[gd_scene load_steps=4 format=2] [ext_resource path="res://BlenderStuff/protoenemy.obj" type="ArrayMesh" id=1] [sub_resource type="BoxShape" id=1] [sub_resource type="BoxShape" id=2] [node name="Enemy" type="KinematicBody"] [node name="MeshInstance" type="MeshInstance" parent="."] mesh = ExtResource( 1 ) [node name="BodyCollision" type="CollisionShape" parent="."] transform = Transform( 0.914478, 0, 0, 0, 1.50713, 0, 0, 0, 0.383312, 0, 0.642072, 0 ) shape = SubResource( 1 ) [node name="Head" type="CollisionShape" parent="."] transform = Transform( 0.761117, 0, 0, 0, 1.04862, 0, 0, 0, 0.761117, 0, 3.5714, 0 ) shape = SubResource( 2 )