33 lines
664 B
GDScript
33 lines
664 B
GDScript
extends Spatial
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var enemycount = 1
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onready var NEXTSCENE = "res://Levels/Level07.tscn"
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onready var WinMess = $Messages/Win
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onready var EndTimer = $End
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onready var FirstTime = $Timer
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onready var Eye = $RayCast
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onready var player = $Player
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onready var balls = $"Player/HUD/PlayerLayer/ActualHUD/Balls"
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onready var rem = $"Player/HUD/PlayerLayer/ActualHUD/Remaining"
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func _ready():
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FirstTime.start()
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balls.hide()
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rem.hide()
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func _process(delta):
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Eye.look_at(player.transform.origin, Vector3.UP)
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func _on_Enemy_dying():
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enemycount -= 1
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if enemycount == 0:
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WinMess.show()
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EndTimer.start()
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func _on_Win_timeout():
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get_tree().change_scene(NEXTSCENE)
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