Test_Scene is now Level 6
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24
Levels/Level06.gd
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24
Levels/Level06.gd
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extends Spatial
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var enemycount = 1
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onready var NEXTSCENE = "res://Levels/Level07.tscn"
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onready var WinMess = $Messages/Win
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onready var EndTimer = $End
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onready var FirstTime = $Timer
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onready var HUD = $"Player/HUD/MenuLayer/Start"
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func _ready():
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FirstTime.start()
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func _on_Enemy_dying():
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enemycount -= 1
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if enemycount == 0:
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WinMess.show()
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EndTimer.start()
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func _on_Win_timeout():
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get_tree().change_scene(NEXTSCENE)
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