Test_Scene is now Level 6

This commit is contained in:
MarcEricMartel 2022-10-12 15:34:40 -04:00
parent be3a7c429b
commit c49a72528b
5 changed files with 69 additions and 20 deletions

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@ -5,7 +5,7 @@ extends Spatial
# var a = 2
# var b = "text"
var enemycount = 5
onready var NEXTSCENE = "res://Test_Scene.tscn"
onready var NEXTSCENE = "res://Level04.tscn"
onready var WinMess = $Messages/Win
onready var EndTimer = $End

24
Levels/Level06.gd Normal file
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@ -0,0 +1,24 @@
extends Spatial
var enemycount = 1
onready var NEXTSCENE = "res://Levels/Level07.tscn"
onready var WinMess = $Messages/Win
onready var EndTimer = $End
onready var FirstTime = $Timer
onready var HUD = $"Player/HUD/MenuLayer/Start"
func _ready():
FirstTime.start()
func _on_Enemy_dying():
enemycount -= 1
if enemycount == 0:
WinMess.show()
EndTimer.start()
func _on_Win_timeout():
get_tree().change_scene(NEXTSCENE)

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@ -1,16 +1,17 @@
[gd_scene load_steps=9 format=2]
[gd_scene load_steps=11 format=2]
[ext_resource path="res://AllSkyFree_Skyboxes/Deep Dusk Equirect.png" type="Texture" id=1]
[ext_resource path="res://Player.tscn" type="PackedScene" id=2]
[ext_resource path="res://Textures/MetalCorrodedHeavy001/MetalCorrodedHeavy001_NRM_1K_METALNESS.jpg" type="Texture" id=3]
[ext_resource path="res://Test_Scene.gd" type="Script" id=6]
[ext_resource path="res://Audio/mood.ogg" type="AudioStream" id=7]
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Textures/MetalCorrodedHeavy001/MetalCorrodedHeavy001_NRM_1K_METALNESS.jpg" type="Texture" id=2]
[ext_resource path="res://Audio/mood.ogg" type="AudioStream" id=3]
[ext_resource path="res://AllSkyFree_Skyboxes/Deep Dusk Equirect.png" type="Texture" id=4]
[ext_resource path="res://Levels/Level06.gd" type="Script" id=5]
[ext_resource path="res://fonts/TorontoSubwayRegular.ttf" type="DynamicFontData" id=6]
[sub_resource type="SpatialMaterial" id=5]
albedo_texture = ExtResource( 3 )
albedo_texture = ExtResource( 2 )
[sub_resource type="PanoramaSky" id=4]
panorama = ExtResource( 1 )
panorama = ExtResource( 4 )
[sub_resource type="Environment" id=2]
background_mode = 2
@ -43,8 +44,16 @@ glow_bloom = 0.02
glow_hdr_threshold = 0.44
glow_bicubic_upscale = true
[node name="Spatial" type="Spatial"]
script = ExtResource( 6 )
[sub_resource type="DynamicFont" id=6]
size = 64
outline_size = 4
outline_color = Color( 0, 0, 0, 1 )
use_mipmaps = true
use_filter = true
font_data = ExtResource( 6 )
[node name="lvl6" type="Spatial"]
script = ExtResource( 5 )
[node name="CSGCombiner" type="CSGCombiner" parent="."]
use_collision = true
@ -56,7 +65,7 @@ height = 1.0
depth = 1000.0
material = SubResource( 5 )
[node name="Player" parent="." instance=ExtResource( 2 )]
[node name="Player" parent="." instance=ExtResource( 1 )]
transform = Transform( -0.965926, 0, 0.258819, 0, 1, 0, -0.258819, 0, -0.965926, 0, 2.85127, 0 )
[node name="WorldEnvironment_EpicBlueSky" type="WorldEnvironment" parent="."]
@ -78,5 +87,27 @@ light_indirect_energy = 0.283
light_specular = 0.0
[node name="Music" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 7 )
stream = ExtResource( 3 )
pitch_scale = 0.8
[node name="Timer" type="Timer" parent="."]
wait_time = 15.0
[node name="Messages" type="Control" parent="."]
margin_right = 40.0
margin_bottom = 40.0
[node name="Win" type="Label" parent="Messages"]
visible = false
margin_left = 775.0
margin_top = 469.0
margin_right = 1187.0
margin_bottom = 627.0
custom_fonts/font = SubResource( 6 )
text = "You're Winner!"
[node name="End" type="Timer" parent="."]
wait_time = 3.0
[connection signal="timeout" from="Timer" to="." method="_on_Enemy_dying"]
[connection signal="timeout" from="End" to="." method="_on_Win_timeout"]

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@ -15,7 +15,7 @@ onready var Levels = {
"lvl3": "Level 3 - But not too straight.",
"lvl4": "Level 4 - ",
"lvl5": "Level 5 - ",
"lvl6": "Level 6 - ",
"lvl6": "Level 6 - Remain calm.",
"lvl7": "Level 7 - ",
"lvl8": "Level 8 - ",
"lvl9": "Level 9 - ",

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@ -1,6 +0,0 @@
extends Spatial
func _physics_process(delta):
if Input.is_action_just_pressed("reset_map"):
get_tree().reload_current_scene()