25 lines
461 B
GDScript
25 lines
461 B
GDScript
extends Spatial
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var enemycount = 1
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onready var NEXTSCENE = "res://Levels/Level02.tscn"
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onready var WinMess = $Messages/Win
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onready var EndTimer = $End
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onready var balls = $"Player/HUD/PlayerLayer/ActualHUD/Balls"
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func _ready():
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balls.text = String(enemycount)
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func _on_Enemy_dying():
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enemycount -= 1
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balls.text = String(enemycount)
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if enemycount == 0:
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WinMess.show()
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EndTimer.start()
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func _on_Win_timeout():
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get_tree().change_scene(NEXTSCENE)
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