Neutvoorking Mennu
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@ -1,9 +1,9 @@
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using Godot;
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using System;
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public partial class start_game_menu : Control
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{
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enum _state { START, LAN, QUIT };
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public partial class start_game_menu : Control {
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enum _state { START, LAN, HOST, QUIT };
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enum _gameType { SINGLE, LOCAL, LAN };
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private _state _currState = _state.START;
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@ -67,6 +67,21 @@ public partial class start_game_menu : Control
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_ip.Set("visible", false);
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_lip.Set("visible", false);
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break;
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case _state.HOST:
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Error = "Waiting for peer to join...";
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_single.Set("visible", false);
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_localMulti.Set("visible", false);
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_LANMulti.Set("visible", false);
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_cancel.Set("visible", true);
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_yes.Set("visible", false);
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_no.Set("visible", false);
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_join.Set("visible", false);
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_host.Set("visible", false);
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_quit.Set("visible", false);
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_ip.Set("visible", false);
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_lip.Set("visible", false);
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break;
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default: return;
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}
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_currState = value;
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}}
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@ -85,11 +100,11 @@ public partial class start_game_menu : Control
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_error = GetNode<Label>(_path + "lbl_err");
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_ip = GetNode<TextEdit>(_path + "txt_IP");
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_lip = GetNode<Label>(_path + "lbl_IP");
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_single.Pressed += () => startSingleGame();
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_localMulti.Pressed += () => startLocalMultiGame();
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_single.Pressed += () => startGame(_gameType.SINGLE);
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_localMulti.Pressed += () => startGame(_gameType.LOCAL);
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_LANMulti.Pressed += () => State = _state.LAN;
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_host.Pressed += () => startLANMultiGame();
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_join.Pressed += () => startLANMultiGame(false);
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_host.Pressed += () => setupLANMultiGame();
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_join.Pressed += () => setupLANMultiGame(false);
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_quit.Pressed += () => State = _state.QUIT;
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_cancel.Pressed += () => State = _state.START;
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_no.Pressed += () => State = _state.START;
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@ -100,34 +115,41 @@ public partial class start_game_menu : Control
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta){}
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private void startSingleGame() {
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private void startGame(_gameType type) {
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switch (type) {
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case _gameType.SINGLE:
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break;
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case _gameType.LOCAL:
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break;
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case _gameType.LAN:
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break;
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default: return;
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}
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}
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private void startLocalMultiGame() {
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}
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private void startLANMultiGame(bool isHost = true) {
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private void setupLANMultiGame(bool isHost = true) {
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const string ERR = "Invalid IP address.";
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if (isHost) {
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ENetMultiplayerPeer peer = new ENetMultiplayerPeer ();
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ENetMultiplayerPeer peer = new ENetMultiplayerPeer();
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peer.CreateServer(666, 2);
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Multiplayer.MultiplayerPeer = peer;
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State = _state.HOST;
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}
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else {
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string ip = _ip.Get("text").ToString();
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if (!ip.Contains('.')) {
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Error = ERR;
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return;
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}
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string[] ips = ip.Split('.');
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if (ips.Length != 4) {
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Error = ERR;
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return;
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}
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for (int x =0; x < 4; ++x) {
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int val = 0;
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if (!int.TryParse(ips[0], out val) || val < 0 || val > 255) {
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@ -135,8 +157,7 @@ public partial class start_game_menu : Control
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return;
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}
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}
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ENetMultiplayerPeer peer = new ENetMultiplayerPeer ();
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ENetMultiplayerPeer peer = new ENetMultiplayerPeer();
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peer.CreateClient(ip, 666);
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Multiplayer.MultiplayerPeer = peer;
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}
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