Compteur
This commit is contained in:
@@ -6,14 +6,15 @@ onready var NEXTSCENE = "res://Levels/Level02.tscn"
|
||||
onready var WinMess = $Messages/Win
|
||||
onready var EndTimer = $End
|
||||
|
||||
onready var HUD = $"Player/HUD/MenuLayer/Start"
|
||||
onready var balls = $"Player/HUD/PlayerLayer/ActualHUD/Balls"
|
||||
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
balls.text = String(enemycount)
|
||||
|
||||
|
||||
func _on_Enemy_dying():
|
||||
enemycount -= 1
|
||||
balls.text = String(enemycount)
|
||||
if enemycount == 0:
|
||||
WinMess.show()
|
||||
EndTimer.start()
|
||||
|
@@ -10,19 +10,19 @@ onready var NEXTSCENE = "res://Levels/Level03.tscn"
|
||||
onready var WinMess = $Messages/Win
|
||||
onready var EndTimer = $End
|
||||
|
||||
onready var HUD = $"Player/HUD/MenuLayer/Start"
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
onready var balls = $"Player/HUD/PlayerLayer/ActualHUD/Balls"
|
||||
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
balls.text = String(enemycount)
|
||||
|
||||
|
||||
func _on_Enemy_dying():
|
||||
enemycount -= 1
|
||||
balls.text = String(enemycount)
|
||||
if enemycount == 0:
|
||||
WinMess.show()
|
||||
EndTimer.start()
|
||||
|
||||
|
||||
func _on_Win_timeout():
|
||||
get_tree().change_scene(NEXTSCENE)
|
||||
|
||||
|
@@ -10,19 +10,20 @@ onready var NEXTSCENE = "res://Levels/Level04.tscn"
|
||||
onready var WinMess = $Messages/Win
|
||||
onready var EndTimer = $End
|
||||
|
||||
onready var HUD = $"Player/HUD/MenuLayer/Start"
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
|
||||
onready var balls = $"Player/HUD/PlayerLayer/ActualHUD/Balls"
|
||||
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
balls.text = String(enemycount)
|
||||
|
||||
|
||||
func _on_Enemy_dying():
|
||||
enemycount -= 1
|
||||
balls.text = String(enemycount)
|
||||
if enemycount == 0:
|
||||
WinMess.show()
|
||||
EndTimer.start()
|
||||
|
||||
|
||||
func _on_Win_timeout():
|
||||
get_tree().change_scene(NEXTSCENE)
|
||||
|
||||
|
@@ -10,14 +10,15 @@ onready var NEXTSCENE = "res://Levels/Level05.tscn"
|
||||
onready var WinMess = $Messages/Win
|
||||
onready var EndTimer = $End
|
||||
|
||||
onready var HUD = $"Player/HUD/MenuLayer/Start"
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
onready var balls = $"Player/HUD/PlayerLayer/ActualHUD/Balls"
|
||||
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
balls.text = String(enemycount)
|
||||
|
||||
|
||||
func _on_Enemy_dying():
|
||||
enemycount -= 1
|
||||
balls.text = String(enemycount)
|
||||
if enemycount == 0:
|
||||
WinMess.show()
|
||||
EndTimer.start()
|
||||
|
@@ -10,14 +10,15 @@ onready var NEXTSCENE = "res://Levels/Level06.tscn"
|
||||
onready var WinMess = $Messages/Win
|
||||
onready var EndTimer = $End
|
||||
|
||||
onready var HUD = $"Player/HUD/MenuLayer/Start"
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
onready var balls = $"Player/HUD/PlayerLayer/ActualHUD/Balls"
|
||||
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
balls.text = String(enemycount)
|
||||
|
||||
|
||||
func _on_Enemy_dying():
|
||||
enemycount -= 1
|
||||
balls.text = String(enemycount)
|
||||
if enemycount == 0:
|
||||
WinMess.show()
|
||||
EndTimer.start()
|
||||
|
@@ -7,10 +7,13 @@ onready var WinMess = $Messages/Win
|
||||
onready var EndTimer = $End
|
||||
onready var FirstTime = $Timer
|
||||
|
||||
onready var HUD = $"Player/HUD/MenuLayer/Start"
|
||||
onready var balls = $"Player/HUD/PlayerLayer/ActualHUD/Balls"
|
||||
onready var rem = $"Player/HUD/PlayerLayer/ActualHUD/Remaining"
|
||||
|
||||
func _ready():
|
||||
FirstTime.start()
|
||||
balls.hide()
|
||||
rem.hide()
|
||||
|
||||
|
||||
func _on_Enemy_dying():
|
||||
|
@@ -10,14 +10,15 @@ onready var NEXTSCENE = "res://Levels/Level08.tscn"
|
||||
onready var WinMess = $Messages/Win
|
||||
onready var EndTimer = $End
|
||||
|
||||
onready var HUD = $"Player/HUD/MenuLayer/Start"
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
onready var balls = $"Player/HUD/PlayerLayer/ActualHUD/Balls"
|
||||
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
balls.text = String(enemycount)
|
||||
|
||||
|
||||
func _on_Enemy_dying():
|
||||
enemycount -= 1
|
||||
balls.text = String(enemycount)
|
||||
if enemycount == 0:
|
||||
WinMess.show()
|
||||
EndTimer.start()
|
||||
|
@@ -10,14 +10,15 @@ onready var NEXTSCENE = "res://Levels/Level09.tscn"
|
||||
onready var WinMess = $Messages/Win
|
||||
onready var EndTimer = $End
|
||||
|
||||
onready var HUD = $"Player/HUD/MenuLayer/Start"
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
onready var balls = $"Player/HUD/PlayerLayer/ActualHUD/Balls"
|
||||
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
balls.text = String(enemycount)
|
||||
|
||||
|
||||
func _on_Enemy_dying():
|
||||
enemycount -= 1
|
||||
balls.text = String(enemycount)
|
||||
if enemycount == 0:
|
||||
WinMess.show()
|
||||
EndTimer.start()
|
||||
|
@@ -10,14 +10,15 @@ onready var NEXTSCENE = "res://Scenes/End.tscn"
|
||||
onready var WinMess = $Messages/Win
|
||||
onready var EndTimer = $End
|
||||
|
||||
onready var HUD = $"Player/HUD/MenuLayer/Start"
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
onready var balls = $"Player/HUD/PlayerLayer/ActualHUD/Balls"
|
||||
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
balls.text = String(enemycount)
|
||||
|
||||
|
||||
func _on_Enemy_dying():
|
||||
enemycount -= 1
|
||||
balls.text = String(enemycount)
|
||||
if enemycount == 0:
|
||||
WinMess.show()
|
||||
EndTimer.start()
|
||||
|
@@ -209,9 +209,9 @@ height = 35.4425
|
||||
depth = 81.4166
|
||||
|
||||
[node name="CSGBox31" type="CSGBox" parent="CSGCombiner"]
|
||||
transform = Transform( 0.999998, 0, 0, 0, 1, 0, 0, 0, 0.999998, -67.9928, 13.2378, -136.402 )
|
||||
transform = Transform( 0.999998, 0, 0, 0, 1, 0, 0, 0, 0.999998, -68.0095, 13.2378, -67.8662 )
|
||||
height = 35.4425
|
||||
depth = 384.791
|
||||
depth = 255.49
|
||||
|
||||
[node name="CSGBox32" type="CSGBox" parent="CSGCombiner"]
|
||||
transform = Transform( -0.000544563, 0.000190083, 0.999997, -0.777923, 0.628357, -0.000543069, -0.628355, -0.777925, -0.00019431, -60.3016, 6.78922, -91.6615 )
|
||||
@@ -273,8 +273,7 @@ transform = Transform( 0.995641, 0, 0, 0, 0.995641, 0, 0, 0, 0.995641, 16.6179,
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 11.8966, -7.28051, -160.061 )
|
||||
stream = ExtResource( 6 )
|
||||
attenuation_model = 2
|
||||
unit_db = 80.0
|
||||
max_db = 6.0
|
||||
unit_db = 60.0
|
||||
autoplay = true
|
||||
bus = "SFX"
|
||||
|
||||
|
@@ -10,19 +10,19 @@ onready var NEXTSCENE = "res://Levels/Level11.tscn"
|
||||
onready var WinMess = $Messages/Win
|
||||
onready var EndTimer = $End
|
||||
|
||||
onready var HUD = $"Player/HUD/MenuLayer/Start"
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
onready var balls = $"Player/HUD/PlayerLayer/ActualHUD/Balls"
|
||||
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
balls.text = String(enemycount)
|
||||
|
||||
|
||||
func _on_Enemy_dying():
|
||||
enemycount -= 1
|
||||
balls.text = String(enemycount)
|
||||
if enemycount == 0:
|
||||
WinMess.show()
|
||||
EndTimer.start()
|
||||
|
||||
|
||||
func _on_Win_timeout():
|
||||
get_tree().change_scene(NEXTSCENE)
|
||||
|
||||
|
@@ -10,14 +10,15 @@ onready var NEXTSCENE = "res://End.tscn"
|
||||
onready var WinMess = $Messages/Win
|
||||
onready var EndTimer = $End
|
||||
|
||||
onready var HUD = $"Player/HUD/MenuLayer/Start"
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
onready var balls = $"Player/HUD/PlayerLayer/ActualHUD/Balls"
|
||||
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
balls.text = String(enemycount)
|
||||
|
||||
|
||||
func _on_Enemy_dying():
|
||||
enemycount -= 1
|
||||
balls.text = String(enemycount)
|
||||
if enemycount == 0:
|
||||
WinMess.show()
|
||||
EndTimer.start()
|
||||
|
Reference in New Issue
Block a user