160 lines
4.2 KiB
Plaintext
160 lines
4.2 KiB
Plaintext
[gd_scene load_steps=10 format=2]
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[ext_resource path="res://SlapGauge.gd" type="Script" id=1]
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[ext_resource path="res://Start.gd" type="Script" id=2]
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[ext_resource path="res://fonts/TorontoSubwayRegular.ttf" type="DynamicFontData" id=3]
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[ext_resource path="res://Audio/menumusic.ogg" type="AudioStream" id=4]
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[sub_resource type="DynamicFont" id=4]
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size = 19
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outline_size = 2
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outline_color = Color( 0, 0, 0, 1 )
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use_mipmaps = true
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use_filter = true
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font_data = ExtResource( 3 )
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[sub_resource type="Theme" id=8]
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default_font = SubResource( 4 )
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[sub_resource type="Shader" id=6]
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code = "shader_type canvas_item;
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render_mode unshaded;
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uniform float fill;
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uniform float kill;
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uniform vec4 bkgcol = vec4(0.0, 0.0, 0.0, 0.3);
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uniform vec4 kilcol = vec4(0.5, 0.0, 0.0, 0.3);
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void fragment() {
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bool is = false;
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if (fill >= UV.x) {
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COLOR = vec4(UV.x,-UV.x + .5,-UV.x + 1.0,1.0);
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COLOR.rgb *= vec3(cos(UV.y * 2.0) / 1.5,cos(UV.y * 2.0) / 1.5,cos(UV.y * 2.0) / 1.5);
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is = true;
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if (kill >= UV.x)
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COLOR.rgb += vec3(0.1,0.1,0.1);
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}
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else if (UV.x > kill + 0.001)
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COLOR = kilcol;
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else COLOR = bkgcol;
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if ((UV.y < .2 || UV.y > 0.8) && (UV.x > kill + 0.001 || UV.x < kill - 0.001) && !is)
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COLOR.a = 0.05;
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}"
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[sub_resource type="ShaderMaterial" id=11]
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shader = SubResource( 6 )
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shader_param/fill = 0.0
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shader_param/kill = null
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shader_param/bkgcol = Plane( 0, 0, 0, 0.3 )
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shader_param/kilcol = Plane( 0.5, 0, 0, 0.3 )
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[sub_resource type="DynamicFont" id=7]
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size = 88
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outline_size = 5
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outline_color = Color( 0, 0, 0, 1 )
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use_filter = true
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font_data = ExtResource( 3 )
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[node name="HUD" type="CanvasLayer"]
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follow_viewport_enable = true
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[node name="PlayerLayer" type="CanvasLayer" parent="."]
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layer = 0
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[node name="Crosshair" type="ColorRect" parent="PlayerLayer"]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -3.0
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margin_top = -3.0
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margin_right = 3.0
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margin_bottom = 3.0
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rect_min_size = Vector2( 6, 6 )
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[node name="ActualHUD" type="Control" parent="PlayerLayer"]
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anchor_left = 0.037
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anchor_top = 0.914
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anchor_right = 0.037
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anchor_bottom = 0.916
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margin_right = 40.0
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margin_bottom = 40.0
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theme = SubResource( 8 )
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[node name="SlapGauge" type="ColorRect" parent="PlayerLayer/ActualHUD"]
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material = SubResource( 11 )
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margin_right = 291.36
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margin_bottom = 23.0
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script = ExtResource( 1 )
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[node name="SlapLabel" type="Label" parent="PlayerLayer/ActualHUD/SlapGauge"]
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modulate = Color( 1, 1, 1, 0.611765 )
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anchor_left = 12.662
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anchor_top = 7.324
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anchor_right = 12.662
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anchor_bottom = 7.324
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margin_left = -3683.2
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margin_top = -169.452
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margin_right = -3572.2
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margin_bottom = -137.452
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text = "Slap"
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[node name="MenuLayer" type="CanvasLayer" parent="."]
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layer = 2
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[node name="Start" type="Control" parent="MenuLayer"]
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pause_mode = 2
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visible = false
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margin_right = 40.0
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margin_bottom = 40.0
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theme = SubResource( 8 )
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script = ExtResource( 2 )
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[node name="Background" type="ColorRect" parent="MenuLayer/Start"]
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margin_left = -4.0
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margin_top = -8.0
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margin_right = 1927.0
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margin_bottom = 1085.0
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color = Color( 0.14902, 0.121569, 0.121569, 1 )
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[node name="Title" type="Label" parent="MenuLayer/Start"]
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margin_left = 532.0
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margin_top = 353.0
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margin_right = 1414.0
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margin_bottom = 455.0
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custom_fonts/font = SubResource( 7 )
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text = "FIRST PERSON SLAPPER"
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[node name="New Game" type="Button" parent="MenuLayer/Start"]
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margin_left = 886.0
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margin_top = 554.0
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margin_right = 1061.0
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margin_bottom = 598.0
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text = "New Game"
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[node name="Quit to Desktop" type="Button" parent="MenuLayer/Start"]
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margin_left = 887.0
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margin_top = 664.0
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margin_right = 1062.0
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margin_bottom = 708.0
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text = "Quit to Desktop"
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[node name="Quit Game" type="Button" parent="MenuLayer/Start"]
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margin_left = 887.0
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margin_top = 609.0
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margin_right = 1062.0
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margin_bottom = 653.0
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text = "Quit Game"
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[node name="MenuMusic" type="AudioStreamPlayer" parent="MenuLayer/Start"]
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stream = ExtResource( 4 )
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volume_db = 3.0
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[connection signal="pressed" from="MenuLayer/Start/New Game" to="MenuLayer/Start" method="_on_New_Game_pressed"]
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[connection signal="pressed" from="MenuLayer/Start/Quit to Desktop" to="MenuLayer/Start" method="_on_Quit_to_Desktop_Button_pressed"]
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[connection signal="pressed" from="MenuLayer/Start/Quit Game" to="MenuLayer/Start" method="_on_Quit_Game_pressed"]
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