[gd_scene load_steps=7 format=2] [ext_resource path="res://Player.gd" type="Script" id=1] [ext_resource path="res://BlenderStuff/Hand/protohand.obj" type="ArrayMesh" id=2] [ext_resource path="res://Textures/kenney_prototype_textures/purple/texture_01.png" type="Texture" id=3] [sub_resource type="CapsuleShape" id=2] height = 3.0 [sub_resource type="CylinderShape" id=3] [sub_resource type="SpatialMaterial" id=4] albedo_texture = ExtResource( 3 ) uv1_triplanar = true [node name="Player" type="KinematicBody"] script = ExtResource( 1 ) [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 ) shape = SubResource( 2 ) [node name="Feet" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.49873, 0 ) shape = SubResource( 3 ) [node name="Head" type="Spatial" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.84218, 0 ) [node name="Camera" type="Camera" parent="Head"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.343071, -0.253136 ) [node name="Hand" type="MeshInstance" parent="Head"] transform = Transform( -0.178665, 0.385633, 0.029372, 0.386578, 0.177104, 0.0262457, 0.0115471, 0.0376592, -0.4242, 1.33036, -0.0718137, -2.73514 ) mesh = ExtResource( 2 ) skeleton = NodePath("../..") material/0 = SubResource( 4 ) [node name="GroundCheck" type="RayCast" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0 ) enabled = true cast_to = Vector3( 0, -1.5, 0 )