lvl2
This commit is contained in:
20
Start.gd
20
Start.gd
@@ -5,14 +5,22 @@ onready var NewGame = $"New Game"
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onready var QuitGame = $"Quit Game"
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onready var QuitDesktop = $"Quit to Desktop"
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onready var MMusic = $"MenuMusic"
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onready var CurrentLevel = $"Level"
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onready var Levels = {
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"lvl2": "Level 2 - Ricocheting",
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"Spatial" : "I am Error.",
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"" : "I also am Error."
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}
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func _ready():
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MMusic.play()
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get_parent().show()
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get_tree().paused = true
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CurrentLevel.text = Levels[get_tree().get_current_scene().get_name()]
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QuitGame.hide()
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QuitDesktop.margin_top -= 44
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QuitDesktop.margin_bottom -= 44
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MMusic.play()
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get_parent().show()
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get_tree().paused = true
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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func _on_Quit_to_Desktop_Button_pressed():
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@@ -36,7 +44,11 @@ func openMenu():
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get_parent().show()
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get_tree().paused = true
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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func _on_Quit_Game_pressed():
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get_tree().reload_current_scene()
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get_tree().paused = true
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