Update start_game_menu.cs
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parent
f86013b117
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0c6838e710
@ -2,7 +2,7 @@ using Godot;
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using System;
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public partial class start_game_menu : Control {
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enum _state { START, LAN, HOST, QUIT };
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enum _state { START, LAN, HOST, JOIN, QUIT };
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enum _gameType { SINGLE, LOCAL, LAN };
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private _state _currState = _state.START;
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@ -81,6 +81,20 @@ public partial class start_game_menu : Control {
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_ip.Set("visible", false);
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_lip.Set("visible", false);
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break;
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case _state.JOIN:
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Error = "Waiting for server...";
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_single.Set("visible", false);
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_localMulti.Set("visible", false);
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_LANMulti.Set("visible", false);
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_cancel.Set("visible", true);
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_yes.Set("visible", false);
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_no.Set("visible", false);
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_join.Set("visible", false);
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_host.Set("visible", false);
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_quit.Set("visible", false);
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_ip.Set("visible", false);
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_lip.Set("visible", false);
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break;
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default: return;
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}
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_currState = value;
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@ -112,7 +126,7 @@ public partial class start_game_menu : Control {
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State = _state.START;
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}
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private void startGame(_gameType type) {
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private void startGame(_gameType type, long id = 0) {
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switch (type) {
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case _gameType.SINGLE:
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@ -121,7 +135,7 @@ public partial class start_game_menu : Control {
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break;
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case _gameType.LAN:
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Error = "YIPPE! " + id.ToString();
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break;
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default: return;
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}
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@ -133,9 +147,8 @@ public partial class start_game_menu : Control {
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ENetMultiplayerPeer peer = new ENetMultiplayerPeer();
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peer.CreateServer(666, 2);
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Multiplayer.MultiplayerPeer = peer;
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peer.PeerConnected += (long id) => startGame(_gameType.LAN, id);
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State = _state.HOST;
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startGame(_gameType.LAN);
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}
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else {
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string ip = _ip.Get("text").ToString();
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@ -158,8 +171,7 @@ public partial class start_game_menu : Control {
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ENetMultiplayerPeer peer = new ENetMultiplayerPeer();
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peer.CreateClient(ip, 666);
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Multiplayer.MultiplayerPeer = peer;
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startGame(_gameType.LAN);
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State = _state.JOIN;
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}
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}
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}
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