Test_Scene is now Level 6
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@ -5,7 +5,7 @@ extends Spatial
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# var a = 2
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# var a = 2
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# var b = "text"
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# var b = "text"
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var enemycount = 5
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var enemycount = 5
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onready var NEXTSCENE = "res://Test_Scene.tscn"
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onready var NEXTSCENE = "res://Level04.tscn"
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onready var WinMess = $Messages/Win
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onready var WinMess = $Messages/Win
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onready var EndTimer = $End
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onready var EndTimer = $End
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24
Levels/Level06.gd
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24
Levels/Level06.gd
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@ -0,0 +1,24 @@
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extends Spatial
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var enemycount = 1
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onready var NEXTSCENE = "res://Levels/Level07.tscn"
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onready var WinMess = $Messages/Win
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onready var EndTimer = $End
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onready var FirstTime = $Timer
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onready var HUD = $"Player/HUD/MenuLayer/Start"
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func _ready():
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FirstTime.start()
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func _on_Enemy_dying():
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enemycount -= 1
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if enemycount == 0:
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WinMess.show()
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EndTimer.start()
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func _on_Win_timeout():
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get_tree().change_scene(NEXTSCENE)
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@ -1,16 +1,17 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://AllSkyFree_Skyboxes/Deep Dusk Equirect.png" type="Texture" id=1]
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[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Textures/MetalCorrodedHeavy001/MetalCorrodedHeavy001_NRM_1K_METALNESS.jpg" type="Texture" id=2]
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[ext_resource path="res://Textures/MetalCorrodedHeavy001/MetalCorrodedHeavy001_NRM_1K_METALNESS.jpg" type="Texture" id=3]
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[ext_resource path="res://Audio/mood.ogg" type="AudioStream" id=3]
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[ext_resource path="res://Test_Scene.gd" type="Script" id=6]
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[ext_resource path="res://AllSkyFree_Skyboxes/Deep Dusk Equirect.png" type="Texture" id=4]
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[ext_resource path="res://Audio/mood.ogg" type="AudioStream" id=7]
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[ext_resource path="res://Levels/Level06.gd" type="Script" id=5]
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[ext_resource path="res://fonts/TorontoSubwayRegular.ttf" type="DynamicFontData" id=6]
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[sub_resource type="SpatialMaterial" id=5]
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[sub_resource type="SpatialMaterial" id=5]
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albedo_texture = ExtResource( 3 )
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albedo_texture = ExtResource( 2 )
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[sub_resource type="PanoramaSky" id=4]
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[sub_resource type="PanoramaSky" id=4]
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panorama = ExtResource( 1 )
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panorama = ExtResource( 4 )
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[sub_resource type="Environment" id=2]
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[sub_resource type="Environment" id=2]
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background_mode = 2
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background_mode = 2
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@ -43,8 +44,16 @@ glow_bloom = 0.02
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glow_hdr_threshold = 0.44
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glow_hdr_threshold = 0.44
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glow_bicubic_upscale = true
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glow_bicubic_upscale = true
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[node name="Spatial" type="Spatial"]
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[sub_resource type="DynamicFont" id=6]
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script = ExtResource( 6 )
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size = 64
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outline_size = 4
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outline_color = Color( 0, 0, 0, 1 )
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use_mipmaps = true
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use_filter = true
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font_data = ExtResource( 6 )
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[node name="lvl6" type="Spatial"]
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script = ExtResource( 5 )
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[node name="CSGCombiner" type="CSGCombiner" parent="."]
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[node name="CSGCombiner" type="CSGCombiner" parent="."]
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use_collision = true
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use_collision = true
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@ -56,7 +65,7 @@ height = 1.0
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depth = 1000.0
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depth = 1000.0
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material = SubResource( 5 )
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material = SubResource( 5 )
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[node name="Player" parent="." instance=ExtResource( 2 )]
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[node name="Player" parent="." instance=ExtResource( 1 )]
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transform = Transform( -0.965926, 0, 0.258819, 0, 1, 0, -0.258819, 0, -0.965926, 0, 2.85127, 0 )
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transform = Transform( -0.965926, 0, 0.258819, 0, 1, 0, -0.258819, 0, -0.965926, 0, 2.85127, 0 )
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[node name="WorldEnvironment_EpicBlueSky" type="WorldEnvironment" parent="."]
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[node name="WorldEnvironment_EpicBlueSky" type="WorldEnvironment" parent="."]
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@ -78,5 +87,27 @@ light_indirect_energy = 0.283
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light_specular = 0.0
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light_specular = 0.0
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[node name="Music" type="AudioStreamPlayer" parent="."]
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[node name="Music" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 7 )
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stream = ExtResource( 3 )
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pitch_scale = 0.8
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pitch_scale = 0.8
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[node name="Timer" type="Timer" parent="."]
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wait_time = 15.0
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[node name="Messages" type="Control" parent="."]
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="Win" type="Label" parent="Messages"]
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visible = false
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margin_left = 775.0
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margin_top = 469.0
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margin_right = 1187.0
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margin_bottom = 627.0
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custom_fonts/font = SubResource( 6 )
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text = "You're Winner!"
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[node name="End" type="Timer" parent="."]
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wait_time = 3.0
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[connection signal="timeout" from="Timer" to="." method="_on_Enemy_dying"]
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[connection signal="timeout" from="End" to="." method="_on_Win_timeout"]
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2
Start.gd
2
Start.gd
@ -15,7 +15,7 @@ onready var Levels = {
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"lvl3": "Level 3 - But not too straight.",
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"lvl3": "Level 3 - But not too straight.",
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"lvl4": "Level 4 - ",
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"lvl4": "Level 4 - ",
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"lvl5": "Level 5 - ",
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"lvl5": "Level 5 - ",
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"lvl6": "Level 6 - ",
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"lvl6": "Level 6 - Remain calm.",
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"lvl7": "Level 7 - ",
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"lvl7": "Level 7 - ",
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"lvl8": "Level 8 - ",
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"lvl8": "Level 8 - ",
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"lvl9": "Level 9 - ",
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"lvl9": "Level 9 - ",
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@ -1,6 +0,0 @@
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extends Spatial
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func _physics_process(delta):
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if Input.is_action_just_pressed("reset_map"):
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get_tree().reload_current_scene()
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