extends Spatial var enemycount = 1 onready var NEXTSCENE = "res://Levels/Level02.tscn" onready var WinMess = $Messages/Win onready var EndTimer = $End onready var balls = $"Player/HUD/PlayerLayer/ActualHUD/Balls" func _ready(): balls.text = String(enemycount) func _on_Enemy_dying(): enemycount -= 1 balls.text = String(enemycount) if enemycount == 0: WinMess.show() EndTimer.start() func _on_Win_timeout(): get_tree().change_scene(NEXTSCENE)