extends AudioStreamPlayer3D # Declare member variables here. Examples: # var a = 2 # var b = "text" var array = [ 21019, 54299, 81449, 107722, 133996, 158518 ] var currStep = 0 var rng = RandomNumberGenerator.new() # Called when the node enters the scene tree for the first time. func _ready(): rng.randomize() func PlayStep(): #self.stop() #currStep = rng.randi_range(0,4) #self.seek(currStep) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): #if (self.get_playback_position() >= currStep + 1): # self.stop() pass