[gd_scene load_steps=4 format=2] [ext_resource path="res://Textures/Custom/HAND02.png" type="Texture" id=1] [sub_resource type="SpatialMaterial" id=1] flags_transparent = true flags_unshaded = true params_billboard_mode = 2 params_billboard_keep_scale = true albedo_texture = ExtResource( 1 ) [sub_resource type="QuadMesh" id=2] material = SubResource( 1 ) [node name="Hand02" type="Spatial"] [node name="MeshInstance" type="MeshInstance" parent="."] mesh = SubResource( 2 )