SLAP!
This commit is contained in:
26
Player.gd
26
Player.gd
@@ -115,6 +115,20 @@ func _physics_process(delta):
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else:
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isSlap = false;
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if (chargeSlap):
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slap += delta * 1.5;
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else:
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slap -= delta * 8.0;
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slap = clamp(slap, 0.0, 1.0)
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slap_gauge.fill = slap
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if !isSlap and can_slap:
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slap_animator.seek(slap, true)
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if isSlap:
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slap_animator.playback_speed = 20
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slap_animator.play()
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slap_gauge.fill = slap;
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slap_gauge.kill = slapkill;
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if isSlap:
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if slap >= slapkill:
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@@ -126,18 +140,6 @@ func _physics_process(delta):
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hitbox.slap_level = slap
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hitbox.slap_kill = slapkill
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hitbox.slap_vector = point_to.get_global_transform().origin - camera.get_global_transform().origin
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if (chargeSlap):
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slap += delta * 1.5;
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else:
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slap -= delta * 8.0;
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slap = clamp(slap, 0.0, 1.0)
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slap_gauge.fill = slap
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slap_animator.seek(slap, true)
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slap_gauge.fill = slap;
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slap_gauge.kill = slapkill;
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direction = direction.normalized()
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