pre-added levels 08-11
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28
Levels/Level10.gd
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28
Levels/Level10.gd
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@@ -0,0 +1,28 @@
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extends Spatial
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var enemycount = 3
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onready var NEXTSCENE = "res://Levels/Level11.tscn"
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onready var WinMess = $Messages/Win
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onready var EndTimer = $End
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onready var HUD = $"Player/HUD/MenuLayer/Start"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _on_Enemy_dying():
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enemycount -= 1
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if enemycount == 0:
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WinMess.show()
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EndTimer.start()
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func _on_Win_timeout():
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get_tree().change_scene(NEXTSCENE)
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