extends Spatial # Declare member variables here. Examples: # var a = 2 # var b = "text" onready var Enemies = [ $Enemy, $Enemy2 ] var isWinner = false # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): isWinner = true for Enemy in Enemies: if !Enemy.isDead: isWinner = false if isWinner: get_tree().quit()