Hell yeah
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04752f1ea7
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@ -26,3 +26,4 @@ func _on_Enemy_dying():
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func _on_Win_timeout():
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func _on_Win_timeout():
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get_tree().change_scene(NEXTSCENE)
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get_tree().change_scene(NEXTSCENE)
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@ -30,8 +30,8 @@ margin_right = 40.0
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margin_bottom = 40.0
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margin_bottom = 40.0
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[node name="ColorRect" type="ColorRect" parent="Control"]
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[node name="ColorRect" type="ColorRect" parent="Control"]
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margin_right = 1916.0
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margin_right = 1979.0
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margin_bottom = 1084.0
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margin_bottom = 1136.0
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color = Color( 0.109804, 0.054902, 0.054902, 1 )
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color = Color( 0.109804, 0.054902, 0.054902, 1 )
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[node name="Title" type="Label" parent="Control"]
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[node name="Title" type="Label" parent="Control"]
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4
Start.gd
4
Start.gd
@ -37,7 +37,9 @@ func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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func _on_Quit_to_Desktop_Button_pressed():
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func _on_Quit_to_Desktop_Button_pressed():
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get_tree().quit()
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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get_tree().paused = false
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get_tree().change_scene("res://Scenes/End.tscn")
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func _on_New_Game_pressed():
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func _on_New_Game_pressed():
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get_parent().hide()
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get_parent().hide()
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