[gd_resource type="SpatialMaterial" load_steps=4 format=2] [ext_resource path="res://Textures/Custom/ball_NormalMap.png" type="Texture" id=1] [ext_resource path="res://Textures/Custom/ball_Albedo.png" type="Texture" id=2] [ext_resource path="res://Materials/Black_Contour.tres" type="Material" id=3] [resource] next_pass = ExtResource( 3 ) params_diffuse_mode = 4 params_specular_mode = 3 albedo_texture = ExtResource( 2 ) metallic = 0.33 metallic_specular = 0.41 roughness = 0.47 normal_enabled = true normal_scale = 1.58 normal_texture = ExtResource( 1 ) uv1_scale = Vector3( 0.5, 1, 1 ) uv1_triplanar = true uv1_triplanar_sharpness = 0.307786 uv2_scale = Vector3( 0.5, 1, 1 ) uv2_triplanar = true uv2_triplanar_sharpness = 0.574349