Settings dans le menu
This commit is contained in:
13
Start.gd
13
Start.gd
@@ -4,11 +4,11 @@ var ingame = false
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onready var NewGame = $"New Game"
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onready var QuitGame = $"Quit Game"
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onready var QuitDesktop = $"Quit to Desktop"
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onready var Music = $"MenuMusic"
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onready var MMusic = $"MenuMusic"
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func _ready():
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Music.play()
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self.show()
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MMusic.play()
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get_parent().show()
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get_tree().paused = true
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QuitGame.hide()
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QuitDesktop.margin_top -= 44
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@@ -19,11 +19,11 @@ func _on_Quit_to_Desktop_Button_pressed():
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get_tree().quit()
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func _on_New_Game_pressed():
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self.hide()
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get_parent().hide()
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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get_tree().paused = false
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ingame = true
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Music.stop()
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MMusic.stop()
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func openMenu():
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if (ingame):
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@@ -33,9 +33,10 @@ func openMenu():
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QuitDesktop.margin_top = 664
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QuitDesktop.margin_bottom = 708
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self.show()
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get_parent().show()
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get_tree().paused = true
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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func _on_Quit_Game_pressed():
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get_tree().reload_current_scene()
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get_tree().paused = true
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