monke
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@ -1,6 +1,6 @@
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extends KinematicBody
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extends KinematicBody
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export var speed = 40
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export var speed = 20
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export var h_acceleration = 6
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export var h_acceleration = 6
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export var air_acceleration = 1
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export var air_acceleration = 1
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@ -42,8 +42,8 @@ func get_slapped(slap_level, slap_kill, slap_vector):
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hitbox.disabled = false
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hitbox.disabled = false
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func get_shot(hitboxOwner):
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func get_shot(hitboxOwner):
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hitboxOwner.die()
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Explosion.play()
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Explosion.play()
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hitboxOwner.die()
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die()
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die()
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func die():
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func die():
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@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=2]
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[gd_scene load_steps=16 format=2]
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[ext_resource path="res://Scripts/HitBox.gd" type="Script" id=1]
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[ext_resource path="res://Scripts/HitBox.gd" type="Script" id=1]
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[ext_resource path="res://Scenes/Enemy.gd" type="Script" id=2]
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[ext_resource path="res://Scenes/Enemy.gd" type="Script" id=2]
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@ -101,7 +101,10 @@ scale_amount_curve = SubResource( 15 )
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[node name="DeathTimer" type="Timer" parent="."]
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[node name="DeathTimer" type="Timer" parent="."]
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wait_time = 3.0
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wait_time = 3.0
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[connection signal="timeout" from="DeathTimer" to="." method="_on_DeathTimer_timeout"]
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[node name="Explosion" type="AudioStreamPlayer3D" parent="."]
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[node name="Explosion" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource( 7 )
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stream = ExtResource( 7 )
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unit_db = 80.0
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max_db = 6.0
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bus = "SFX"
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bus = "SFX"
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[connection signal="timeout" from="DeathTimer" to="." method="_on_DeathTimer_timeout"]
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