First_Person_Slapper/Materials/Glasse_Mat.tres
2022-10-12 13:59:09 -04:00

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[gd_resource type="SpatialMaterial" load_steps=2 format=2]
[ext_resource path="res://Textures/WeirdGlass_normalMap.jpeg" type="Texture" id=1]
[resource]
flags_transparent = true
params_diffuse_mode = 4
params_specular_mode = 3
albedo_color = Color( 0.392157, 0.980392, 0.996078, 0.0980392 )
metallic = 0.31
roughness = 0.0
normal_enabled = true
normal_scale = 0.05
normal_texture = ExtResource( 1 )