3(0, 0, 0) metadata/_editor_floor_ = Vector3(0, 0, 0)
[node name="player" parent="." instance=ExtResource("2_ojnju")] [node name="player" parent="." instance=ExtResource("2_ojnju")]
transform = Transform3D(1, 0, 0, 0, 0.494109, 0.8694, 0, -0.8694, 0.494109, -3.70665, 40.1006, 20.9216) transform = Transform3D(1, 0, 0, 0, 0.388867, 0.921294, 0, -0.921294, 0.388867, -1.19974, 40.1006, 13.3341)
attributes = null
current = true current = true
fov = 37.8493
near = 0.032
_test_building = ExtResource("3_08gdj")
[node name="Music" type="AudioStreamPlayer" parent="."]
stream = ExtResource("3_brvx4")
autoplay = true
[node name="water_plane" parent="." instance=ExtResource("3_ga7wg")] [node name="water_plane" parent="." instance=ExtResource("3_ga7wg")]
transform = Transform3D(227.061, 0, -196.07, 0, 300, 0, 196.07, 0, 227.061, 0, 0.257405, 0) transform = Transform3D(227.061, 0, -196.07, 0, 300, 0, 196.07, 0, 227.061, 0, 0.257405, 0)
@ -58,5 +68,5 @@ light_volumetric_fog_energy = 1.74
light_angular_distance = 5.2 light_angular_distance = 5.2
[node name="WorldEnvironment" type="WorldEnvironment" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_i4emf") environment = SubResource("Environment_lo4sd")
camera_attributes = SubResource("CameraAttributesPhysical_rja1c") camera_attributes = SubResource("CameraAttributesPhysical_5s8jn")

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@ -1,6 +1,7 @@
[gd_scene load_steps=6 format=3 uid="uid://4tym1auav4yv"] [gd_scene load_steps=7 format=3 uid="uid://4tym1auav4yv"]
[ext_resource type="Script" path="res://menu/start_game_menu.cs" id="1_0k2xm"] [ext_resource type="Script" path="res://menu/start_game_menu.cs" id="1_0k2xm"]
[ext_resource type="AudioStream" uid="uid://ckg5eypyrhidg" path="res://music/I Feel Grunge (Slow).wav" id="2_yw57x"]
[sub_resource type="LabelSettings" id="LabelSettings_n38oc"] [sub_resource type="LabelSettings" id="LabelSettings_n38oc"]
font_size = 290 font_size = 290
@ -143,3 +144,7 @@ offset_bottom = -461.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
horizontal_alignment = 1 horizontal_alignment = 1
[node name="Music" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_yw57x")
autoplay = true

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@ -3,140 +3,140 @@ using System;
public partial class player : Camera3D public partial class player : Camera3D
{ {
private const string _path = "/root/player/"; private const string _path = "/root/player/";
//private Camera3D _cam; //private Camera3D _cam;
[Export] [Export]
private Label _con; private Label _con;
[Export] [Export]
private Label _mousePosLabel; private Label _mousePosLabel;
[Export] [Export]
private Label _cursorPosLabel; private Label _cursorPosLabel;
[Export] [Export]
private RayCast3D _cursor; private RayCast3D _cursor;
[Export] [Export]
private Node3D _cursorPoint; private Node3D _cursorPoint;
private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut; private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
[Export] [Export]
private PackedScene _test_building; private PackedScene _test_building;
[Export] [Export]
private TextureProgressBar _nuke, _pr, _kash; private TextureProgressBar _nuke, _pr, _kash;
private float Nuke { get => (float)_nuke.Value; set => _nuke.Value = value; } private float Nuke { get => (float)_nuke.Value; set => _nuke.Value = value; }
private float PR { get => (float)_pr.Value; set => _pr.Value = value; } private float PR { get => (float)_pr.Value; set => _pr.Value = value; }
private float Kash { get => (float)_kash.Value; set => _kash.Value = value; } private float Kash { get => (float)_kash.Value; set => _kash.Value = value; }
public Node3D CurrentBuilding { get; set; } public Node3D CurrentBuilding { get; set; }
public override void _Ready() public override void _Ready()
{ {
//for debugging TODO: Remove //for debugging TODO: Remove
game_manager.CurrentState = game_manager.State.Building; game_manager.CurrentState = game_manager.State.Building;
if (_test_building != null) if (_test_building != null)
{ {
CurrentBuilding = _test_building.Instantiate<Node3D>(); CurrentBuilding = _test_building.Instantiate<Node3D>();
GD.Print(CurrentBuilding); GD.Print(CurrentBuilding);
GetTree().Root.CallDeferred("add_child", CurrentBuilding); GetTree().Root.CallDeferred("add_child", CurrentBuilding);
} }
} }
public override void _Process(double delta) public override void _Process(double delta)
{ {
Vector3 rot = this.Rotation; Vector3 rot = this.Rotation;
bool zin = true, zout = true; bool zin = true, zout = true;
if (Input.IsActionPressed("CamNorth")) if (Input.IsActionPressed("CamNorth"))
_mUp = true; _mUp = true;
if (Input.IsActionPressed("CamSouth")) if (Input.IsActionPressed("CamSouth"))
_mDown = true; _mDown = true;
if (Input.IsActionPressed("CamEast")) if (Input.IsActionPressed("CamEast"))
_mRight = true; _mRight = true;
if (Input.IsActionPressed("CamWest")) if (Input.IsActionPressed("CamWest"))
_mLeft = true; _mLeft = true;
this.Rotation -= rot; this.Rotation -= rot;
if (this.Position.Y < 5) if (this.Position.Y < 5)
zin = false; zin = false;
else if (this.Position.Y > 45) else if (this.Position.Y > 45)
zout = false; zout = false;
if (_mLeft && this.Position.X > -30) if (_mLeft && this.Position.X > -30)
this.Translate(new Vector3((float)-delta * 10, 0, 0)); this.Translate(new Vector3((float)-delta * 10, 0, 0));
if (_mRight && this.Position.X < 30) if (_mRight && this.Position.X < 30)
this.Translate(new Vector3((float)delta * 10, 0, 0)); this.Translate(new Vector3((float)delta * 10, 0, 0));
if (_mUp && this.Position.Z > -25) if (_mUp && this.Position.Z > -25)
this.Translate(new Vector3(0, 0, (float)-delta * 10)); this.Translate(new Vector3(0, 0, (float)-delta * 10));
if (_mDown && this.Position.Z < 25) if (_mDown && this.Position.Z < 25)
this.Translate(new Vector3(0, 0, (float)delta * 10)); this.Translate(new Vector3(0, 0, (float)delta * 10));
this.Rotation += rot; this.Rotation += rot;
if (_wIn && zin) if (_wIn && zin)
this.Translate(new Vector3(0, 0, (float)-delta * 10)); this.Translate(new Vector3(0, 0, (float)-delta * 10));
if (_wOut && zout) if (_wOut && zout)
this.Translate(new Vector3(0, 0, (float)delta * 10)); this.Translate(new Vector3(0, 0, (float)delta * 10));
_con.Set("text", this.Position); _con.Set("text", this.Position);
if (_cursor != null && _cursorPoint != null) if (_cursor != null && _cursorPoint != null)
{ {
//Get the collision with map and change its X and Z value to always be in the center of a tile //Get the collision with map and change its X and Z value to always be in the center of a tile
Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint(); Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint();
_cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString(); _cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString();
_cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, collisionVector.Y + 0.1f, collisionVector.Z - collisionVector.Z % 2); _cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, collisionVector.Y + 0.1f, collisionVector.Z - collisionVector.Z % 2);
if (game_manager.CurrentState == game_manager.State.Building) if (game_manager.CurrentState == game_manager.State.Building)
HandleBuilding(); HandleBuilding();
} }
} }
public override void _Input(InputEvent @event) public override void _Input(InputEvent @event)
{ {
_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false; _mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
if (@event is InputEventMouseMotion mouse) if (@event is InputEventMouseMotion mouse)
{ {
Vector2 vec = mouse.Position; Vector2 vec = mouse.Position;
if (vec.X < 5) if (vec.X < 5)
_mLeft = true; _mLeft = true;
else if (vec.X > 1915) else if (vec.X > 1915)
_mRight = true; _mRight = true;
if (vec.Y < 20) if (vec.Y < 20)
_mUp = true; _mUp = true;
else if (vec.Y > 1060) else if (vec.Y > 1060)
_mDown = true; _mDown = true;
_mousePosLabel.Text = "Mouse position: " + vec.ToString(); _mousePosLabel.Text = "Mouse position: " + vec.ToString();
_cursor.Position = new Vector3( _cursor.Position = new Vector3(
(vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 700, (vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 700,
-((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 700) -((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 700)
, 0 , 0
); );
} }
else if (@event is InputEventMouseButton mousebtn) else if (@event is InputEventMouseButton mousebtn)
{ {
if (mousebtn.ButtonIndex == MouseButton.WheelUp) if (mousebtn.ButtonIndex == MouseButton.WheelUp)
_wIn = true; _wIn = true;
else if (mousebtn.ButtonIndex == MouseButton.WheelDown) else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
_wOut = true; _wOut = true;
} }
} }
public void HandleBuilding() public void HandleBuilding()
{ {
if (CurrentBuilding != null) if (CurrentBuilding != null)
{ {
CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition; CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition;
if (Input.IsActionJustPressed("build")) if (Input.IsActionJustPressed("build"))
{ {
Node3D tempBuilding = (Node3D)CurrentBuilding.Duplicate(); Node3D tempBuilding = (Node3D)CurrentBuilding.Duplicate();
GetTree().Root.CallDeferred("add_child", tempBuilding); GetTree().Root.CallDeferred("add_child", tempBuilding);
} }
} }
} }
} }

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@ -1,7 +1,6 @@
[gd_scene load_steps=19 format=3 uid="uid://b5gb5paiupum"] [gd_scene load_steps=18 format=3 uid="uid://b5gb5paiupum"]
[ext_resource type="Script" path="res://player/player.cs" id="1_of2l4"] [ext_resource type="Script" path="res://player/player.cs" id="1_of2l4"]
[ext_resource type="PackedScene" uid="uid://2pw0p13lcklv" path="res://buildings/kash_buildings/factory.tscn" id="2_mspwe"]
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_1ejpb"] [sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_1ejpb"]
frustum_near = 0.032 frustum_near = 0.032
@ -72,7 +71,6 @@ _mousePosLabel = NodePath("Debug info/mousePos")
_cursorPosLabel = NodePath("Debug info/cursorPointPos") _cursorPosLabel = NodePath("Debug info/cursorPointPos")
_cursor = NodePath("cursor") _cursor = NodePath("cursor")
_cursorPoint = NodePath("cursorPoint") _cursorPoint = NodePath("cursorPoint")
_test_building = ExtResource("2_mspwe")
_nuke = NodePath("NukeBar") _nuke = NodePath("NukeBar")
_pr = NodePath("PrBar") _pr = NodePath("PrBar")
_kash = NodePath("KashBar") _kash = NodePath("KashBar")