Switch HUD into player scene
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://Player.gd" type="Script" id=1]
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[ext_resource path="res://BlenderStuff/Hand/protohand.obj" type="ArrayMesh" id=2]
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[ext_resource path="res://Textures/kenney_prototype_textures/purple/texture_01.png" type="Texture" id=3]
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[ext_resource path="res://HUD.tscn" type="PackedScene" id=4]
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[sub_resource type="CapsuleShape" id=2]
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height = 3.0
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@@ -41,3 +42,5 @@ material/0 = SubResource( 4 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0 )
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enabled = true
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cast_to = Vector3( 0, -1.5, 0 )
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[node name="HUD" parent="." instance=ExtResource( 4 )]
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