First_Person_Slapper/Levels/Level04.tscn
2022-10-12 19:46:50 -04:00

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[gd_scene load_steps=13 format=2]
[ext_resource path="res://Levels/Level04.gd" type="Script" id=1]
[ext_resource path="res://Scenes/InfoScreen.tscn" type="PackedScene" id=2]
[ext_resource path="res://Scenes/Enemy.tscn" type="PackedScene" id=3]
[ext_resource path="res://Materials/Glasse_Mat.tres" type="Material" id=4]
[ext_resource path="res://Player.tscn" type="PackedScene" id=5]
[ext_resource path="res://AllSkyFree_Skyboxes/Epic_BlueSunset_EquiRect_flat.png" type="Texture" id=6]
[ext_resource path="res://Materials/Bark_Mat.tres" type="Material" id=7]
[ext_resource path="res://fonts/TorontoSubwayRegular.ttf" type="DynamicFontData" id=8]
[ext_resource path="res://Audio/DiJazz.ogg" type="AudioStream" id=9]
[sub_resource type="DynamicFont" id=8]
size = 64
outline_size = 4
outline_color = Color( 0, 0, 0, 1 )
use_mipmaps = true
use_filter = true
font_data = ExtResource( 8 )
[sub_resource type="PanoramaSky" id=13]
panorama = ExtResource( 6 )
[sub_resource type="Environment" id=14]
background_mode = 2
background_sky = SubResource( 13 )
ambient_light_energy = 0.5
fog_color = Color( 0.305882, 0.372549, 0.52549, 1 )
fog_sun_color = Color( 0.901961, 0.803922, 0.752941, 1 )
fog_sun_amount = 1.0
fog_depth_begin = 98.8
fog_depth_end = 1444.5
fog_depth_curve = 0.466516
fog_transmit_enabled = true
fog_transmit_curve = 0.659754
fog_height_enabled = true
fog_height_min = 148.2
fog_height_max = -48.0
fog_height_curve = 4.59481
ssao_radius = 8.1
ssao_intensity = 4.3
ssao_radius2 = 40.7
ssao_intensity2 = 14.6
ssao_bias = 0.059
ssao_color = Color( 0.180392, 0.207843, 0.25098, 1 )
glow_enabled = true
glow_intensity = 1.86
glow_strength = 0.87
glow_bloom = 0.02
glow_hdr_threshold = 0.44
glow_bicubic_upscale = true
[node name="lvl4" type="Spatial"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.990751, 0 )
script = ExtResource( 1 )
[node name="CSGCombiner" type="CSGCombiner" parent="."]
transform = Transform( 1, 0, 0.000244346, 0, 1, 0, -0.000244346, 0, 1, 0, 0, 0 )
use_collision = true
[node name="CSGCylinder" type="CSGCylinder" parent="CSGCombiner"]
transform = Transform( 0.999999, 0, 0, 0, 1, 0, 0, 0, 0.999999, -0.000628059, -15.8918, 2.57037 )
radius = 4.46988
height = 13.8
material = ExtResource( 7 )
[node name="CSGCylinder2" type="CSGCylinder" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00225494, -22.3349, 9.22848 )
radius = 11.1679
material = ExtResource( 4 )
[node name="Player" parent="." instance=ExtResource( 5 )]
transform = Transform( 0.762555, 0, -0.646923, 0, 1, 0, 0.646923, 0, 0.762555, 1, -18.459, 13.673 )
[node name="Messages" type="Control" parent="."]
margin_right = 40.0
margin_bottom = 40.0
[node name="Win" type="Label" parent="Messages"]
visible = false
margin_left = 775.0
margin_top = 469.0
margin_right = 1187.0
margin_bottom = 627.0
custom_fonts/font = SubResource( 8 )
text = "You're Winner!"
[node name="End" type="Timer" parent="."]
wait_time = 3.0
[node name="Music" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 9 )
volume_db = -3.0
bus = "Music"
[node name="Enemy" parent="." instance=ExtResource( 3 )]
transform = Transform( 0.995641, 0, 0, 0, 0.995641, 0, 0, 0, 0.995641, -0.602382, -1.03448, 63.9683 )
[node name="Enemy2" parent="." instance=ExtResource( 3 )]
transform = Transform( 0.995641, 0, 0, 0, 0.995641, 0, 0, 0, 0.995641, -2.56828, 2.14224, 67.1581 )
[node name="Enemy3" parent="." instance=ExtResource( 3 )]
transform = Transform( 0.995641, 0, 0, 0, 0.995641, 0, 0, 0, 0.995641, 0.678814, -5.12805, 5.16266 )
[node name="Sun" type="DirectionalLight" parent="."]
transform = Transform( 0.707107, -0.353553, 0.612372, 0, 0.866025, 0.5, -0.707107, -0.353553, 0.612372, 7.99925, 6, 7.97141 )
[node name="WorldEnvironment_EpicBlueSky" type="WorldEnvironment" parent="."]
environment = SubResource( 14 )
[node name="InfoScreen" parent="." instance=ExtResource( 2 )]
transform = Transform( 1.23501, -0.634057, -1.43969, 0.163799, 1.87223, -0.68404, 1.56458, 0.304489, 1.20805, 10, -10, 5 )
text = "Quick Reminder:
You can't escape
Even in death
:)"
[connection signal="timeout" from="End" to="." method="_on_Win_timeout"]
[connection signal="dying" from="Enemy" to="." method="_on_Enemy_dying"]
[connection signal="dying" from="Enemy2" to="." method="_on_Enemy_dying"]
[connection signal="dying" from="Enemy3" to="." method="_on_Enemy_dying"]