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bd870a430b
18
Player.gd
18
Player.gd
@ -7,6 +7,9 @@ export var air_acceleration = 1
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export var normal_acceleration = 6
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export var gravity = 100
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export var jump = 30
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var slap = 0.0
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var chargeSlap = false
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var isSlap = false;
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export var mouse_sensitivity = 0.03
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@ -65,6 +68,21 @@ func _physics_process(delta):
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elif Input.is_action_pressed("move_right"):
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direction += transform.basis.x
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# Slappening
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if Input.is_action_just_pressed("slap"):
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chargeSlap = true;
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elif Input.is_action_just_released("slap"):
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chargeSlap = false;
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isSlap = true;
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else:
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isSlap = false;
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if (chargeSlap):
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slap += delta * 1.5;
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else:
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slap -= delta * 8.0;
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slap = clamp(slap, 0.0, 1.0)
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get_node("/root/Spatial/HUD/ActualHUD/SlapGauge").fill = slap;
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direction = direction.normalized()
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h_velocity = h_velocity.linear_interpolate(direction * speed, h_acceleration * delta)
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@ -1,11 +1,19 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://Materials/Dark_ProtoMat.tres" type="Material" id=1]
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[ext_resource path="res://Scenes/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Materials/Orange_ProtoMat.tres" type="Material" id=3]
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[ext_resource path="res://AllSkyFree_Skyboxes/Epic_BlueSunset_EquiRect_flat.png" type="Texture" id=4]
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[ext_resource path="res://Scenes/Enemy.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Title Timer.gd" type="Script" id=5]
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[ext_resource path="res://fonts/TorontoSubwayRegular.ttf" type="DynamicFontData" id=6]
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[ext_resource path="res://SlapGauge.gd" type="Script" id=7]
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[sub_resource type="PanoramaSky" id=1]
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panorama = ExtResource( 4 )
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@ -39,6 +47,60 @@ glow_bloom = 0.02
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glow_hdr_threshold = 0.44
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glow_bicubic_upscale = true
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[sub_resource type="DynamicFont" id=3]
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size = 88
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outline_size = 5
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outline_color = Color( 0, 0, 0, 1 )
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use_filter = true
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font_data = ExtResource( 6 )
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[sub_resource type="DynamicFont" id=4]
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size = 19
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outline_size = 2
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outline_color = Color( 0, 0, 0, 1 )
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use_mipmaps = true
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use_filter = true
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font_data = ExtResource( 6 )
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[sub_resource type="Theme" id=5]
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default_font = SubResource( 4 )
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[sub_resource type="Shader" id=6]
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code = "shader_type canvas_item;
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render_mode unshaded;
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uniform float fill;
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uniform float kill;
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uniform vec4 bkgcol = vec4(0.0, 0.0, 0.0, 0.3);
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uniform vec4 kilcol = vec4(0.5, 0.0, 0.0, 0.3);
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void fragment() {
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bool is = false;
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if (fill >= UV.x) {
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COLOR = vec4(UV.x,-UV.x + .5,-UV.x + 1.0,1.0);
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COLOR.rgb *= vec3(cos(UV.y * 2.0) / 1.5,cos(UV.y * 2.0) / 1.5,cos(UV.y * 2.0) / 1.5);
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is = true;
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if (kill >= UV.x)
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COLOR.rgb += vec3(0.1,0.1,0.1);
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}
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else if (UV.x > kill + 0.001)
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COLOR = kilcol;
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else COLOR = bkgcol;
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if ((UV.y < .2 || UV.y > 0.8) && (UV.x > kill + 0.001 || UV.x < kill - 0.001) && !is)
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COLOR.a = 0.05;
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}"
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[sub_resource type="ShaderMaterial" id=7]
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shader = SubResource( 6 )
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shader_param/fill = 0.0
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shader_param/kill = null
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shader_param/bkgcol = Plane( 0, 0, 0, 0.3 )
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shader_param/kilcol = Plane( 0.5, 0, 0, 0.3 )
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[node name="Spatial" type="Spatial"]
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[node name="CSGCombiner" type="CSGCombiner" parent="."]
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@ -67,5 +129,74 @@ light_color = Color( 1, 0.924276, 0.869018, 1 )
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light_specular = 1.0
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shadow_enabled = true
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[node name="Enemy" parent="." instance=ExtResource( 5 )]
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transform = Transform( 0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, 1.17105, 2.7605, -13.5942 )
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[node name="HUD" type="CanvasLayer" parent="."]
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__meta__ = {
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"_editor_description_": "Heads Up Display"
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}
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[node name="Start" type="Control" parent="HUD"]
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visible = false
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="Title" type="Label" parent="HUD/Start"]
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anchor_left = 12.9
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anchor_top = 7.625
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anchor_right = 12.9
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anchor_bottom = 7.625
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margin_left = -439.0
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margin_top = -54.0
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margin_right = 443.0
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margin_bottom = 48.0
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custom_fonts/font = SubResource( 3 )
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text = "FIRST PERSON SLAPPER"
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[node name="Title Timer" type="Timer" parent="HUD/Start"]
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one_shot = true
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script = ExtResource( 5 )
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[node name="New Game" type="Button" parent="HUD/Start"]
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anchor_left = 12.85
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anchor_top = 10.525
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anchor_right = 12.85
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anchor_bottom = 10.525
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margin_left = -67.0
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margin_top = -20.0
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margin_right = 70.0
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margin_bottom = 16.0
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theme = SubResource( 5 )
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text = "New Game"
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[node name="ActualHUD" type="Control" parent="HUD"]
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margin_right = 40.0
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margin_bottom = 40.0
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theme = SubResource( 5 )
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[node name="SlapGauge" type="ColorRect" parent="HUD/ActualHUD"]
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material = SubResource( 7 )
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anchor_left = 12.875
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anchor_top = 7.625
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anchor_right = 12.875
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anchor_bottom = 7.625
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margin_left = -451.0
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margin_top = 218.0
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margin_right = -161.0
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margin_bottom = 241.0
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script = ExtResource( 7 )
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[node name="SlapLabel" type="Label" parent="HUD/ActualHUD"]
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modulate = Color( 1, 1, 1, 0.611765 )
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anchor_left = 12.662
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anchor_top = 7.324
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anchor_right = 12.662
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anchor_bottom = 7.324
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margin_left = -436.48
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margin_top = 229.04
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margin_right = -325.48
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margin_bottom = 261.04
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text = "Slap"
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14
SlapGauge.gd
Normal file
14
SlapGauge.gd
Normal file
@ -0,0 +1,14 @@
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extends ColorRect
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var Mat;
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var fill = 0.0;
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var kill = 0.66;
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass
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func _process(delta):
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material.set_shader_param("fill",clamp(fill, 0.0, 1.0))
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material.set_shader_param("kill",clamp(kill, 0.0, 1.0))
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17
Title Timer.gd
Normal file
17
Title Timer.gd
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@ -0,0 +1,17 @@
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extends Timer
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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@ -59,6 +59,11 @@ sprint={
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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slap={
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"deadzone": 0.5,
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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[physics]
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