Settings dans le menu
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parent
bce4618507
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d54d58c736
99
HUD.tscn
99
HUD.tscn
@ -1,9 +1,10 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://SlapGauge.gd" type="Script" id=1]
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[ext_resource path="res://Start.gd" type="Script" id=2]
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[ext_resource path="res://fonts/TorontoSubwayRegular.ttf" type="DynamicFontData" id=3]
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[ext_resource path="res://Audio/menumusic.ogg" type="AudioStream" id=4]
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[ext_resource path="res://Options.gd" type="Script" id=5]
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[sub_resource type="DynamicFont" id=4]
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size = 19
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@ -106,21 +107,20 @@ text = "Slap"
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[node name="MenuLayer" type="CanvasLayer" parent="."]
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layer = 2
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[node name="Start" type="Control" parent="MenuLayer"]
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pause_mode = 2
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visible = false
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margin_right = 40.0
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margin_bottom = 40.0
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theme = SubResource( 8 )
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script = ExtResource( 2 )
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[node name="Background" type="ColorRect" parent="MenuLayer/Start"]
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[node name="Background" type="ColorRect" parent="MenuLayer"]
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margin_left = -4.0
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margin_top = -8.0
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margin_right = 1927.0
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margin_bottom = 1085.0
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color = Color( 0.14902, 0.121569, 0.121569, 1 )
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[node name="Start" type="Control" parent="MenuLayer"]
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pause_mode = 2
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margin_right = 40.0
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margin_bottom = 40.0
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theme = SubResource( 8 )
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script = ExtResource( 2 )
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[node name="Title" type="Label" parent="MenuLayer/Start"]
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margin_left = 532.0
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margin_top = 353.0
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@ -153,7 +153,86 @@ text = "Quit Game"
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[node name="MenuMusic" type="AudioStreamPlayer" parent="MenuLayer/Start"]
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stream = ExtResource( 4 )
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volume_db = 3.0
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bus = "Music"
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[node name="Options" type="Control" parent="MenuLayer/Start"]
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margin_right = 40.0
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margin_bottom = 40.0
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theme = SubResource( 8 )
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script = ExtResource( 5 )
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[node name="MouseSensSlider" type="HSlider" parent="MenuLayer/Start/Options"]
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margin_left = 1428.0
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margin_top = 530.0
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margin_right = 1755.0
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margin_bottom = 562.0
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rect_pivot_offset = Vector2( 199, 32 )
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max_value = 0.5
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step = 0.05
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[node name="MousSensLbl" type="Label" parent="MenuLayer/Start/Options/MouseSensSlider"]
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margin_left = -155.0
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margin_top = 4.0
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margin_right = -16.0
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margin_bottom = 27.0
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text = "Mouse Sensitivity"
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[node name="SFXSlider" type="HSlider" parent="MenuLayer/Start/Options"]
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margin_left = 1428.0
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margin_top = 572.0
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margin_right = 1755.0
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margin_bottom = 604.0
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rect_pivot_offset = Vector2( 199, 32 )
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max_value = 1.0
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step = 0.05
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[node name="SFXSlider" type="Label" parent="MenuLayer/Start/Options/SFXSlider"]
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margin_left = -117.0
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margin_top = 5.0
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margin_right = -18.0
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margin_bottom = 27.0
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text = "SFX Volume"
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[node name="MusicSlider" type="HSlider" parent="MenuLayer/Start/Options"]
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margin_left = 1428.0
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margin_top = 612.0
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margin_right = 1755.0
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margin_bottom = 644.0
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rect_pivot_offset = Vector2( -414, 50 )
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max_value = 1.0
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step = 0.05
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[node name="MusicLbl" type="Label" parent="MenuLayer/Start/Options/MusicSlider"]
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margin_left = -133.0
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margin_top = 5.0
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margin_right = -18.0
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margin_bottom = 27.0
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text = "Music Volume"
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[node name="MasterVolSlider" type="HSlider" parent="MenuLayer/Start/Options"]
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margin_left = 1428.0
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margin_top = 654.0
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margin_right = 1755.0
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margin_bottom = 686.0
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rect_pivot_offset = Vector2( -414, 50 )
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max_value = 1.0
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step = 0.05
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[node name="MasterLbl" type="Label" parent="MenuLayer/Start/Options/MasterVolSlider"]
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margin_left = -143.0
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margin_top = 4.0
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margin_right = -17.0
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margin_bottom = 26.0
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text = "Master Volume"
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[connection signal="pressed" from="MenuLayer/Start/New Game" to="MenuLayer/Start" method="_on_New_Game_pressed"]
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[connection signal="pressed" from="MenuLayer/Start/Quit to Desktop" to="MenuLayer/Start" method="_on_Quit_to_Desktop_Button_pressed"]
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[connection signal="pressed" from="MenuLayer/Start/Quit Game" to="MenuLayer/Start" method="_on_Quit_Game_pressed"]
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[connection signal="mouse_exited" from="MenuLayer/Start/Options/MouseSensSlider" to="MenuLayer/Start/Options" method="_on_MouseSensSlider_mouse_exited"]
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[connection signal="value_changed" from="MenuLayer/Start/Options/MouseSensSlider" to="MenuLayer/Start/Options" method="_on_MouseSensSlider_value_changed"]
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[connection signal="mouse_exited" from="MenuLayer/Start/Options/SFXSlider" to="MenuLayer/Start/Options" method="_on_SFXSlider_mouse_exited"]
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[connection signal="value_changed" from="MenuLayer/Start/Options/SFXSlider" to="MenuLayer/Start/Options" method="_on_SFXSlider_value_changed"]
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[connection signal="mouse_exited" from="MenuLayer/Start/Options/MusicSlider" to="MenuLayer/Start/Options" method="_on_MusicSlider_mouse_exited"]
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[connection signal="value_changed" from="MenuLayer/Start/Options/MusicSlider" to="MenuLayer/Start/Options" method="_on_MusicSlider_value_changed"]
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[connection signal="mouse_exited" from="MenuLayer/Start/Options/MasterVolSlider" to="MenuLayer/Start/Options" method="_on_MasterVolSlider_mouse_exited"]
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[connection signal="value_changed" from="MenuLayer/Start/Options/MasterVolSlider" to="MenuLayer/Start/Options" method="_on_MasterVolSlider_value_changed"]
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60
Options.gd
Normal file
60
Options.gd
Normal file
@ -0,0 +1,60 @@
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extends Control
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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onready var MouseSensSlider = $MouseSensSlider
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onready var SFXVol = $SFXSlider
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onready var MusicVol = $MusicSlider
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onready var MasterVol = $MasterVolSlider
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onready var SFXBusName := "SFX"
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onready var MusicBusName := "Music"
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onready var MasterBusName := "Master"
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onready var SFXBus := AudioServer.get_bus_index(SFXBusName)
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onready var MusicBus := AudioServer.get_bus_index(MusicBusName)
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onready var MasterBus := AudioServer.get_bus_index(MasterBusName)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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MouseSensSlider.value = get_node("/root/Spatial/Player").mouse_sensitivity
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SFXVol.value = db2linear(AudioServer.get_bus_volume_db(SFXBus))
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MusicVol.value = db2linear(AudioServer.get_bus_volume_db(MusicBus))
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MasterVol.value = db2linear(AudioServer.get_bus_volume_db(MasterBus))
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func _on_MouseSensSlider_value_changed(value):
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get_node("/root/Spatial/Player").mouse_sensitivity = value
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func _on_SFXSlider_value_changed(value):
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AudioServer.set_bus_volume_db(SFXBus, linear2db(value))
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func _on_MusicSlider_value_changed(value):
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AudioServer.set_bus_volume_db(MusicBus, linear2db(value))
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func _on_MasterVolSlider_value_changed(value):
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AudioServer.set_bus_volume_db(MasterBus, linear2db(value))
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func _on_MouseSensSlider_mouse_exited():
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pass#MouseSensSlider.release_focus()
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func _on_SFXSlider_mouse_exited():
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pass#SFXVol.release_focus()
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func _on_MusicSlider_mouse_exited():
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pass#MusicVol.release_focus()
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func _on_MasterVolSlider_mouse_exited():
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pass#MasterVol.release_focus()
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13
Start.gd
13
Start.gd
@ -4,11 +4,11 @@ var ingame = false
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onready var NewGame = $"New Game"
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onready var QuitGame = $"Quit Game"
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onready var QuitDesktop = $"Quit to Desktop"
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onready var Music = $"MenuMusic"
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onready var MMusic = $"MenuMusic"
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func _ready():
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Music.play()
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self.show()
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MMusic.play()
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get_parent().show()
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get_tree().paused = true
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QuitGame.hide()
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QuitDesktop.margin_top -= 44
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@ -19,11 +19,11 @@ func _on_Quit_to_Desktop_Button_pressed():
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get_tree().quit()
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func _on_New_Game_pressed():
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self.hide()
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get_parent().hide()
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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get_tree().paused = false
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ingame = true
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Music.stop()
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MMusic.stop()
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func openMenu():
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if (ingame):
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@ -33,9 +33,10 @@ func openMenu():
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QuitDesktop.margin_top = 664
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QuitDesktop.margin_bottom = 708
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self.show()
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get_parent().show()
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get_tree().paused = true
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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func _on_Quit_Game_pressed():
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get_tree().reload_current_scene()
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get_tree().paused = true
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@ -22,7 +22,7 @@ bus/1/name = "SFX"
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bus/1/solo = false
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bus/1/mute = false
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bus/1/bypass_fx = false
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bus/1/volume_db = 6.02
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bus/1/volume_db = 0.0
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bus/1/send = "Master"
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bus/1/effect/0/effect = SubResource( 2 )
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bus/1/effect/0/enabled = false
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@ -32,5 +32,5 @@ bus/2/name = "Music"
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bus/2/solo = false
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bus/2/mute = false
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bus/2/bypass_fx = false
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bus/2/volume_db = -3.76831
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bus/2/volume_db = 0.0
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bus/2/send = "Master"
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