Merge branch 'main' of https://github.com/MarcEricMartel/FirstPersonSlapper
This commit is contained in:
@@ -1,10 +1,9 @@
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[gd_scene load_steps=16 format=2]
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://Scripts/HitBox.gd" type="Script" id=1]
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[ext_resource path="res://Scenes/Enemy.gd" type="Script" id=2]
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[ext_resource path="res://Scripts/HurtBox.gd" type="Script" id=3]
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[ext_resource path="res://Materials/Ball_Mat.tres" type="Material" id=4]
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[ext_resource path="res://Materials/Black_Contour.tres" type="Material" id=5]
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[ext_resource path="res://Audio/boom.wav" type="AudioStream" id=7]
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[ext_resource path="res://Audio/80-s-clap.wav" type="AudioStream" id=8]
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[ext_resource path="res://Audio/MegaSlap.wav" type="AudioStream" id=9]
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@@ -18,7 +17,6 @@
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[sub_resource type="SphereShape" id=9]
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[sub_resource type="SpatialMaterial" id=13]
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next_pass = ExtResource( 5 )
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params_billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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23
Scenes/LevelTest.gd
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23
Scenes/LevelTest.gd
Normal file
@@ -0,0 +1,23 @@
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extends Spatial
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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onready var Enemies = [ $Enemy, $Enemy2 ]
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var isWinner = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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isWinner = true
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for Enemy in Enemies:
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if !Enemy.isDead:
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isWinner = false
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if isWinner:
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get_tree().quit()
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118
Scenes/LevelTest.tscn
Normal file
118
Scenes/LevelTest.tscn
Normal file
@@ -0,0 +1,118 @@
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://Textures/kenney_prototype_textures/red/texture_01.png" type="Texture" id=1]
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[ext_resource path="res://Textures/kenney_prototype_textures/orange/texture_01.png" type="Texture" id=2]
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[ext_resource path="res://Scenes/Enemy.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Textures/kenney_prototype_textures/green/texture_01.png" type="Texture" id=4]
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[ext_resource path="res://Player.tscn" type="PackedScene" id=5]
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[ext_resource path="res://AllSkyFree_Skyboxes/Epic_BlueSunset_EquiRect_flat.png" type="Texture" id=6]
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[ext_resource path="res://Scenes/LevelTest.gd" type="Script" id=7]
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[sub_resource type="SpatialMaterial" id=1]
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albedo_texture = ExtResource( 2 )
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[sub_resource type="SpatialMaterial" id=2]
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albedo_texture = ExtResource( 4 )
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[sub_resource type="SpatialMaterial" id=3]
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albedo_texture = ExtResource( 4 )
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[sub_resource type="SpatialMaterial" id=4]
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albedo_texture = ExtResource( 1 )
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[sub_resource type="SpatialMaterial" id=5]
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albedo_texture = ExtResource( 1 )
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[sub_resource type="PanoramaSky" id=6]
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panorama = ExtResource( 6 )
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[sub_resource type="Environment" id=7]
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background_mode = 2
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background_sky = SubResource( 6 )
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ambient_light_energy = 0.67
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fog_enabled = true
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fog_color = Color( 0.305882, 0.372549, 0.52549, 1 )
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fog_sun_color = Color( 0.901961, 0.803922, 0.752941, 1 )
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fog_sun_amount = 1.0
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fog_depth_begin = 98.8
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fog_depth_end = 1444.5
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fog_depth_curve = 0.466516
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fog_transmit_enabled = true
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fog_transmit_curve = 0.659754
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fog_height_enabled = true
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fog_height_min = 148.2
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fog_height_max = -48.0
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fog_height_curve = 4.59481
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ssao_radius = 8.1
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ssao_intensity = 4.3
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ssao_radius2 = 40.7
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ssao_intensity2 = 14.6
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ssao_bias = 0.059
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ssao_color = Color( 0.180392, 0.207843, 0.25098, 1 )
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glow_enabled = true
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glow_intensity = 1.86
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glow_strength = 0.87
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glow_bloom = 0.02
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glow_hdr_threshold = 0.44
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glow_bicubic_upscale = true
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[node name="Spatial" type="Spatial"]
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script = ExtResource( 7 )
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[node name="CSGCombiner" type="CSGCombiner" parent="."]
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transform = Transform( 1, 0, 0.000244346, 0, 1, 0, -0.000244346, 0, 1, 0, 0, 0 )
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use_collision = true
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[node name="CSGBox" type="CSGBox" parent="CSGCombiner"]
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width = 18.2596
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depth = 80.7948
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material = SubResource( 1 )
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[node name="CSGBox2" type="CSGBox" parent="CSGCombiner"]
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transform = Transform( 0.997184, 0, -0.0749961, 0, 1, 0, 0.0749961, 0, 0.997184, 6.91614, 4.27048, -0.0257568 )
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width = 2.86909
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height = 6.65734
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depth = 80.5573
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material = SubResource( 2 )
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[node name="CSGBox3" type="CSGBox" parent="CSGCombiner"]
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transform = Transform( 0.99821, 0, 0.0598116, 0, 1, 0, -0.0598116, 0, 0.99821, -7.83423, 4.01678, 0.380192 )
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width = 2.86909
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height = 6.65734
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depth = 80.5573
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material = SubResource( 3 )
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[node name="CSGBox4" type="CSGBox" parent="CSGCombiner"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0489336, 2.37517, -39.3407 )
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width = 20.8555
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height = 10.0608
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material = SubResource( 4 )
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[node name="CSGBox5" type="CSGBox" parent="CSGCombiner"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.3921, -0.351473, -0.361702 )
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height = 15.2222
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material = SubResource( 5 )
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[node name="Player" parent="." instance=ExtResource( 5 )]
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transform = Transform( -0.997569, 0, -0.0696868, 0, 1, 0, 0.0696868, 0, -0.997569, 0.792524, 4.26204, -33.907 )
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[node name="Enemy" parent="." instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.311301, 5.60897, -25.7954 )
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[node name="Enemy2" parent="." instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.950571, 4.64411, 34.8337 )
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[node name="WorldEnvironment_EpicBlueSky" type="WorldEnvironment" parent="."]
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environment = SubResource( 7 )
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[node name="DirectionalLight_EpicBlueSky" type="DirectionalLight" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.849579, 0.527461, 0, -0.527461, 0.849579, 0, 26.5368, 0 )
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light_color = Color( 1, 0.924276, 0.869018, 1 )
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light_specular = 1.0
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shadow_enabled = true
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.72831, 0.357922, 0.584342, 0.224814, -0.930353, 0.289658, 0.647319, -0.0795927, -0.758052, -51.5559, 23.8185, -5.9078 )
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light_energy = 1.734
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light_indirect_energy = 3.789
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light_specular = 0.499
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