LevelTut2

This commit is contained in:
MarcEricMartel 2022-10-12 11:09:47 -04:00
parent ecbc5dfe50
commit c573c03d37
5 changed files with 163 additions and 18 deletions

23
Scenes/LevelTest.gd Normal file
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@ -0,0 +1,23 @@
extends Spatial
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
onready var Enemies = [ $Enemy, $Enemy2 ]
var isWinner = false
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
isWinner = true
for Enemy in Enemies:
if !Enemy.isDead:
isWinner = false
if isWinner:
get_tree().quit()

118
Scenes/LevelTest.tscn Normal file
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@ -0,0 +1,118 @@
[gd_scene load_steps=15 format=2]
[ext_resource path="res://Textures/kenney_prototype_textures/red/texture_01.png" type="Texture" id=1]
[ext_resource path="res://Textures/kenney_prototype_textures/orange/texture_01.png" type="Texture" id=2]
[ext_resource path="res://Scenes/Enemy.tscn" type="PackedScene" id=3]
[ext_resource path="res://Textures/kenney_prototype_textures/green/texture_01.png" type="Texture" id=4]
[ext_resource path="res://Player.tscn" type="PackedScene" id=5]
[ext_resource path="res://AllSkyFree_Skyboxes/Epic_BlueSunset_EquiRect_flat.png" type="Texture" id=6]
[ext_resource path="res://Scenes/LevelTest.gd" type="Script" id=7]
[sub_resource type="SpatialMaterial" id=1]
albedo_texture = ExtResource( 2 )
[sub_resource type="SpatialMaterial" id=2]
albedo_texture = ExtResource( 4 )
[sub_resource type="SpatialMaterial" id=3]
albedo_texture = ExtResource( 4 )
[sub_resource type="SpatialMaterial" id=4]
albedo_texture = ExtResource( 1 )
[sub_resource type="SpatialMaterial" id=5]
albedo_texture = ExtResource( 1 )
[sub_resource type="PanoramaSky" id=6]
panorama = ExtResource( 6 )
[sub_resource type="Environment" id=7]
background_mode = 2
background_sky = SubResource( 6 )
ambient_light_energy = 0.67
fog_enabled = true
fog_color = Color( 0.305882, 0.372549, 0.52549, 1 )
fog_sun_color = Color( 0.901961, 0.803922, 0.752941, 1 )
fog_sun_amount = 1.0
fog_depth_begin = 98.8
fog_depth_end = 1444.5
fog_depth_curve = 0.466516
fog_transmit_enabled = true
fog_transmit_curve = 0.659754
fog_height_enabled = true
fog_height_min = 148.2
fog_height_max = -48.0
fog_height_curve = 4.59481
ssao_radius = 8.1
ssao_intensity = 4.3
ssao_radius2 = 40.7
ssao_intensity2 = 14.6
ssao_bias = 0.059
ssao_color = Color( 0.180392, 0.207843, 0.25098, 1 )
glow_enabled = true
glow_intensity = 1.86
glow_strength = 0.87
glow_bloom = 0.02
glow_hdr_threshold = 0.44
glow_bicubic_upscale = true
[node name="Spatial" type="Spatial"]
script = ExtResource( 7 )
[node name="CSGCombiner" type="CSGCombiner" parent="."]
transform = Transform( 1, 0, 0.000244346, 0, 1, 0, -0.000244346, 0, 1, 0, 0, 0 )
use_collision = true
[node name="CSGBox" type="CSGBox" parent="CSGCombiner"]
width = 18.2596
depth = 80.7948
material = SubResource( 1 )
[node name="CSGBox2" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 0.997184, 0, -0.0749961, 0, 1, 0, 0.0749961, 0, 0.997184, 6.91614, 4.27048, -0.0257568 )
width = 2.86909
height = 6.65734
depth = 80.5573
material = SubResource( 2 )
[node name="CSGBox3" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 0.99821, 0, 0.0598116, 0, 1, 0, -0.0598116, 0, 0.99821, -7.83423, 4.01678, 0.380192 )
width = 2.86909
height = 6.65734
depth = 80.5573
material = SubResource( 3 )
[node name="CSGBox4" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0489336, 2.37517, -39.3407 )
width = 20.8555
height = 10.0608
material = SubResource( 4 )
[node name="CSGBox5" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.3921, -0.351473, -0.361702 )
height = 15.2222
material = SubResource( 5 )
[node name="Player" parent="." instance=ExtResource( 5 )]
transform = Transform( -0.997569, 0, -0.0696868, 0, 1, 0, 0.0696868, 0, -0.997569, 0.792524, 4.26204, -33.907 )
[node name="Enemy" parent="." instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.311301, 5.60897, -25.7954 )
[node name="Enemy2" parent="." instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.950571, 4.64411, 34.8337 )
[node name="WorldEnvironment_EpicBlueSky" type="WorldEnvironment" parent="."]
environment = SubResource( 7 )
[node name="DirectionalLight_EpicBlueSky" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, 0.849579, 0.527461, 0, -0.527461, 0.849579, 0, 26.5368, 0 )
light_color = Color( 1, 0.924276, 0.869018, 1 )
light_specular = 1.0
shadow_enabled = true
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.72831, 0.357922, 0.584342, 0.224814, -0.930353, 0.289658, 0.647319, -0.0795927, -0.758052, -51.5559, 23.8185, -5.9078 )
light_energy = 1.734
light_indirect_energy = 3.789
light_specular = 0.499

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@ -11,12 +11,12 @@
flags_transparent = true flags_transparent = true
albedo_color = Color( 0.894118, 0.894118, 0.894118, 0.211765 ) albedo_color = Color( 0.894118, 0.894118, 0.894118, 0.211765 )
[sub_resource type="PanoramaSky" id=1] [sub_resource type="PanoramaSky" id=4]
panorama = ExtResource( 4 ) panorama = ExtResource( 4 )
[sub_resource type="Environment" id=2] [sub_resource type="Environment" id=2]
background_mode = 2 background_mode = 2
background_sky = SubResource( 1 ) background_sky = SubResource( 4 )
ambient_light_energy = 0.67 ambient_light_energy = 0.67
fog_enabled = true fog_enabled = true
fog_color = Color( 0.305882, 0.372549, 0.52549, 1 ) fog_color = Color( 0.305882, 0.372549, 0.52549, 1 )

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@ -2,28 +2,30 @@
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path.etc2="res://.import/texture_01.png-a70a232ea5920a0ccf3e70d4a4d30427.etc2.stex"
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process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
@ -31,5 +33,5 @@ process/invert_color=false
process/normal_map_invert_y=false process/normal_map_invert_y=false
stream=false stream=false
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svg/scale=1.0 svg/scale=1.0

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@ -2,28 +2,30 @@
importer="texture" importer="texture"
type="StreamTexture" type="StreamTexture"
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path.etc2="res://.import/texture_01.png-31ae63b9e1d9ba8e9393cf4124d04d7b.etc2.stex"
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process/normal_map_invert_y=false process/normal_map_invert_y=false
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