35 lines
660 B
GDScript3
35 lines
660 B
GDScript3
extends Spatial
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var enemycount = 7
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onready var NEXTSCENE = "res://Scenes/End.tscn"
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onready var WinMess = $Messages/Win
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onready var EndTimer = $End
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onready var Eye = $RayCast
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onready var player = $Player
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onready var balls = $"Player/HUD/PlayerLayer/ActualHUD/Balls"
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func _ready():
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balls.text = String(enemycount)
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func _process(delta):
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Eye.look_at(player.transform.origin, Vector3.UP)
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func _on_Enemy_dying():
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enemycount -= 1
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balls.text = String(enemycount)
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if enemycount == 0:
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WinMess.show()
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EndTimer.start()
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func _on_Win_timeout():
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get_tree().change_scene(NEXTSCENE)
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