EYE
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26
Scenes/Eye.tscn
Normal file
26
Scenes/Eye.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Textures/Custom/Eye_NormalMap.png" type="Texture" id=1]
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[ext_resource path="res://Textures/Custom/Eye_Albedo.png" type="Texture" id=2]
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[sub_resource type="SphereMesh" id=1]
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[sub_resource type="SpatialMaterial" id=2]
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albedo_texture = ExtResource( 2 )
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metallic_specular = 0.0
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roughness = 0.84
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roughness_texture_channel = 2
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normal_enabled = true
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normal_scale = 6.45
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normal_texture = ExtResource( 1 )
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clearcoat_enabled = true
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clearcoat = 0.37
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clearcoat_gloss = 1.0
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uv1_scale = Vector3( 2, 1, 1 )
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[node name="Eye" type="Spatial"]
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transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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mesh = SubResource( 1 )
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material/0 = SubResource( 2 )
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